fireidar Posted September 29, 2017 Share Posted September 29, 2017 Item.xml <item id="672" name="boiledFlesh"> <property name="CustomIcon" value="boiledMeat"/> <property name="Meshfile" value="Items/Misc/parcelPrefab"/> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> <property name="HoldType" value="31"/> <property name="Material" value="organic"/> <property name="Stacknumber" value="50"/> <!-- STK food --> <property name="EconomicValue" value="52"/> <property class="Action1"> <property name="Class" value="Eat"/> <property name="Delay" value="2.1"/> <property name="Use_time" value="..."/> <property name="Gain_health" value="3"/> <property name="Gain_food" value="10"/> <property name="Buff" value="eatFood_9_Trigger"/> <property name="Gain_water" value="5"/> <property name="Gain_wellness" value="0.8"/> <property name="Sound_start" value="UseActions/player_eating"/> <!-- jar from cooking food <property name="Create_item" value="emptyJar" /> --> </property> <property name="Smell" value="smallSmell"/> <property name="Group" value="Food/Cooking"/> <property name="CraftingSkillGroup" value="Cooking"/> </item> <item id="673" name="mixedStew"> <property name="CustomIcon" value="meatStew"/> <!-- <property name="HandMeshfile" value="Items/Food/venison_stewHandPrefab" /> --> <property name="Meshfile" value="Items/Food/venison_stewPrefab"/> <property name="Material" value="organic"/> <property name="HoldType" value="23"/> <property name="Stacknumber" value="50"/> <!-- STK food --> <property name="EconomicValue" value="60"/> <property class="Action1"> <property name="Class" value="Eat"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Gain_health" value="3"/> <property name="Gain_food" value="26"/> <property name="Gain_water" value="5"/> <property name="Gain_wellness" value="1.7"/> <property name="Sound_start" value="UseActions/player_drinking"/> <!-- jar from cooking food <property name="Create_item" value="emptyJar" /> --> <property name="Buff" value="stewWarming,eatFood_26_Trigger"/> <property name="Create_item" value="bowl"/> </property> <property name="Smell" value="exLargeSmell"/> <property name="Group" value="Food/Cooking"/> <property name="CraftingSkillGroup" value="Cooking"/> </item> <item id="674" name="sweetMeatStew"> <property name="CustomIcon" value="vegetableStew"/> <!-- <property name="HandMeshfile" value="Items/Food/venison_stewHandPrefab" /> --> <property name="Meshfile" value="Items/Food/venison_stewPrefab"/> <property name="Material" value="organic"/> <property name="HoldType" value="23"/> <property name="Stacknumber" value="50"/> <!-- STK food --> <property name="EconomicValue" value="60"/> <property class="Action1"> <property name="Class" value="Eat"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Gain_health" value="5"/> <property name="Gain_food" value="40"/> <property name="Gain_water" value="5"/> <property name="Gain_wellness" value="1.8"/> <property name="Sound_start" value="UseActions/player_drinking"/> <!-- jar from cooking food <property name="Create_item" value="emptyJar" /> --> <property name="Buff" value="stewWarming,eatFood_26_Trigger"/> <property name="Create_item" value="bowl"/> </property> <property name="Smell" value="exLargeSmell"/> <property name="Group" value="Food/Cooking"/> <property name="CraftingSkillGroup" value="Cooking"/> </item> <item id="675" name="canSweetStew"> <property name="CustomIcon" value="canBeef"/> <property name="Meshfile" value="Items/Food/can_beefPrefab" /> <property name="Material" value="metal" /> <property name="Weight" value="5" /> <property name="EconomicValue" value="60" /> <property name="HoldType" value="3" /> <property name="Stacknumber" value="50" /> <!-- STK food --> <property class="Action1"> <property name="Class" value="Eat" /> <property name="Delay" value="1.0" /> <property name="Use_time" value="..." /> <property name="Gain_health" value="0" /> <property name="Gain_food" value="20" /> <property name="Buff" value="eatFood_8_Trigger" /> <property name="Gain_water" value="-12" /> <property name="Sound_start" value="UseActions/player_eating" /> <property name="Create_item" value="canEmpty" /> </property> <property name="Group" value="Food/Cooking" /> </item> <item id="676" name="sweetMeat"> <property name="CustomIcon" value="meatStew"/> <property name="Meshfile" value="Items/Misc/parcelPrefab"/> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> <property name="HoldType" value="31"/> <property name="Material" value="organic"/> <property name="Stacknumber" value="50"/> <!-- STK food --> <property name="EconomicValue" value="52"/> <property class="Action1"> <property name="Class" value="Eat"/> <property name="Delay" value="2.1"/> <property name="Use_time" value="..."/> <property name="Gain_health" value="10"/> <property name="Gain_food" value="50"/> <property name="Buff" value="eatFood_9_Trigger"/> <property name="Gain_water" value="5"/> <property name="Gain_wellness" value="1.0"/> <property name="Sound_start" value="UseActions/player_eating"/> <!-- jar from cooking food <property name="Create_item" value="emptyJar" /> --> </property> <property name="Smell" value="smallSmell"/> <property name="Group" value="Food/Cooking"/> <property name="CraftingSkillGroup" value="Cooking"/> </item> The boiled flesh, sweet meat stew and mixed stew are another modders creations, but I have permission to use and update these. I have tried to submit in previous alpha's these recipes, but each time for some reason it failed to work. recipes.xml <recipe name="mixedStew" count="1" craft_area="campfire"> <ingredient name="canCatfood" count="1" /> <ingredient name="corn" count="1" /> <ingredient name="canDogfood" count="1" /> <ingredient name="bottledWater" count="1" /> </recipe> <recipe name="sweetMeatStew" count="1" craft_area="campfire"> <ingredient name="boiledFlesh" count="1" /> <ingredient name="foodHoney" count="1" /> <ingredient name="potato" count="1" /> <ingredient name="corn" count="1" /> </recipe> <recipe name="canStock" count="1" craft_area="campfire"> <ingredient name="femur" count="1" /> <ingredient name="bottledWater" count="1" /> </recipe> <recipe name="boiledFlesh" count="1" craft_area="campfire"> <ingredient name="rottingFlesh" count="1" /> <ingredient name="canStock" count="1" /> </recipe> <recipe name="sweetMeat" count="1"> <ingredient name="boiledFlesh" count="1" /> <ingredient name="foodHoney" count="1" /> </recipe> <recipe name="sweetMeat" count="1" craft_area="campfire"> <ingredient name="boiledMeat" count="1" /> <ingredient name="foodHoney" count="1" /> </recipe> <recipe name="foodHoney" count="1" craft_area="campfire"> <ingredient name="yuccaFibers" count="2" /> <ingredient name="goldenrodPlant" count="2" /> <ingredient name="chrysanthemumPlant" count="2" /> <ingredient name="bottledWater" count="1" /> </recipe> <recipe name="canSweetStew" count="2" craft_area="campfire"> <ingredient name="sweetMeat" count="1" /> <ingredient name="canEmpty" count="1" /> </recipe> <recipe name="canSweetStew" count="2" craft_area="campfire"> <ingredient name="sweetMeatStew" count="1" /> <ingredient name="canEmpty" count="1" /> </recipe> <recipe name="canSoup" count="1" craft_area="campfire"> <ingredient name="boiledFlesh" count="1" /> <ingredient name="CanEmpty" count="1" /> </recipe> <recipe name="canBeef" count="1" craft_area="campfire"> <ingredient name="boiledFlesh" count="1" /> <ingredient name="canEmpty" count="1" /> </recipe> <recipe name="canPork" count="1" craft_area="campfire"> <ingredient name="boiledFlesh" count="1" /> <ingredient name="canEmpty" count="1" /> </recipe> <recipe name="canChili" count="1" craft_area="campfire"> <ingredient name="mixedStew" count="1" /> <ingredient name="corn" count="1" /> <ingredient name="canEmpty" count="1" /> </recipe> <recipe name="scrapPlastics" count="2"> <ingredient name="bloodDrawKit" count="1" /> </recipe> It always confused me that you couldn't make scrap plastics from a blood draw kit. I mean, come on, scrap plastics? All you have to do is cut the kit up and what have you got, SCRAP PLASTIC. In MY game I usually end up with half a dozen kits AND still more in the Poppin Pills. So solution? Scrap them into plastics. Enjoy!! Link to comment Share on other sites More sharing options...
Con Agni Posted March 20, 2018 Share Posted March 20, 2018 Seems nice, but for ballance i do use potassium to "clean" those rotting fleash, and i need more, to be sure clean... Honey seems to esesy to imo we need some kind of sugar. Wath you think? Link to comment Share on other sites More sharing options...
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