Summary: When trying to load a world this error keeps flooding the console and prevents the game from loading when "Creating Player".
Game Version: A21 b313
OS/Version: Windows 10 (10.0.19045) 64bit
CPU Model: Intel(R) Xeon(R) CPU X3470 @ 2.93GHz (cores: 8)
System Memory: 12gb
GPU Model and VRAM: NVIDIA GeForce GTX 1050 Ti 4gb
Screen Resolution: 1336x768
Video Settings: Low-Medium custom settings.
Game mode: SP and RWG
Did you wipe old saves? Yes
Did you start a new game? Yes
Did you validate your files? Yes
Are you using any mods? No
EAC on or off? Off
Status: NEW
Bug Description: NullReferenceException: Object reference not set to an instance of an object
INF Loading players.xml
IndexOutOfRangeException: Index was outside the bounds of the array.
at Archetypes.BuildUMA (Archetype _archetype, UMA.UMAData _umaData, SlotLibrary _slotLib, OverlayLibrary _overlayLib, Entity _entity, System.String _profileName, System.Boolean _showPreviewSlots, System.Boolean _useCustomColors, UnityEngine.Color hair, UnityEngine.Color eye, UnityEngine.Color skin, PlayerProfile _playerProfile) [0x00398] in <6e84410da6af456b89dc5c9197d3182b>:0
at EModelUMA.fullyBuildUMA () [0x00008] in <6e84410da6af456b89dc5c9197d3182b>:0
at EModelUMA.GenerateOneUMA (EntityClass _ec) [0x000f2] in <6e84410da6af456b89dc5c9197d3182b>:0
at EModelUMA.createModel (World _world, EntityClass _ec) [0x00048] in <6e84410da6af456b89dc5c9197d3182b>:0
at EModelUMA.Init (World _world, Entity _entity) [0x000ca] in <6e84410da6af456b89dc5c9197d3182b>:0
at Entity.InitEModel () [0x00061] in <6e84410da6af456b89dc5c9197d3182b>:0
at Entity.Init (System.Int32 _entityClass) [0x0000d] in <6e84410da6af456b89dc5c9197d3182b>:0
at EntityAlive.Init (System.Int32 _entityClass) [0x00000] in <6e84410da6af456b89dc5c9197d3182b>:0
at EntityPlayer.Init (System.Int32 _entityClass) [0x0002e] in <6e84410da6af456b89dc5c9197d3182b>:0
at EntityPlayerLocal.Init (System.Int32 _entityClass) [0x00000] in <6e84410da6af456b89dc5c9197d3182b>:0
at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x0017c] in <6e84410da6af456b89dc5c9197d3182b>:0
at GameManager+<StartAsServer>d__143.MoveNext () [0x00532] in <6e84410da6af456b89dc5c9197d3182b>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4bba812690714c578170328b4ec178d0>:0
Detailed steps to reproduce the bug:
1) Try to load the save of a RWG world
2) Bug happens when "Creating Player"
Actual result: The game save dont load.
Expected result: The game to load and run.
Here is the pastebin link to the log file.
https://pastebin.com/wSsmHznS
map_info.xml
<?xml version="1.0" encoding="UTF-8"?>
<MapInfo>
<property name="Scale" value="1" />
<property name="HeightMapSize" value="8192,8192" />
<property name="Modes" value="Survival,SurvivalSP,SurvivalMP,Creative" />
<property name="FixedWaterLevel" value="false" />
<property name="RandomGeneratedWorld" value="true" />
<property name="GameVersion" value="Alpha.21.0.313" />
<property name="Generation.Seed" value="131093" />
<property name="Generation.Towns" value="Default" />
<property name="Generation.Wilderness" value="Default" />
<property name="Generation.Lakes" value="Default" />
<property name="Generation.Rivers" value="Default" />
<property name="Generation.Cracks" value="Default" />
<property name="Generation.Craters" value="Default" />
<property name="Generation.Plains" value="4" />
<property name="Generation.Hills" value="4" />
<property name="Generation.Mountains" value="4" />
<property name="Generation.Snow" value="4" />
<property name="Generation.Forest" value="7" />
<property name="Generation.Desert" value="4" />
<property name="Generation.Wasteland" value="3" />
</MapInfo>
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