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Inheriting from EAIBase causes build crash


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My build crashes when I try and load this PatchScripts. The issue is specifically EAIBase.


public class EAITest : EAIBase


public EAITest()




public override bool CanExecute()


return false




System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.

at System.Reflection.Module._GetTypesInternal(StackCrawlMark& stackMark)

at System.Reflection.Assembly.GetTypes()

at SevenDaysToDiePlugin.BuildAndRunPatchModsTask.GetTypesWithInterface(Assembly asm, Type interfaceType)

at SevenDaysToDiePlugin.BuildAndRunPatchModsTask.Execute()

at SevenDaysToDiePlugin.Plugin.RunTasks(List`1 tasks, CompilerConfig config)

at SevenDaysToDiePlugin.Plugin.RunAction(String action, CompilerConfig config)

at SDX7DTD.frmMain.btnBuild_Click(Object sender, EventArgs e)

at System.Windows.Forms.Control.OnClick(EventArgs e)

at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ButtonBase.WndProc(Message& m)

at System.Windows.Forms.Button.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


What would be needed to resolve the problem? I want to be able to add my own EAIBase actions pretty badly. I'm willing to work on source code changes for SDX if that is necessary.

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