mrvash1987 Posted October 13, 2016 Share Posted October 13, 2016 I'm trying to change grow time of coffee bean and maybe amount harvested, Not sure what to edit or how to go about doing so, if someone could help that'd be awesome. Link to comment Share on other sites More sharing options...
Stasis Posted October 13, 2016 Share Posted October 13, 2016 I've not played around with it but would suggest blocks.xml and <block id="119" name="cropsGrowingMaster"> <property name="IsDeveloper" value="true" /> <property name="CustomIcon" value="blueberrySeed" /> <property name="Material" value="plants" /> <property name="StabilitySupport" value="false" /> <property name="Shape" value="BillboardPlant" /> <property name="Mesh" value="grass" /> <property name="Texture" value="293" /> <property name="Collide" value="melee" /> <property name="IsTerrainDecoration" value="true" /> <property name="CanDecorateOnSlopes" value="true" /> <property name="RotationAllowed" value="pivotOnFloor" /> <property name="Class" value="PlantGrowing" /> <property name="PlantGrowing.Next" value="cropsHarvestableMaster" /> <property name="PlantGrowing.GrowthRate" value="63" /> <property name="PlantGrowing.FertileLevel" value="1" /> <property name="PlantGrowing.IsRandom" value="true" /> <drop event="Destroy" count="0" /> <property name="Group" value="Food/Cooking" /> <property name="EconomicValue" value="24" /> <property name="EconomicBundleSize" value="10" /> </block> Link to comment Share on other sites More sharing options...
DieTillDay7 Posted October 13, 2016 Share Posted October 13, 2016 to add more to harvest based on time, you will need to add more blocks of the plant with a higher amount harvested, lets say every 20 mins or so it upgrades to another block (plant) with more harvest from it. Add as many upgraded plants as you would like to add. Link to comment Share on other sites More sharing options...
skolano Posted February 7, 2018 Share Posted February 7, 2018 to add more to harvest based on time, you will need to add more blocks of the plant with a higher amount harvested, lets say every 20 mins or so it upgrades to another block (plant) with more harvest from it. Add as many upgraded plants as you would like to add. like this? where I set the harvest time, as I'm playing 120min, it takes 240min to get ripe. <block id="259" name="plantedPotato1"> <property name="Extends" value="cropsGrowingMaster"/> <property name="CustomIcon" value="PotatoSeed"/> <property name="Shape" value="ModelEntity"/> <property name="Model" value="Entities/Plants/potato_plant_sproutPrefab"/> <property name="Collide" value="melee"/> <property name="Stacknumber" value="250"/> <property name="PlantGrowing.Next" value="plantedPotato2"/> <property class="UpgradeBlock"> <property name="ToBlock" value="plantedPotato2"/> <property name="Item" value="Fertilizer"/> <property name="ItemCount" value="1"/> <property name="UpgradeHitCount" value="1"/> </property> <property name="Group" value="Food/Cooking"/> <drop event="Destroy" name="plantedPotato1" count="1" tool_category="Harvest"/> </block> <block id="260" name="plantedPotato2"> <property name="Extends" value="cropsGrowingMaster"/> <property name="CreativeMode" value="Dev"/> <property name="Shape" value="ModelEntity"/> <property name="Model" value="Entities/Plants/potato_plant_growthPrefab"/> <property name="PlantGrowing.Next" value="plantedPotato3Harvest"/> <property name="Collide" value="melee"/> <drop event="Destroy" name="plantedPotato1" count="1" tool_category="Harvest"/> </block> <block id="261" name="plantedPotato3Harvest"> <property name="Extends" value="cropsHarvestableMaster"/> <property name="Shape" value="ModelEntity"/> <property name="Model" value="Entities/Plants/potato_plant_harvestPrefab"/> <property name="Collide" value="melee"/> <property name="DowngradeBlock" value="plantedPotato1"/> <drop event="Harvest" name="potato" count="1" tool_category="Crops"/> <drop event="Harvest" name="potato" count="1" prob="0.25" tool_category="Crops"/> </block> Link to comment Share on other sites More sharing options...
skolano Posted February 7, 2018 Share Posted February 7, 2018 Will this work? every 60 min = upgrade in the potato, 2 upgrade a total of 120min = 1 day in the game <block id="259" name="plantedPotato1"> <property name="Extends" value="cropsGrowingMaster"/> <property name="CustomIcon" value="PotatoSeed"/> <property name="Shape" value="ModelEntity"/> <property name="Model" value="Entities/Plants/potato_plant_sproutPrefab"/> <property name="Collide" value="melee"/> <property name="Stacknumber" value="250"/> <property name="PlantGrowing.Next" value="plantedPotato2"/> <property name="PlantGrowing.GrowthRate" value="60"/> <property class="UpgradeBlock"> <property name="ToBlock" value="plantedPotato2"/> <property name="Item" value="Fertilizer"/> <property name="ItemCount" value="1"/> <property name="UpgradeHitCount" value="1"/> </property> <property name="Group" value="Food/Cooking"/> <drop event="Destroy" name="plantedPotato1" count="1" tool_category="Harvest"/> </block> <block id="260" name="plantedPotato2"> <property name="Extends" value="cropsGrowingMaster"/> <property name="CreativeMode" value="Dev"/> <property name="Shape" value="ModelEntity"/> <property name="Model" value="Entities/Plants/potato_plant_growthPrefab"/> <property name="PlantGrowing.Next" value="plantedPotato3Harvest"/> <property name="PlantGrowing.GrowthRate" value="60"/> <property name="Collide" value="melee"/> <drop event="Destroy" name="plantedPotato1" count="1" tool_category="Harvest"/> </block> <block id="261" name="plantedPotato3Harvest"> <property name="Extends" value="cropsHarvestableMaster"/> <property name="Shape" value="ModelEntity"/> <property name="Model" value="Entities/Plants/potato_plant_harvestPrefab"/> <property name="Collide" value="melee"/> <property name="DowngradeBlock" value="plantedPotato1"/> <drop event="Harvest" name="potato" count="1" tool_category="Crops"/> <drop event="Harvest" name="potato" count="1" prob="0.25" tool_category="Crops"/> Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.