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  • Linux performance issue after UnloadUnusedAssets


    PodliB
    • Version: V1.0(b313)

    Summary: Lags after some time in the game
     

    Game Version: (V1.0 b3xx)

    OS/Version: Linux

    CPU Model: Intel i5 9600K

    System Memory: 32G

    GPU Model and VRAM: nVidia GTX 1060 6GB

    Screen Resolution: 1920x1080

    Video Settings: Lowest

    Game mode: SP

     

    Did you wipe old saves? Yes

     

    Did you start a new game? Yes

     

    Did you validate your files? Yes

     

    Are you using any mods? No

     

    EAC on or off? off

     

    Status: NEW

     

    Bug Description:

     

    Detailed steps to reproduce the bug:

    Just play the game. It works fine, but after some time in the game it start lagging. FPS drop from ~130 to ~70 instantly and input lags occurs. It's not related to surrounding - game runs good in the districts and can drop FPS in the forest.

    When lags starts i see first time for game session this row in game logs:

    INF UnloadUnusedAssets after 20.08972 m, took 0 ms

    Lags related to some sort of game resources cleanup?

     

    pastebin with all logs from session: https://pastebin.com/y7uG2qnq


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    You have two critical errors in your log that you need to fix up.

    
    2024-07-05T21:32:59 0.105 WRN The open files limit is too low (1724) and may cause crashes. Recommended is at least 10240. Follow these steps to increment it:
    - Open /etc/security/limits.conf with a text editor: 'sudo editor /etc/security/limits.conf'
    - Add or update the line: 'podli soft nofile 10240'
    - Save the file and exit the editor
    - Apply the changes: Log out and back in or restart the system
    
    
    
    2024-07-05T21:32:59 0.106 WRN The vm.max_map_count setting is too low (65530) and may cause crashes. Follow these steps to increment it:
    - Open /etc/sysctl.conf with a text editor: 'sudo editor /etc/sysctl.conf'
    - Add or update the line: 'vm.max_map_count=262144'
    - Save the file and exit the editor
    - Apply the changes: 'sudo sysctl -p'

     

    Next question... Are you launching the game using Native Linux, or using Proton?  I suspect you are doing the latter, which is not something I would recommend since there is a native Linux client.

     

     

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    I did mentioned fixes - nothing changes. I got permanent lag ~40min after game start every time.

    It's persist with Proton and native linux client.

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    Thanks for looking into this!

    This looks suspiciously like the one I and others have been experiencing.

     

    A rotation-and-movement-only stutter starts reliably after ~30m and remains.

    It seems much more significant when there are more entities around. Maybe updating too many transforms each frame or somesuch? It feels like it's on CPU.

     

    Arch linux, nvidia drivers (several versions so far), game 1.0+.
    Occurs with Vulkan which has been reliably good with this and other games.

    Does not occur on friend's Windows playing in same session.
    I have not found a setting that changes it, whether DynamicMesh or otherwise, and do play without EAC.

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