Atrophied Posted May 21, 2018 Share Posted May 21, 2018 I cobbled together a bunch of new recipes, they work and produce the parts I intended them to however, the material names are screwed up. Scrap plastics appears in the recipe as SCRAPPLASTICS, mechanical parts appears as IRON, Cotton appears as PLANTS, Tallow doesn't even have a name but in vanilla recipes its fine. If there were errors in the code above, wouldn't it not work at all ? I need some help to figure this one out ! Weirdness... [ATTACH=CONFIG]24523[/ATTACH] Link to comment Share on other sites More sharing options...
SAMUELPV Posted May 21, 2018 Share Posted May 21, 2018 Remove material_based="true" from non-Forge recipes. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted May 21, 2018 Share Posted May 21, 2018 invalid attachment for me. This seems strange but ID names are defined in the localization file as to what to show up as. If there is no localization for them then they show up as the ID name and all names are always presented in all caps in the UI. Link to comment Share on other sites More sharing options...
Atrophied Posted May 22, 2018 Author Share Posted May 22, 2018 Remove material_based="true" from non-Forge recipes. Ill give that a hack and see what happens. I was moving some around between workbench and forge... invalid attachment for me. This seems strange but ID names are defined in the localization file as to what to show up as. The image upload was giving me problems, had to use the basic uploader... It was odd to me too, I'm only editing 3 files so far after deleting the whole folder and verifying to get fresh ones... gonna give Samuels suggestion a run. Link to comment Share on other sites More sharing options...
Atrophied Posted May 22, 2018 Author Share Posted May 22, 2018 Remove material_based="true" from non-Forge recipes. Worked like a charm Thanks a bundle, saved me a bit of sanity ! Link to comment Share on other sites More sharing options...
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