Summary: Prompted by a subjectively "mid" night 7 (probably bc we died a lot) I looked through the gamestages xml to find out why it didn't feel intense. Trying to understand the cause I ran into this strange math where the multiplier resets for one player in the example.
Game Version: (A21 b317)
OS/Version: Windows
CPU Model: AMD Ryzen 7 5600x
System Memory: 16 GB
GPU Model and VRAM: RTX 3070 Ti 8GB
Screen Resolution: 1920x1080
Video Settings: Ultra
Game mode: MP client
Did you wipe old saves? No
Did you start a new game? Yes* on first A21 experimental
Did you validate your files? No
Are you using any mods? No
EAC on or off? On
Status: NEW
Bug Description:
Quote
This is how the game stage of a PARTY is calculated:
The game stage of all (up to) 6 players is calculated.
The players are sorted by game stage.The highest GS number is multiplied by "startingWeight".
This then loops down the list and "startingWeight" is multiplied by "diminishingReturns" every time.Example:
Players with GS 120, 30, 60, 91, 5, 80.
startingWeight= 1.7, diminishingReturns=0.5So we get
120 * 1.70 = 204
91 * .85 = 77
80 * .42 = 34
60 * .21 = 13
30 * .82 = 24
5 * .11 = 1
... or a total party GS of 353
The problems are twofold:
first at the 30 gamestage, it is multiplied by .82. If my math is correct, it should be .10 (.109 truncated like the .42). and the 5 should be multiplied by .05. This would equal a gamestage of 331. Unless there is a multiplier I missed.
Second is that parties can go up to 8, so does it take only the top 6? The example is unclear. Adding two more gamestages numbers and showing only the top 6 would help clarify.
Detailed steps to reproduce the bug:
1)Open game file location
2)Open gamestages.xml in notepad
3) search .82
Actual result: example is introducing an unexpected .82
Expected result:
So we get
120 * 1.70 = 204
91 * .85 = 77
80 * .42 = 34
60 * .21 = 13
30 * .10 = 3
5 * .05 = 0
... or a total party GS of 331
https://pastebin.com/0WgpHh8j
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