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can anyone update this Admintools?


sandor87a

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hello guys

 

can please anyone update this toolcollrction for alpha 17 ?

ich playing only singleplayer as Builder thats why i needet

 

 

<item id="2006" name="adminSoup">
   <property name="CustomIcon" value="canBeef" />
   <property name="CustomIconTint" value="FF0000" />
   <property name="IsDeveloper" value="true" />
   <property name="Meshfile" value="Items/Food/can_beefPrefab" />
   <property name="Material" value="metal" />
   <property name="Weight" value="5" />
   <property name="EconomicValue" value="60" />
   <property name="HoldType" value="3" />
   <property name="Stacknumber" value="500" /> <!-- STK food -->
   <property class="Action1">
       <property name="Class" value="Eat" />
       <property name="Delay" value="1.0" />
       <property name="Use_time" value="..." />
       <property name="Gain_health" value="0" />
       <property name="Gain_food" value="99" />
       <property name="Gain_water" value="99" />
       <property name="Sound_start" value="UseActions/player_eating" />
   </property>
   <property name="Group" value="Food/Cooking" />
</item>

<item id="2007" name="adminBook">
   <property name="CustomIcon" value="pistolBook" />
   <property name="CustomIconTint" value="FF0000" />
   <property name="Extends" value="schematicMaster" />
   <property class="Action1">
       <property name="Recipes_to_learn" value="" />
       <property name="Skills_to_gain" value="" />
   </property>
</item>

<item id="2008" name="adminBrass">
   <property name="CustomIcon" value="scrapBrass" />
   <property name="CustomIconTint" value="FF0000" />
   <property name="Meshfile" value="Items/Misc/sackPrefab" />
   <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
   <property name="Material" value="brass" />
   <property name="HoldType" value="45" />
   <property name="Stacknumber" value="300" /> <!-- STK resource -->
   <property name="Weight" value="100" />
   <property name="MeltTimePerUnit" value="0.0001" />
   <property name="EconomicValue" value="20" />
   <property name="EconomicBundleSize" value="10" />
   <property name="Group" value="Resources" />
</item>

<item id="2017" name="adminPill">
   <property name="Meshfile" value="Items/Health/painkillersPrefab"/>
   <property name="Material" value="organic"/>
   <property name="HoldType" value="16"/>
   <property name="CustomIcon" value="painkillers"/> <property name="CustomIconTint" value="FF0000"/>
   <property name="SellableToTrader" value="false"/>
   <property class="Action0">
       <property name="Class" value="Eat"/>
       <property name="Delay" value="1.0"/>
       <property name="Use_time" value="..."/>
       <property name="Sound_start" value="player_painkillers"/>
       <property name="Gain_food" value="0"/>
       <property name="Gain_water" value="0"/>
       <property name="Gain_wellness" value="0"/>
       <property name="Buff" value="redPillBuff"/>
   </property>
   <property class="Action1">
       <property name="Class" value="Eat"/>
       <property name="Delay" value="1.0"/>
       <property name="Use_time" value="..."/>
       <property name="Sound_start" value="player_painkillers"/>
       <property name="Gain_food" value="0"/>
       <property name="Gain_water" value="0"/>
       <property name="Gain_wellness" value="0"/>
       <property name="Buff" value="bluePillBuff"/>
   </property>
</item>

<item id="2018" name="adminDigIt2">
   <property name="CustomIcon" value="gunAK47" />
   <property name="CustomIconTint" value="FF0000" />
   <property name="Meshfile" value="Items/Weapons/Ranged/ak47/ak47Prefab" />
   <property name="Material" value="organic" />
   <property name="HoldType" value="48" />
   <property name="Stacknumber" value="1" />
   <property name="DegradationBreaksAfter" value="true" />
   <property name="Degradation" value="9999999" param1="true" />
   <property name="SoundJammed" value="Weapons/weapon_jam" />
   <property class="Action0">
       <property name="Class" value="Ranged" />
       <property name="Hitmask_override" value="Melee" />
       <property name="Delay" value="0.040" />
       <property name="Range" value="15" />
       <property name="Auto_fire" value="true" />
       <property name="CrosshairUpAfterShot" value="false" />
       <property name="Rays_per_shot" value="2" />
       <property name="Rays_spread" value="0" />
       <property name="Crosshair_min_distance" value="4" />
       <property name="Crosshair_max_distance" value="4" />
       <property name="DamageBlock" value="9999999" />
       <property name="DamageEntity" value="99999" />
       <property name="Single_magazine_usage" value="true" />
       <property name="Infinite_ammo" value="true" />
       <property name="Magazine_items" value="9mmBullet" />
       <property name="Reload_time" value="4.1" />
       <property name="Bullet_icon" value="uzi" />
       <property name="Sound_start" value="" />
       <property name="Sound_repeat" value="" />
       <property name="Sound_end" value="" />
       <property name="Sound_empty" value="Weapons/weapon_empty" />
       <property name="Sound_reload" value="Weapons/Ranged/MP5/mp5_reload" />
       <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
       <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
   </property>
   <property class="Action1">
       <property name="Class" value="Ranged" />
       <property name="Hitmask_override" value="Melee" />
       <property name="Delay" value="0.200" />
       <property name="Range" value="15" />
       <property name="Auto_fire" value="true" />
       <property name="CrosshairUpAfterShot" value="false" />
       <property name="Rays_per_shot" value="6" />
       <property name="Rays_spread" value="0" />
       <property name="Crosshair_min_distance" value="4" />
       <property name="Crosshair_max_distance" value="4" />
       <property name="DamageBlock" value="9999999" />
       <property name="DamageEntity" value="99999" />
       <property name="Single_magazine_usage" value="true" />
       <property name="Infinite_ammo" value="true" />
       <property name="Magazine_items" value="9mmBullet" />
       <property name="Reload_time" value="4.1" />
       <property name="Bullet_icon" value="uzi" />
       <property name="Sound_start" value="" />
       <property name="Sound_repeat" value="" />
       <property name="Sound_end" value="" />
       <property name="Sound_empty" value="Weapons/weapon_empty" />
       <property name="Sound_reload" value="Weapons/Ranged/MP5/mp5_reload" />
       <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
       <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
   </property>
</item>

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