Summary: When using the Prefab Editor, I am unable to make a Part Marker refer to a Part found in a modlet's file structure.
Game Version: A20.4 b38
Platform: PC
OS/Version: Windows
CPU Model: 12th Gen Intel(R) Core(TM) i7-12700K 3.61 GHz
System Memory: 32 GB
GPU Model and VRAM: nVidia GeForce RTX 3060
Screen Resolution: 3440 x 1440
Video Settings: High
Game mode: SP
Did you wipe old saves? Yes
Did you start a new game? Yes
Did you validate your files? Yes
Are you using any mods? Yes - The POI Mod I Develop.
EAC on or off? On
Status: NEW
Bug Description:
When using the Prefab Editor, I am unable to make a Part Marker refer to a Part found in a modlet's file structure.
I have made a video demonstrating this issue. You can find it here:
https://drive.google.com/file/d/12PU0YjKjenE2J50MCoW7KpkxJBihLXj4/view
Detailed steps to reproduce the bug:
See video for a complete walk-through.
https://drive.google.com/file/d/12PU0YjKjenE2J50MCoW7KpkxJBihLXj4/view
1) Use the POI Editor to make a Part. Appropriately named and tagged.
2) Please the Part in a Modlet's Prefab/Parts folder.
3) Use the PrefabEditor to create a new POI.
4) Using the PrefabEditor, place a Part Marker.
5) Attempt to select your custom Part. Observe you cannot pick it off of the list of Parts.
Actual result: (description of what is occurring)
The Part located in the Modlet's folder cannot be selected by the window that lets you configure the part.
Expected result: (what you expect to occur)
Given that all other POI and Part functions work on files located in a modlet's file structure, the Prefab Editor should know to look for Parts in a modlet's file structure. It is very handy to be able to develop and test a modlet with files that reside in their intended location. Otherwise, we would have to build/test every file in game folders and then extract them and place them into a modlet, which would be more error prone.
Note, this bug was described in an earlier bug report that has been marked as "incomplete" and I'm not sure what more I can do to show the problem. The video seems pretty clear.
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