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Discussion of Bullets and Zombies


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Discussion of Bullets and Zombies

 

Is there a way to make zombies receive different A, B, and C bullets? For example, 7.62 bullets usually do almost no damage, but the HP and AP will be different!

Tôi có sử dụng

            <DamageMultiplier tag="ammo762mmBulletAP" multiplier="0.7"/>
            <DamageMultiplier tag="ammo44MagnumBulletAP" multiplier="0.9"/>
		    <DamageMultiplier tag="ammo762mmBulletHP" multiplier="0.5"/>
            <DamageMultiplier tag="ammo44MagnumBulletHP" multiplier="0.5"/>
			 <DamageMultiplier tag="ammo9mmBulletAP" multiplier="0.3"/>
			  <DamageMultiplier tag="ammo9mmBulletHP" multiplier="0.2"/>
			<DamageMultiplier tag="ammo44MagnumBullet" multiplier="0.1"/>
			 <DamageMultiplier tag="ammo9mmBullet" multiplier="0.1"/>
			<DamageMultiplier tag="ammo762mmBullet" multiplier="0.1"/>

What's wrong?

Edited by batboyboy (see edit history)
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Should look something like this

 

        <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>

 

Also, make sure your items are correct - no such thing as  ammo9mmBullet

 

ammo9mmBulletBall

 

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9 hours ago, BFT2020 said:

Nên trông giống như thế này

 

        <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>

 

Ngoài ra, hãy chắc chắn rằng các mục của bạn là chính xác - không có thứ gọi là ammo9mmBullet

 

ammo9mmBulletBall

 

THANKS IM TRY :D

 

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