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pApA^LeGBa

pApA^LeGBa

Bringing this back here as it is derailing the other thread. @theFlu

 

17 minutes ago, warmer said:

You have a fundamental misunderstanding of how coding works. Bringing jars back is actually simple in comparison than reworking every entity AI to removing that function. A toggle button does nothing by itself. You need to make that toggle button modify a file on the fly for that specific aspect of the game. That is an entity condition.

 

Feral sense is a Player condition that can be changing with a single value.

 

Rage is a condition associated with each entity as a unique rule. It is not a blanket rule like feral sense.

 

This is why you don't understand my point of view. You a missing the understanding of what you are actually asking to be done. Asking for someone to bring a rock back from the moon is a lot more complex than simply asking the question.

 

You maybe would be right if no rage wouldn´t be already in the game. But it is. On the lowest difficulty. So no, it wouldn´t need a complete rework of the mechanic and AI. It would be a simple thing to add a toggle on/off for all difficulties.

 

Still refusing to have any good reason why something that doesn´t effect you at all bothers you so much.

 

pApA^LeGBa

pApA^LeGBa

Bringing this back here as it is derailing the other thread.

 

13 minutes ago, warmer said:

You have a fundamental misunderstanding of how coding works. Bringing jars back is actually simple in comparison than reworking every entity AI to removing that function. A toggle button does nothing by itself. You need to make that toggle button modify a file on the fly for that specific aspect of the game. That is an entity condition.

 

Feral sense is a Player condition that can be changing with a single value.

 

Rage is a condition associated with each entity as a unique rule. It is not a blanket rule like feral sense.

 

This is why you don't understand my point of view. You a missing the understanding of what you are actually asking to be done. Asking for someone to bring a rock back from the moon is a lot more complex than simply asking the question.

 

You maybe would be right if no rage wouldn´t be already in the game. But it is. On the lowest difficulty. So no, it wouldn´t need a complete rework of the mechanic and AI. It would be a simple thing to add a toggle on/off for all difficulties.

 

Still refusing to have any good reason why something that doesn´t effect you at all bothers you so much.

 

pApA^LeGBa

pApA^LeGBa

Bringing this back here as it is derailing the other thread.

 

12 minutes ago, warmer said:

You have a fundamental misunderstanding of how coding works. Bringing jars back is actually simple in comparison than reworking every entity AI to removing that function. A toggle button does nothing by itself. You need to make that toggle button modify a file on the fly for that specific aspect of the game. That is an entity condition.

 

Feral sense is a Player condition that can be changing with a single value.

 

Rage is a condition associated with each entity as a unique rule. It is not a blanket rule like feral sense.

 

This is why you don't understand my point of view. You a missing the understanding of what you are actually asking to be done. Asking for someone to bring a rock back from the moon is a lot more complex than simply asking the question.

 

You maybe would be right if no rage wouldn´t be already in the game. But it is. On the lowest difficulty. So no, it wouldn´t need a complete rework of the mechanic and AI. It would be a simple thing to add a toggle on/off for all difficulties.

 

Still refusing to have any good reason why this bothers you so much.

 

pApA^LeGBa

pApA^LeGBa

Bringing this back here as it is derailing the other thread.

 

11 minutes ago, warmer said:

You have a fundamental misunderstanding of how coding works. Bringing jars back is actually simple in comparison than reworking every entity AI to removing that function. A toggle button does nothing by itself. You need to make that toggle button modify a file on the fly for that specific aspect of the game. That is an entity condition.

 

Feral sense is a Player condition that can be changing with a single value.

 

Rage is a condition associated with each entity as a unique rule. It is not a blanket rule like feral sense.

 

This is why you don't understand my point of view. You a missing the understanding of what you are actually asking to be done. Asking for someone to bring a rock back from the moon is a lot more complex than simply asking the question.

 

You would be right if no rage wouldn´t be already in the game. But it is. On the lowest difficulty. So no, it wouldn´t need a complete rework of the mechanic and AI. It would be a simple thing to add a toggle on/off for all difficulties.

 

Still refusing to have any good reason why this bothers you so much.

 

pApA^LeGBa

pApA^LeGBa

Bringing this back here as it is derailing the other thread.

 

9 minutes ago, warmer said:

You have a fundamental misunderstanding of how coding works. Bringing jars back is actually simple in comparison than reworking every entity AI to removing that function. A toggle button does nothing by itself. You need to make that toggle button modify a file on the fly for that specific aspect of the game. That is an entity condition.

 

Feral sense is a Player condition that can be changing with a single value.

 

Rage is a condition associated with each entity as a unique rule. It is not a blanket rule like feral sense.

 

This is why you don't understand my point of view. You a missing the understanding of what you are actually asking to be done. Asking for someone to bring a rock back from the moon is a lot more complex than simply asking the question.

 

You would be right if no rage wouldn´t be already in the game. But it is. On the lowest difficulty. So no, it wouldn´t need a complete rework of the mechanic and AI. It would be a simple thing to add a toggle off for all difficulties.

 

Still refusing to have any good reason why this bothers you so much.

 

pApA^LeGBa

pApA^LeGBa

Bringing this back here as it is derailing the other thread.

 

9 minutes ago, warmer said:

You have a fundamental misunderstanding of how coding works. Bringing jars back is actually simple in comparison than reworking every entity AI to removing that function. A toggle button does nothing by itself. You need to make that toggle button modify a file on the fly for that specific aspect of the game. That is an entity condition.

 

Feral sense is a Player condition that can be changing with a single value.

 

Rage is a condition associated with each entity as a unique rule. It is not a blanket rule like feral sense.

 

This is why you don't understand my point of view. You a missing the understanding of what you are actually asking to be done. Asking for someone to bring a rock back from the moon is a lot more complex than simply asking the question.

 

You would be right if no rage wouldn´t be already in the game. But it is. On the lowest difficulty. So no, it wouldn´t need a complete rework of the mechanic and AI. It would be a simple thing to add a toggle off for all difficulties.

 

pApA^LeGBa

pApA^LeGBa

Bringing this back here as it is derailing the other thread.

 

3 minutes ago, warmer said:

You have a fundamental misunderstanding of how coding works. Bringing jars back is actually simple in comparison than reworking every entity AI to removing that function. A toggle button does nothing by itself. You need to make that toggle button modify a file on the fly for that specific aspect of the game. That is an entity condition.

 

Feral sense is a Player condition that can be changing with a single value.

 

Rage is a condition associated with each entity as a unique rule. It is not a blanket rule like feral sense.

 

This is why you don't understand my point of view. You a missing the understanding of what you are actually asking to be done. Asking for someone to bring a rock back from the moon is a lot more complex than simply asking the question.

 

You would be right if no rage wouldn´t be already in the game. But it is. On the lowest difficulty. So no, it wouldn´t need a complete rework of the mechanic and AI. It would be a simple thing to add.

 

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