@ryoendymon It´s OP yeah, but a lot of fun. And if you do some small mods to make the game harder it´s not as OP anymore. Doesn´t need a nerf. Don´t like that it is good? Don´t use it. Let´s not spoil the fun for others here. Also look at strength. With the club and the books you never ever run out of stamina. Knuckles? Standing in a group of rads and facetanking them easily. Crossbow? One shotting radiated feral wights with 2400HP.
On 8/22/2024 at 6:49 AM, zombiehunter said:IMO, the stun baton is really good until you start seeing rads. It just doesn't have the knock down power of a steel club or sledgehammer. It takes too many hits to knock the Zs back, and when I've tried it, I get beat up pretty good. That's been my experience with it. It's at that time when I might re-spec into strength. For whatever it's worth, I play on Survivalist.
I have to admit though, it is pretty entertaining to send the Zs flying, especially when you have the repulsor mod installed.
You are doing it wrong then. A proper INT build is very strong. Now that includes turrets ofc. A T6 infested with tons of rads, is a walk in the park. A, i will spend some skill points and get that loot bag over there in the middle of a huge fight walk in the park. On survivalist.