sandor87a Posted November 21, 2018 Share Posted November 21, 2018 hello guys can please anyone update this toolcollrction for alpha 17 ? ich playing only singleplayer as Builder thats why i needet <item id="2006" name="adminSoup"> <property name="CustomIcon" value="canBeef" /> <property name="CustomIconTint" value="FF0000" /> <property name="IsDeveloper" value="true" /> <property name="Meshfile" value="Items/Food/can_beefPrefab" /> <property name="Material" value="metal" /> <property name="Weight" value="5" /> <property name="EconomicValue" value="60" /> <property name="HoldType" value="3" /> <property name="Stacknumber" value="500" /> <!-- STK food --> <property class="Action1"> <property name="Class" value="Eat" /> <property name="Delay" value="1.0" /> <property name="Use_time" value="..." /> <property name="Gain_health" value="0" /> <property name="Gain_food" value="99" /> <property name="Gain_water" value="99" /> <property name="Sound_start" value="UseActions/player_eating" /> </property> <property name="Group" value="Food/Cooking" /> </item> <item id="2007" name="adminBook"> <property name="CustomIcon" value="pistolBook" /> <property name="CustomIconTint" value="FF0000" /> <property name="Extends" value="schematicMaster" /> <property class="Action1"> <property name="Recipes_to_learn" value="" /> <property name="Skills_to_gain" value="" /> </property> </item> <item id="2008" name="adminBrass"> <property name="CustomIcon" value="scrapBrass" /> <property name="CustomIconTint" value="FF0000" /> <property name="Meshfile" value="Items/Misc/sackPrefab" /> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" /> <property name="Material" value="brass" /> <property name="HoldType" value="45" /> <property name="Stacknumber" value="300" /> <!-- STK resource --> <property name="Weight" value="100" /> <property name="MeltTimePerUnit" value="0.0001" /> <property name="EconomicValue" value="20" /> <property name="EconomicBundleSize" value="10" /> <property name="Group" value="Resources" /> </item> <item id="2017" name="adminPill"> <property name="Meshfile" value="Items/Health/painkillersPrefab"/> <property name="Material" value="organic"/> <property name="HoldType" value="16"/> <property name="CustomIcon" value="painkillers"/> <property name="CustomIconTint" value="FF0000"/> <property name="SellableToTrader" value="false"/> <property class="Action0"> <property name="Class" value="Eat"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Sound_start" value="player_painkillers"/> <property name="Gain_food" value="0"/> <property name="Gain_water" value="0"/> <property name="Gain_wellness" value="0"/> <property name="Buff" value="redPillBuff"/> </property> <property class="Action1"> <property name="Class" value="Eat"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Sound_start" value="player_painkillers"/> <property name="Gain_food" value="0"/> <property name="Gain_water" value="0"/> <property name="Gain_wellness" value="0"/> <property name="Buff" value="bluePillBuff"/> </property> </item> <item id="2018" name="adminDigIt2"> <property name="CustomIcon" value="gunAK47" /> <property name="CustomIconTint" value="FF0000" /> <property name="Meshfile" value="Items/Weapons/Ranged/ak47/ak47Prefab" /> <property name="Material" value="organic" /> <property name="HoldType" value="48" /> <property name="Stacknumber" value="1" /> <property name="DegradationBreaksAfter" value="true" /> <property name="Degradation" value="9999999" param1="true" /> <property name="SoundJammed" value="Weapons/weapon_jam" /> <property class="Action0"> <property name="Class" value="Ranged" /> <property name="Hitmask_override" value="Melee" /> <property name="Delay" value="0.040" /> <property name="Range" value="15" /> <property name="Auto_fire" value="true" /> <property name="CrosshairUpAfterShot" value="false" /> <property name="Rays_per_shot" value="2" /> <property name="Rays_spread" value="0" /> <property name="Crosshair_min_distance" value="4" /> <property name="Crosshair_max_distance" value="4" /> <property name="DamageBlock" value="9999999" /> <property name="DamageEntity" value="99999" /> <property name="Single_magazine_usage" value="true" /> <property name="Infinite_ammo" value="true" /> <property name="Magazine_items" value="9mmBullet" /> <property name="Reload_time" value="4.1" /> <property name="Bullet_icon" value="uzi" /> <property name="Sound_start" value="" /> <property name="Sound_repeat" value="" /> <property name="Sound_end" value="" /> <property name="Sound_empty" value="Weapons/weapon_empty" /> <property name="Sound_reload" value="Weapons/Ranged/MP5/mp5_reload" /> <property name="Particles_muzzle_fire" value="nozzleflashuzi" /> <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" /> </property> <property class="Action1"> <property name="Class" value="Ranged" /> <property name="Hitmask_override" value="Melee" /> <property name="Delay" value="0.200" /> <property name="Range" value="15" /> <property name="Auto_fire" value="true" /> <property name="CrosshairUpAfterShot" value="false" /> <property name="Rays_per_shot" value="6" /> <property name="Rays_spread" value="0" /> <property name="Crosshair_min_distance" value="4" /> <property name="Crosshair_max_distance" value="4" /> <property name="DamageBlock" value="9999999" /> <property name="DamageEntity" value="99999" /> <property name="Single_magazine_usage" value="true" /> <property name="Infinite_ammo" value="true" /> <property name="Magazine_items" value="9mmBullet" /> <property name="Reload_time" value="4.1" /> <property name="Bullet_icon" value="uzi" /> <property name="Sound_start" value="" /> <property name="Sound_repeat" value="" /> <property name="Sound_end" value="" /> <property name="Sound_empty" value="Weapons/weapon_empty" /> <property name="Sound_reload" value="Weapons/Ranged/MP5/mp5_reload" /> <property name="Particles_muzzle_fire" value="nozzleflashuzi" /> <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" /> </property> </item> Link to comment Share on other sites More sharing options...
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