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A16 Difficulty 5 (Survivalist) Game -- Random World


Balkoth

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I'm a mole in real life. I just wanted to get that out of the way -- I've been told I sometimes play "Hole Digging Simulator." In other words, I focus on base building and leveling up at the start of the game before going out and scavenging the world. For those on the forums a few years ago, you might remember the "Tortoise and the Hare" challenge (where I was the Tortoise steadily grinding levels rather than the Hare who immediately went looting). And yes, I "won."

 

It's been a while since I played so I thought I'd do a new series (

)...but this time we're bumping it up to difficulty 5 (survivalist). All other settings are default.

 

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Well, no cops or wights or irradiated zombies of any kind on Day 14. Which I think is a good thing given cops/wights didn't show up until Day 21 in Alpha 13 and 14...which also progressed much faster due to lack of gating. Guess we'll see what happens on Day 21!

 

Days 14 and 15 should be posted by tomorrow, but that may be it for about a week.

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