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My Food Items


fireidar

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Item.xml

 

<item id="672" name="boiledFlesh">

<property name="CustomIcon" value="boiledMeat"/>

<property name="Meshfile" value="Items/Misc/parcelPrefab"/>

<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>

<property name="HoldType" value="31"/>

<property name="Material" value="organic"/>

<property name="Stacknumber" value="50"/>

<!-- STK food -->

<property name="EconomicValue" value="52"/>

<property class="Action1">

<property name="Class" value="Eat"/>

<property name="Delay" value="2.1"/>

<property name="Use_time" value="..."/>

<property name="Gain_health" value="3"/>

<property name="Gain_food" value="10"/>

<property name="Buff" value="eatFood_9_Trigger"/>

<property name="Gain_water" value="5"/>

<property name="Gain_wellness" value="0.8"/>

<property name="Sound_start" value="UseActions/player_eating"/>

<!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->

</property>

<property name="Smell" value="smallSmell"/>

<property name="Group" value="Food/Cooking"/>

<property name="CraftingSkillGroup" value="Cooking"/>

</item>

 

<item id="673" name="mixedStew">

<property name="CustomIcon" value="meatStew"/>

<!-- <property name="HandMeshfile" value="Items/Food/venison_stewHandPrefab" /> -->

<property name="Meshfile" value="Items/Food/venison_stewPrefab"/>

<property name="Material" value="organic"/>

<property name="HoldType" value="23"/>

<property name="Stacknumber" value="50"/>

<!-- STK food -->

<property name="EconomicValue" value="60"/>

<property class="Action1">

<property name="Class" value="Eat"/>

<property name="Delay" value="1.0"/>

<property name="Use_time" value="..."/>

<property name="Gain_health" value="3"/>

<property name="Gain_food" value="26"/>

<property name="Gain_water" value="5"/>

<property name="Gain_wellness" value="1.7"/>

<property name="Sound_start" value="UseActions/player_drinking"/>

<!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->

<property name="Buff" value="stewWarming,eatFood_26_Trigger"/>

<property name="Create_item" value="bowl"/>

</property>

<property name="Smell" value="exLargeSmell"/>

<property name="Group" value="Food/Cooking"/>

<property name="CraftingSkillGroup" value="Cooking"/>

</item>

 

<item id="674" name="sweetMeatStew">

<property name="CustomIcon" value="vegetableStew"/>

<!-- <property name="HandMeshfile" value="Items/Food/venison_stewHandPrefab" /> -->

<property name="Meshfile" value="Items/Food/venison_stewPrefab"/>

<property name="Material" value="organic"/>

<property name="HoldType" value="23"/>

<property name="Stacknumber" value="50"/>

<!-- STK food -->

<property name="EconomicValue" value="60"/>

<property class="Action1">

<property name="Class" value="Eat"/>

<property name="Delay" value="1.0"/>

<property name="Use_time" value="..."/>

<property name="Gain_health" value="5"/>

<property name="Gain_food" value="40"/>

<property name="Gain_water" value="5"/>

<property name="Gain_wellness" value="1.8"/>

<property name="Sound_start" value="UseActions/player_drinking"/>

<!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->

<property name="Buff" value="stewWarming,eatFood_26_Trigger"/>

<property name="Create_item" value="bowl"/>

</property>

<property name="Smell" value="exLargeSmell"/>

<property name="Group" value="Food/Cooking"/>

<property name="CraftingSkillGroup" value="Cooking"/>

</item>

 

<item id="675" name="canSweetStew">

<property name="CustomIcon" value="canBeef"/>

<property name="Meshfile" value="Items/Food/can_beefPrefab" />

<property name="Material" value="metal" />

<property name="Weight" value="5" />

<property name="EconomicValue" value="60" />

<property name="HoldType" value="3" />

<property name="Stacknumber" value="50" />

<!-- STK food -->

<property class="Action1">

<property name="Class" value="Eat" />

<property name="Delay" value="1.0" />

<property name="Use_time" value="..." />

<property name="Gain_health" value="0" />

<property name="Gain_food" value="20" />

<property name="Buff" value="eatFood_8_Trigger" />

<property name="Gain_water" value="-12" />

<property name="Sound_start" value="UseActions/player_eating" />

<property name="Create_item" value="canEmpty" />

</property>

<property name="Group" value="Food/Cooking" />

</item>

 

<item id="676" name="sweetMeat">

<property name="CustomIcon" value="meatStew"/>

<property name="Meshfile" value="Items/Misc/parcelPrefab"/>

<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>

<property name="HoldType" value="31"/>

<property name="Material" value="organic"/>

<property name="Stacknumber" value="50"/>

<!-- STK food -->

<property name="EconomicValue" value="52"/>

<property class="Action1">

<property name="Class" value="Eat"/>

<property name="Delay" value="2.1"/>

<property name="Use_time" value="..."/>

<property name="Gain_health" value="10"/>

<property name="Gain_food" value="50"/>

<property name="Buff" value="eatFood_9_Trigger"/>

<property name="Gain_water" value="5"/>

<property name="Gain_wellness" value="1.0"/>

<property name="Sound_start" value="UseActions/player_eating"/>

<!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->

</property>

<property name="Smell" value="smallSmell"/>

<property name="Group" value="Food/Cooking"/>

<property name="CraftingSkillGroup" value="Cooking"/>

</item>

 

The boiled flesh, sweet meat stew and mixed stew are another modders creations, but I have permission to use and update these. I have tried to submit in previous alpha's these recipes, but each time for some reason it failed to work.

 

recipes.xml

 

<recipe name="mixedStew" count="1" craft_area="campfire">

<ingredient name="canCatfood" count="1" />

<ingredient name="corn" count="1" />

<ingredient name="canDogfood" count="1" />

<ingredient name="bottledWater" count="1" />

</recipe>

 

<recipe name="sweetMeatStew" count="1" craft_area="campfire">

<ingredient name="boiledFlesh" count="1" />

<ingredient name="foodHoney" count="1" />

<ingredient name="potato" count="1" />

<ingredient name="corn" count="1" />

</recipe>

 

<recipe name="canStock" count="1" craft_area="campfire">

<ingredient name="femur" count="1" />

<ingredient name="bottledWater" count="1" />

</recipe>

 

<recipe name="boiledFlesh" count="1" craft_area="campfire">

<ingredient name="rottingFlesh" count="1" />

<ingredient name="canStock" count="1" />

</recipe>

 

<recipe name="sweetMeat" count="1">

<ingredient name="boiledFlesh" count="1" />

<ingredient name="foodHoney" count="1" />

</recipe>

 

<recipe name="sweetMeat" count="1" craft_area="campfire">

<ingredient name="boiledMeat" count="1" />

<ingredient name="foodHoney" count="1" />

</recipe>

 

<recipe name="foodHoney" count="1" craft_area="campfire">

<ingredient name="yuccaFibers" count="2" />

<ingredient name="goldenrodPlant" count="2" />

<ingredient name="chrysanthemumPlant" count="2" />

<ingredient name="bottledWater" count="1" />

</recipe>

 

<recipe name="canSweetStew" count="2" craft_area="campfire">

<ingredient name="sweetMeat" count="1" />

<ingredient name="canEmpty" count="1" />

</recipe>

 

<recipe name="canSweetStew" count="2" craft_area="campfire">

<ingredient name="sweetMeatStew" count="1" />

<ingredient name="canEmpty" count="1" />

</recipe>

 

<recipe name="canSoup" count="1" craft_area="campfire">

<ingredient name="boiledFlesh" count="1" />

<ingredient name="CanEmpty" count="1" />

</recipe>

<recipe name="canBeef" count="1" craft_area="campfire">

<ingredient name="boiledFlesh" count="1" />

<ingredient name="canEmpty" count="1" />

</recipe>

 

<recipe name="canPork" count="1" craft_area="campfire">

<ingredient name="boiledFlesh" count="1" />

<ingredient name="canEmpty" count="1" />

</recipe>

 

<recipe name="canChili" count="1" craft_area="campfire">

<ingredient name="mixedStew" count="1" />

<ingredient name="corn" count="1" />

<ingredient name="canEmpty" count="1" />

</recipe>

 

<recipe name="scrapPlastics" count="2">

<ingredient name="bloodDrawKit" count="1" />

</recipe>

 

It always confused me that you couldn't make scrap plastics from a blood draw kit. I mean, come on, scrap plastics? All you have to do is cut the kit up and what have you got, SCRAP PLASTIC. In MY game I usually end up with half a dozen kits AND still more in the Poppin Pills. So solution? Scrap them into plastics.

 

Enjoy!!

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