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Simple fish traps for food


Ghost88

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I have been a big fan of 7 days for a long time and after the 2024 console release, I've been playing a lot again. After the incredible rework of the seeds and farming in the current game it would be great if we had a simple way to harvest meat as well to go with farming. So, my idea was fish traps that could be built and placed in rivers but locked behind the huntsman perk in fortitude skill tree, so it isn't too easy to get a lot of food early in game. Also, it could cost like 50 wood 20 plant fiber to build and could run on a timer according to how much bait it has and harvest like 1-3 fish per hour. Also, for the bait we could use rotten flesh or a bait of some kind if it were added to the game. As well as adding a simple recipe to cooking like grilled fish and a later game recipe that takes fish and vegetables from the farm. Thanks, and feel free to let me know what you guys think.

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That's a lovely idea, if unlikely to be implemented at this late date. The most successful survival games at present have exactly the feature of which you speak and then some (ever more advanced workbenches upon which to do ever more advanced crafting with ever more advanced components, etc.) whereas 7DTD is focussed on the kind of elegance and simplicity in those areas we see in survival games like Subnautica, combat and tower defense.

I'm one of those weirdos who enjoys immersion in a story, characterization and game world environment for as long as I'm playing the game, but have no interest in living in any studio's game world, as Emil Pagliarulo recently suggested players of BGS' games want to do when they more likely just want to play the game, (That's the transhumanist, "metaverse" nightmare talking right there.) I'm honestly not sure how much of the hypergranularity we're seeing in modern games like Icarus are actually in the interest of the player's enjoyment or has been influenced by that transhumanist nightmare myself. So long as it's kept reasonable and meaningful, I'd say go for it, but have grown exceptionally wary of that pernicious, tech sector influence on modern video game development.

Edited by InfiniteWarrior (see edit history)
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