Shiana Posted March 9, 2018 Share Posted March 9, 2018 Is there any way to detect the current ingame time in a mod? (i know, i can use time and in game time for buffs, but these are only counters, i want to base something on the actual time (lets say day7), and not on the time passed (7days since spawn - which works fine btw). Is this possible? if so, can anyone point me to the right direction? Link to comment Share on other sites More sharing options...
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