Sarsante Posted October 27, 2018 Share Posted October 27, 2018 Im sorry if it was already suggested but I couldnt find it. But I was thinking about a melee secondary attack, where your char holds the weapon sideways in something like a 45/60 degrees angle and pushes a zombie that its too close also it would have a small chance to flinch/knockdown the zombie. The chance to flinch/ko could be improved by pummel pete. For balancing porpuses I guess it should have a kinda slow animation and consumes more stam than a simple melee attack, like 4 -5 times more, so you cant spam it to keep all zombies away. Maybe you cant flinch/ko heavy (fat) zombies until certain level of pummel pete and it would just push them back. What do you guys think? Link to comment Share on other sites More sharing options...
skullpoker Posted October 28, 2018 Share Posted October 28, 2018 You should watch the videos linked here: https://7daystodie.com/forums/showthread.php?74084-Developer-Discussions-Alpha-17 There is already a secondary attack in the pre-release version, a power attack. If you watch the videos you can find out whether it will push enemies back or any similar effect beyond increased damage. Link to comment Share on other sites More sharing options...
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