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weed spray completed (grass remover)


unholyterms

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i finished the work needed to complete my first mod inspired by weed cleaver and lil coding from

 

https://7daystodie.com/forums/showthread.php?54120-The-Grassitron-2000-for-all-your-gardening-needs

 

here it is the weed sparyer for all your grass killing needs

 

item codes replace item id as needed

<item id="1506" name="weedbgonesprayer">
<property name="Meshfile" value="Items/Tools/nailgunPrefab"/>
<property name="Material" value="metal"/>
<property name="Degradation" value="1500" param1="false" />
<property name="CustomIcon" value="nailgun" />
<property name="CustomIconTint" value="FFD900" />
<property name="RepairTools" value="forgedIron"/>
<property name="HoldType" value="47"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property class="Action0"> <!-- AttackAction -->
	<property name="Auto_fire" value="true"/>
	<property name="Class" value="Launcher"/>
	<property name="Delay" value="0.3"/>
	<!-- <property name="Range" value="200"/> -->
	<property name="Magazine_size" value="200"/>
	<property name="Magazine_items" value="weedbgone"/>
	<property name="Rays_spread" value="0.01"/>
	<property name="Reload_time" value="2"/>
	<property name="Bullet_icon" value="uzi"/>
	<property name="Sound_start" value=""/>
	<property name="Sound_repeat" value=""/>
	<property name="Sound_end" value=""/>
	<property name="Sound_empty" value="weapon_empty"/>
	<property name="Sound_reload" value="nailgun_reload"/>
	<property name="Particles_muzzle_fire" value="nailgunfire"/>
	<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>

</property>
</item>

<item id="1507" name="weedbgone">
<property name="Meshfile" value="Items/Tools/nailProjectilePrefab"/>
<property name="HandMeshfile" value="Items/Weapons/Ranged/Vomit/vomitBulbPrefab"/>
<property name="Material" value="organic"/>
<property name="CustomIcon" value="rottingFlesh" />
<property name="CustomIconTint" value="FFD900" />
<property name="HoldType" value="3"/>
<property name="Stacknumber" value="2000"/>
<property name="EconomicValue" value="588"/>
<property class="Attributes">
	<property name="GetQualityFromWeapon" value="true"/>
</property>
<property class="Action1">
	<property name="Class" value="Projectile"/>
	<property name="Explosion.ParticleIndex" value="7"/>
	<property name="Explosion.RadiusBlocks" value="10"/>
	<property name="Explosion.BlockDamage" value="10"/>
	<property name="Explosion.RadiusEntities" value="5"/>
	<property name="Explosion.EntityDamage" value="0"/>
	<property name="Explosion.DamageBonus.boulder" value="0"/>
	<property name="Explosion.DamageBonus.cloth" value="0"/>
	<property name="Explosion.DamageBonus.concrete" value="0"/>
	<property name="Explosion.DamageBonus.earth" value=".1"/>
	<property name="Explosion.DamageBonus.glass" value="0"/>
	<property name="Explosion.DamageBonus.leaves" value="5"/>
	<property name="Explosion.DamageBonus.metal" value="0"/>
	<property name="Explosion.DamageBonus.plants" value="5"/>
	<property name="Explosion.DamageBonus.organic" value="0"/>
	<property name="Explosion.DamageBonus.snow" value="0"/>
	<property name="Explosion.DamageBonus.stone" value="0"/>
	<property name="Explosion.DamageBonus.wood" value="0"/>
	<property name="Velocity" value="50"/>
	<property name="FlyTime" value=".50"/>
	<property name="LifeTime" value="1"/>
</property>
</item>

 

recipe code

<recipe name="weedbgonesprayer" count="1" >
<ingredient name="forgediron" count="5"/>
<ingredient name="shortMetalPipe" count="4"/>
<ingredient name="mechanicalParts" count="2"/>
<ingredient name="electronicParts" count="1"/>
<ingredient name="electricParts" count="1"/>
</recipe>

<recipe name="weedbgone" count="20" >
<ingredient name="rottingFlesh" count="10"/>
</recipe>

 

any suggestions or thoughts well be help full

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Got a vid of this working.

 

Grassitron is literally the first Mod I install when a new version of 7DTD comes out.

[Even before my own custom Mods.]

 

Lately it hasn't been working as smoothly as it once did.

If yours works better I'd give it a try and an endorsement.

 

^_^"

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Got a vid of this working.

 

Grassitron is literally the first Mod I install when a new version of 7DTD comes out.

[Even before my own custom Mods.]

 

Lately it hasn't been working as smoothly as it once did.

If yours works better I'd give it a try and an endorsement.

 

^_^"

 

yay thanks for looking

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