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Mod to change level requirement for the Bicycle in A17


Grinch843

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Found in progression.xml

 

<perk name="perkGreaseMonkey" parent="skillCraftsmanship" name_key="perkGreaseMonkeyName" desc_key="perkGreaseMonkeyDesc" icon="ui_game_symbol_service">
	<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel5"/></level_requirements>
	<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="6" desc_key="reqIntellectLevel6"/></level_requirements>
	<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel7"/></level_requirements>
	<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="9" desc_key="reqIntellectLevel9"/></level_requirements>
	<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/></level_requirements>

	<effect_group>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5" tags="vehicleWheels,vehicleBicycleChassis,vehicleBicycleHandlebars,vehicleBicyclePlaceable"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,5" tags="vehicleMinibikeChassis,vehicleMinibikeHandlebars,vehicleMinibikePlaceable"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,5" tags="vehicleMotorcycleChassis,vehicleMotorcycleHandlebars,vehicleMotorcyclePlaceable"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4,5" tags="vehicle4x4TruckChassis,vehicle4x4TruckAccessories,vehicle4x4TruckPlaceable"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="5" tags="vehicleGyroCopterChassis,vehicleGyroCopterAccessories,vehicleGyrocopterPlaceable"/>
		<effect_description level="1" desc_key="perkGreaseMonkeyRank1Desc"/>
		<effect_description level="2" desc_key="perkGreaseMonkeyRank2Desc"/>
		<effect_description level="3" desc_key="perkGreaseMonkeyRank3Desc"/>
		<effect_description level="4" desc_key="perkGreaseMonkeyRank4Desc"/>
		<effect_description level="5" desc_key="perkGreaseMonkeyRank5Desc"/>
	</effect_group>
</perk>

 

 

Specifies to unlock the bicycle you need Greasemonkey level 1 which unlocks at intellect level 5. You can adjust the INT level required to unlock it to something lower to decrease the character level requirement. Such as INT level 1 or 2.

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Adjust as you see fit. This will likely be what I use for my 'balancing' mod

 

<set xpath="/progression/perks/perk[@name='perkGreaseMonkey']/level_requirements[@level='1']/requirement/@value">1</set>
<set xpath="/progression/perks/perk[@name='perkGreaseMonkey']/level_requirements[@level='1']/requirement/@desc_key">reqIntellectLevel1</set>

<set xpath="/progression/perks/perk[@name='perkGreaseMonkey']/level_requirements[@level='2']/requirement/@value">3</set>
<set xpath="/progression/perks/perk[@name='perkGreaseMonkey']/level_requirements[@level='2']/requirement/@desc_key">reqIntellectLevel3</set>

<set xpath="/progression/perks/perk[@name='perkGreaseMonkey']/level_requirements[@level='3']/requirement/@value">5</set>
<set xpath="/progression/perks/perk[@name='perkGreaseMonkey']/level_requirements[@level='3']/requirement/@desc_key">reqIntellectLevel5</set>

<set xpath="/progression/perks/perk[@name='perkGreaseMonkey']/level_requirements[@level='4']/requirement/@value">7</set>
<set xpath="/progression/perks/perk[@name='perkGreaseMonkey']/level_requirements[@level='4']/requirement/@desc_key">reqIntellectLevel7</set>

<set xpath="/progression/perks/perk[@name='perkGreaseMonkey']/level_requirements[@level='5']/requirement/@value">9</set>
<set xpath="/progression/perks/perk[@name='perkGreaseMonkey']/level_requirements[@level='5']/requirement/@desc_key">reqIntellectLevel9</set>

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