Hiyoto Posted September 20, 2014 Share Posted September 20, 2014 In random gen it is possible to have more than just the central city. Would it be possible to, if discovered, be reassigned to a different set of spawn points surrounding another city? Alternative: spawn points per biome. For the biome you are currently in, you are assigned to spawn points within that biome. If that biome has a city, the spawn points emulate arrangement of the central city. Thoughts? I've not found another post like this in my searches, so apologies for a duplicate if one already exists. Link to comment Share on other sites More sharing options...
Wsiegel Posted September 20, 2014 Share Posted September 20, 2014 [QUOTE=Hiyoto;140934]In random gen it is possible to have more than just the central city. Would it be possible to, if discovered, be reassigned to a different set of spawn points surrounding another city? Alternative: spawn points per biome. For the biome you are currently in, you are assigned to spawn points within that biome. If that biome has a city, the spawn points emulate arrangement of the central city. Thoughts? I've not found another post like this in my searches, so apologies for a duplicate if one already exists.[/QUOTE] Yes... There are other cities in other area's ( wasteland only for now ). Once found, you can edit the Spawnpoints.xml in the data/worlds/Random Gen and set them to whatever you want. But I wouldn't change them before creating the world as this may crash the game if a spawn point map position hasn't be generated yet. Link to comment Share on other sites More sharing options...
Hiyoto Posted September 21, 2014 Author Share Posted September 21, 2014 I tried this and I couldn't get the spawn points to take. I was under the impression points were hardcoded as the actual spawn locations don't match the coordinates in XML. Link to comment Share on other sites More sharing options...
=Tattoo= Posted September 21, 2014 Share Posted September 21, 2014 [QUOTE=Hiyoto;141109]I tried this and I couldn't get the spawn points to take. I was under the impression points were hardcoded as the actual spawn locations don't match the coordinates in XML.[/QUOTE] I concur, yes this is precisely what is happening.. Link to comment Share on other sites More sharing options...
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