batboyboy Posted September 7 Share Posted September 7 (edited) Discussion of Bullets and Zombies Is there a way to make zombies receive different A, B, and C bullets? For example, 7.62 bullets usually do almost no damage, but the HP and AP will be different! Tôi có sử dụng <DamageMultiplier tag="ammo762mmBulletAP" multiplier="0.7"/> <DamageMultiplier tag="ammo44MagnumBulletAP" multiplier="0.9"/> <DamageMultiplier tag="ammo762mmBulletHP" multiplier="0.5"/> <DamageMultiplier tag="ammo44MagnumBulletHP" multiplier="0.5"/> <DamageMultiplier tag="ammo9mmBulletAP" multiplier="0.3"/> <DamageMultiplier tag="ammo9mmBulletHP" multiplier="0.2"/> <DamageMultiplier tag="ammo44MagnumBullet" multiplier="0.1"/> <DamageMultiplier tag="ammo9mmBullet" multiplier="0.1"/> <DamageMultiplier tag="ammo762mmBullet" multiplier="0.1"/> What's wrong? Edited September 7 by batboyboy (see edit history) Link to comment Share on other sites More sharing options...
BFT2020 Posted September 8 Share Posted September 8 Should look something like this <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/> Also, make sure your items are correct - no such thing as ammo9mmBullet ammo9mmBulletBall Link to comment Share on other sites More sharing options...
batboyboy Posted September 8 Author Share Posted September 8 9 hours ago, BFT2020 said: Nên trông giống như thế này <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/> Ngoài ra, hãy chắc chắn rằng các mục của bạn là chính xác - không có thứ gọi là ammo9mmBullet ammo9mmBulletBall THANKS IM TRY Link to comment Share on other sites More sharing options...
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