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  • ChunkRegistration Error?


    MrRight9
    • Version: V1.0 b309

    Summary: ChunkRegistration Error?
     

    Game Version: V1.0 b309

    OS/Version: Windows 11

    CPU Model: 13th Gen Intel® Core™ i9-13900K

    System Memory: 32 GB

    GPU Model and VRAM: GeForce RTX 4090

    Screen Resolution: 1280x960

    Video Settings: High / Ultra

    Game mode: MP /  SP  no one else logged in  (New Game)

     

    Did you wipe old saves? Yes

     

    Did you start a new game? Yes

     

    Did you validate your files? No

     

    Are you using any mods? No

     

    EAC on or off? Off

     

    Status: NEW

     

    Bug Description: F1 List opens Red Error Message in List; Blocks do not refresh; Sometimes a player falls under the map

     

    Detailed steps to reproduce the bug:

    This has happened before in A21; You break a block but it's still there; then sometimes you fall under the map.

     

    Actual result: sometimes Game hangs, sometimes Game closes, sometimes you just have to restart

     
    Expected result: Fix the Problem or Blocks should  Break or You shouldn't fall through the map.

     

    Link to Pastebin Output Log: https://pastebin.com/17zWGpvM


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    1. 2024-08-07 15:57:51 734907 Warning [MultiBlockManager][Alignment] SetTerrainAlignmentDirty failed; no terrain-aligned block has been registered at the specified world position
       
      our server is seeing this and players keep falling in map
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    Guest Similar issue

    Posted

    I've been playing on my buddy's server and same thing, the game will be fine and when we travel (presumably outside the current chunk) you will notice a very distinct line in the terrain where it isn't loaded in correctly, and if you continue on, then you fall right out of the map. If you try reconnecting, the game tries to connect infinitely and doesn't move on. 

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    Hi @MrRight9, are you still seeing that same red error now in the stable version of V1.0? I believe the error was fixed back in b312

    From the changelog

    Quote
    • Light Array exception in chunk generation

     

    For reference, it was this error from your logs

    2024-06-25T12:39:47 2214.969 ERR Exception in thread ChunkRegeneration:
    2024-06-25T12:39:47 2214.971 EXC Object reference not set to an instance of an object
      at Lighting3DArray.getLight (IChunk _c, System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00024] in <34a370e167474eb1949fe72b029cec58>:0 
      at MeshGenerator.CreateMesh (Vector3i _worldPos, UnityEngine.Vector3 _drawPosOffset, Vector3i _start, Vector3i _end, VoxelMesh[] _meshes, System.Boolean _bCalcAmbientLight, System.Boolean _bOnlyDistortVertices) [0x00676] in <34a370e167474eb1949fe72b029cec58>:0 
      at MeshGeneratorMC2.CreateMesh (Vector3i _worldPos, UnityEngine.Vector3 _drawPosOffset, Vector3i _start, Vector3i _end, VoxelMesh[] _meshes, System.Boolean _bCalcAmbientLight, System.Boolean _bOnlyDistortVertices) [0x00000] in <34a370e167474eb1949fe72b029cec58>:0 
      at MeshGenerator.GenerateMesh (Vector3i _chunkPos, System.Int32 _layerIdx, VoxelMesh[] _meshes) [0x0002e] in <34a370e167474eb1949fe72b029cec58>:0 
      at ChunkCluster.RegenerateChunk (Chunk _chunk, Chunk[] _neighbours) [0x000ba] in <34a370e167474eb1949fe72b029cec58>:0 
      at ChunkManager.RegenerateNextChunk (System.Collections.Generic.List`1[T] _chunkPositions, System.Boolean _isOnlyColliders) [0x0015b] in <34a370e167474eb1949fe72b029cec58>:0 
      at ChunkManager.thread_Regenerating (ThreadManager+ThreadInfo _threadInfo) [0x000a3] in <34a370e167474eb1949fe72b029cec58>:0 
      at ThreadManager.myThreadInvoke (System.Object _threadInfo) [0x0005e] in <34a370e167474eb1949fe72b029cec58>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    ThreadManager:myThreadInvoke(Object)
    System.Threading.ThreadHelper:ThreadStart_Context(Object)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper:ThreadStart(Object)

     

    Edited by NekoPawtato (see edit history)
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    On 8/7/2024 at 9:49 AM, Grandpa Minion said:
    1. 2024-08-07 15:57:51 734907 Warning [MultiBlockManager][Alignment] SetTerrainAlignmentDirty failed; no terrain-aligned block has been registered at the specified world position
       
      our server is seeing this and players keep falling in map

     

     

    Been having the same issue as well causing the entire dedicated server to hang requiring reboot. No PVP, flying Gyrocopter.

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