OldManBrian Posted October 19, 2018 Share Posted October 19, 2018 There's generally a handful of changes I always do to the game every time a new version comes out. It takes hours to mod it back every time a new version comes out, and I'm wondering if any of these are ever going to be server-side options, or if there is at least a better way to mod it into the game without editing every blueprint \ entity individually. . Perhaps with the new perk system, there might be a way to mod these as one-liners there? Headshot Damage Multiplier (I'm fairly positive this is in.).Max Stack Size Multiplier.NPC Block Damage Multiplier.NPC Dirt Damage Multiplier.Backpack Size (I'm fairly positive this is in too, but I'm not sure if it can be expanded past what it currently is.).Crafting Result Amount Multipliers (As in you get more bullets/ammo/etc when you craft. Not a big deal to mod the blueprints for these, but would be cooler gameplay-wise to make it perk based. Not to mention the fewer XMLs to edit the better.) If I were able to just make all these a block of perks that I could transplant to each new version, it would be immensely helpful and time-saving. (If anyone sees this and has a knee jerk "you're taking the challenge out of the game!" reaction, we play with max zombies and I modded the horde night to be non-stop all night instead of a large first wave only. Zombies are still bullet sponges unless you get the blessed headshot, but with these other changes it at least gives us a fighting chance.) On that note, is there an easier way to mod it so that horde-night is non-stop rather than changing the gamestages ala this thread. . Link to comment Share on other sites More sharing options...
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