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(V1) Preppocalypse


arramus

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Preppocalypse can be downloaded on the Mod Launcher here: https://7d2dmodlauncher.org/

Alternatively, it can be manually downloaded from Nexus here: https://www.nexusmods.com/7daystodie/mods/5295 (This location also contain a custom World and 96 Slot Backpack)

 

It is also highly recommended toinstall 0-Score from here: https://github.com/SphereII/SphereII.Mods/releases/latest

Preppocalypse is not dependent on it, but if it is in the Mods folder, Preppocalypse has set up a condition that will see it, and turn on the 'Crafting from Containers feature.

This has been a much requested feature and can still be seen in V1.0.

 

ABOUT

Preppocalypse is an expansion for 7 Days to Die, from the perspective of a Prepper. In the context of 7 Days to Die, a Prepper is a survivor who prepared in advance for adverse situations and made it through the initial ‘event’ stage and aftermath. Preppocalypse places the player in the subsequent afterwards.

 

While Preppocalypse is considered an overhaul, it's aim is not supposed to replace the dynamics of 7 Days to Die that we are all familiar with. The aim is simply to extend and enhance. This will be quite evident once the different layers show how they are integrated. Since V1.0 adds in the Challenges feature, Preppocalypse Quests and 7 Days to Die Challenges and Quests will see some overlap. However, one track is for the Survivors while another is for the Preppers. They can both function appropriately in parallel with occasional hops into each others' features, such as Campfire crafting and placement.

 

Due to vigilance from before the initial ‘event’, a Prepper already has some features in place. These include increased inventory capacity, enhanced skill potential and choice, and access to other benefits considered helpful for survival. Preppocalypse recognizes a Prepper has an increased chance to thrive. As a tradeoff, in addition to the grunt, feral, and radiated hostile classes, there are ‘others’ out there to provide a more challenging and hostile environment. They will mostly be seen as game stage progresses, but be prepared for some surprises during Horde Night or in the biomes. This expansion builds on the post-apocalyptic theme of 7 Days to Die through an additive approach. As such, the majority of features will be very familiar. Additions are intuitive, enhancing, immersive, in context, supportive, and appropriately more threatening. While there will be periods of extremes, considered choices can restore balance.

Players can expect the following:
- Upgraded default zombies in the biomes, hordes, and Game Stage linked POIs
- Larger slot features with 60 slot player inventory, 3 slot forge, and 12 player crafting/scrapping slots
- Custom HUD
- A greater abundance of Prepper style quest POIs (custom and TFP conversions)
- Additional recipes that accommodate Prepper/Survivalist/Bushcrafter traits
- Upgraded and custom items to facilitate survival against stronger hostiles
- Custom questing opportunities as well as other game play features that are in context with a Prepper’s experience of the afterwards
- Custom Quality of Life features such as Fish Traps, Coops, and Hives
- Increased size of Old West, Rural, Country Town, and Towns (Cities remain the same for performance)
as well as other game play features that are in context with a Prepper’s experience of the afterwards.

 

Before Playing:

- EAC must be off, only if using 0-Score

- The Game Menu Options have been expanded in certain fields, such as more Horde Night zombies and loot respawn rate

- Be careful about adding other mods (Larger backpack inventory already offers 60 slots and adding another mod for such features may cause conflict and blank out the inventory area)

 

Here are a few videos and images to explain:

 

Spartan-85 works through a 2nd series of Preppocalypse from V1.1 release and is methodically introducing the highlights and adapting to changes as they occur. Spartan-85 admits he doesn't always display the skills and strengths of hardcore streamers, but that is actually the thing a lot of us like about these streams because they are dynamic and spontaneous, and more often than not find a way. Spartan-85 is very well experienced with 7DTD from early Alpha and console release to the current V1 and excels in the systematic nature of things. Well worth a watch for any first timers to Preppocalypse who are considering a play through.

 

Hirnsturz is a German speaking streamer who is very active across many game genres. However, this is the beginning video for Preppocalypse Season 2, for V1.0. Hirnsturz predominantly speaking in German but is actually using English localization and switches to English speech from time to time. Regardless, you could simply watch Hirnsturz with no audio and still learn a lot about the dynamics of Preppocalypse. If you see a Hirnsturz POI in the Old West or Wilderness, this is the owner. Hirnsturz can be considered a highly competent game who is very organized and technically efficient. As such, his skill and ability exceeds those of a casual gamer and there will be things to learn and consider for your own gameplay.

 

And here is BunnyNZ, who is teaming up with her sister iPossum, also for a Season 2 play through. They have spawned into New Zedland and will attempt to survive and thrive. She also has her own POI called Misha's Clothing Store in the commercial area. BunnyNZ and her sister can be considered casual gamers, but time and experience with 7DTD clearly shows and they often work their way out of difficult situations.

 

When a player first joins the World, a short message appears with a brief introduction.

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The player's toolbelt shows a number of custom icons. These are for a Preppocalypse Starter Kit, and a number of custom Quests specific to Preppocalypse. Some of these are looping and continual, while others can only be completed once. Some can be repeated if we find a new Quest Note while looting. One of these if the 'Stun Baton Bash - Hazmat'. Preppocalypse contains a number of challenging zombies that add an extra Tier of challenge beyond Radiated. This quest requires us to eliminate 10 Hazmat zombies that are carrying Stun Batons. There is a catch. The elimination will only count if you use a Stun Baton. Once you have completed 10 eliminations, you are rewarded with 1 Skill Point. At first these zombies will be pretty rare and only appear in the biomes or special POIs. As we progress, they will appear in regular POIs, Horde Night, and Wandering Hordes.

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The Prepper Stockpile Quest is a one off challenge. It consists of 5 parts with multiple requirements in each part. It begins simply and follows player progression.

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The contents of the Preppocalypse Starter Kit looks quite generous, but should you meet a special zombie out in the biomes... it won't feel all that beneficial.

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Preppers will be rewarded with 7 Skill Points upon completion of the V1.0 new challenges Starter Quest. It remains well worth completing.

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Without giving too much away, expect vehicles to have some performance gains. For example, the bicycle accepts two players, performs a bunny hop, and sees a speed increase.

Getting from Trader Rekt to Trader Jen can be quite the trek...

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Preppers can put that Starter Kit knife to good use, by butchering zombies for basic resources. However, should you meet a boss type zombie, you may also get something in context with their theme.

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Expect to see custom POIs and conversions to existing POIs. Expect to see a huge Old West Township where Survivors migrated out of the cities...

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Blood Moon Horde Night can be leisurely or very extreme depending on how you set it up. If you select 32 zombies per player for a Blood Moon Horde Night, you will get it.

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Good luck out there, Preppers.

 

OPTIONAL FILES AND MIRRORS
In addition to the base mod folder (V1-Preppocalypse), a number of other mods can be added to enhance the experience. For example, one popular addition is 0-Score mod. 0-Score is already partially integrated into Preppocalypse using a new V1.0 condition feature. It means if you add 0-Score into your Mods folder, it will automatically allow the 'Craft from Containers' feature to be active. This was a big request in A21. 0-Score used to be bundled directly into Preppocalypse, but 0-Score updates come quite rapidly. Downloading 0-Score individually is faster than waiting for it to be uploaded, before downloading it as a bundle.

For good measure, here is the link.
0-Scorehttps://github.com/SphereII/SphereII.Mods/releases/latest
This mod can be downloaded from sphereii’s download area. This link may change in the future. 0-Score was requested for its ‘Craft from Containers’ feature, and ‘Fire’ feature where combustible items in game will burn. It also makes up a dependency for the NPC Mod. By default, Preppocalypse turns on its Craft from Containers feature, if 0-Score is added as a mod. Adding in extras features such as the fire needs to be done manually.

To further expand on that, we can use the NPC Mod. This actually uses 0-Score as a dependency.
NPC Modhttps://community.7daystodie.com/topic/26974-npcmod-and-addons/
This mod is a combination of 0-Score and 0-XNPCCore. It adds hostile, neutral, and friendly NPCs into the biomes and POIs, where applicable. 0-Score powers a lot of additional things beyond NPCs and can be installed as a stand-alone mod, for just those features. However, the NPC Mod adds a lot of immersion to Preppocalypse, such as the optional Prepper NPCs made by Darkstardragon specifically with a Preppocalypse theme in mind.

Preppocalypse already expands from 45 Backpack slots to 60. However, it can be taken up to 96.
V1-Preppocalypse-KHA21-96BBM – This mod can be downloaded as an optional file when downloading Preppocalyse. This is currently in the Nexus Optional File area. It will load after the base mod folder and overwrite the 60 slots with 96 slots. Thank you to Khaine from Darkness Falls for sharing this mod within the community with such an open use policy.

While Preppocalypse already adds it own Preppo Car, and enhanced default vehicles, there is always room for more. These vehicle mods are compatible with Preppocalypse.

Bdub’s Vehicleshttps://community.7daystodie.com/topic/11875-a21-bdubyahs-modlets/
This mod adds a collection of Bdubyah’s vehicles. This is a very well known vehicle mod. In fact, Bdubyah provided technical support on how to make the Preppocalypse Gyrocopter fly like a helicopter for smoother aviation.

Vehicle Madness – This mod adds a collection of 60+ drivable vehicles with a dynamic that allows broken vehicles in the towns to be repaired and driven. Easy to search for in a search engine, and a link will be provided for V1.0 when available. Ragsy and team have continued to update and further expand as 7 Days moves through its roadmap goals.

Oakraven Mono Bikes and War Pighttps://community.7daystodie.com/topic/35891-v10-oakraven-collection/
This mod adds a variety of 6 Mono Bikes. The download link can be found in the above link. Oakraven is in the
following credits area since so many of his mods are integrated into Preppocalypse.

CREDITS AND LINKS
arramus takes guardianship of the concept, compilation, and distribution of Preppocalypse.

However, the following community additions and know-how equally add value to the experience.

From Z - A:
Oakraven - Quality of Life additions such as Bee Hives, Chicken Coops, and the Rock Drill. Oakraven always goes far
and beyond to assist mods and overhauls, and it has been a positive partnership on many levels.
KhaineGB - Kind use of quality-of-life modlets such as 3 slot forge, 60 slot backpack, and 12 slot queue.
EndZ Devs - Thee Legion and May Red for bringing the Preppocalyptic Car from Unity to game.
Discord: https://discord.gg/eRSFUVdMYW
Darkstardragon - Prepper expansions for the NPC Mod, and long-term collaboration and support.
Bdubyah - Template code advice and support. The Preppocalypse Gyrocopter functions for a large part through bdubyah.
Discord: https://discord.gg/kdzkCuPZxC

Thank you also to the Unofficial Modding Discord and The Mod Launcher for the community support.
Unofficial Modding Discord: https://discord.gg/3aWeEGrjJK (A common location for 7 Days creators to congregate)
The Mod Launcher: https://7d2dmodlauncher.org/ (Another from the SphereII list of community offerings)

 

Terms of Use

Permission is not given to redistribute any part of Preppocalypse. This includes as a complete mod, or any of the assets contained within.

Redistributing Preppocalypse will cause licensing issues for assets that are paid for, and increases the potential for a file mismatch.

For more information, read the TFP Guidelines on Modding Policy.
https://community.7daystodie.com/topic/4189-tfp-official-modding-forum-policy/

 

 

Edited by arramus
Adding Spartan-85 to the videos for a V1.1 play through. (see edit history)
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The update to experimental b316 requires 0-Score (allows us to have crafting from containers, fire mod features, custom quests, the NPC Mod and other useful features) to be updated. For Preppocalypse it is functioning but not ideal as it will constantly have background warnings in the console. This will reduce performance.

 

0-Score can be temporarily removed until it is updated for anyone seeing an unacceptable decline in performance. This will remove the crafting from containers feature, and anything else being incorporate, but performance will benefit.

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SphereII kindly update 0-Score and it has been added to the downloads pack. The downloads references b316 and there remains an archive version for those who aren't updating.

 

While 0-Score was updated, 3 small updates were also made to Preppocalypse as follows:

 

- Removed game hints message relating to Invisible Dye since it is no longer functional.

- Cleaned up the version number blemish on the load out texture in the top right area.

- Updated a POI name to Wine, Dine, Fine for a 3 POI strip in the Old West.

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That link does not show an image. It is possibly because I am not logged in and do not have permissions to see it.

If you can share a log through pastebin, it will explain more about your Mods folder and how it is loading.

We can paste the whole log into pastebin https://pastebin.com/7wLyjkTT and then share the link it produces in here.

We can retrieve our log in the Game Menu when we press the F1 key to open the console, and then select the 'open logs folder' tab in the top right.

 

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As far as I can tell, the Preppo8KJuly world doesn't contain the locations for 1-DarksPrepperz. Are there any plans to add these in future pregen worlds or should I generate my own world ?

 

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That's correct. It doesn't contain any locations for 1-DarksPrepperz POIs since it was created with just the base files from the Mod...

 

However... if you add these two lines to the bottom of the prefabs.xml file inside the Preppo8KJuly World, and have the 1-DarzPrepperz Add On Mod in your Mods folder along with the NPC Mod, they will be added.

 

V1-Preppo8KJulyCustomRWG / Worlds / Preppo8KJuly / prefabs.xml

 

  <decoration type="model" name="wilderness_npcrileyroo" position="-744,35,-3267" rotation="2" y_is_groundlevel="true" />
  <decoration type="model" name="wilderness_npcjohnsmith" position="2448,35,-148" rotation="1" y_is_groundlevel="true" />

 

If you have already accessed the areas they are placed, they will not appear since that region has already rendered. Setting the Chunk Reset feature can purge that though and allow them to appear. It is also dependent on that area not being visited for a while or having a Land Claim Around it. If you haven't started the World yet, no worries at all.

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Posted (edited)
15 hours ago, merkava18 said:

Download is not possible via Nexus, there is another source to download?

This is the same version that has been uploaded to Nexus. It seems they are rather slow today with updating.

It'll be on another location once the Mod Launcher is ready for V1.0.

 

For now, here is an alternative on Drop Box.

 

EDIT: Removed link since it is possible to download from Nexus again.

Edited by arramus
Link updated. (see edit history)
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Here is a small update for Preppocalypse:

 

60 and 96 Backpack Mod integrations from Khaine, have been updated to match the new b326 format of allowing individual slots to be locked at any location.

I can confirm that the Nexus upload has been scanned and authorised for download.

 

 

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Preppocalypse was updated to remain compliant with b330.

Changes include:

- Horde Night groups changed GS## in 7 places and added a new Game Stage group.
- Fake cabinet changes to cabinet door (1 hit point) as a replacement in Station_01. There will be more in time.
- A reshuffle or entitygroups for biome spawning to integrate with V1.0 changes.

There is a known issue where players signs in custom POIs with text are causing an error. The text will not be seen in game and it creates a red console/log warning. This has been reported and accepted as a bug, but was not resolved in b330.

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Preppocalypse was updated for Stable (b333) on Nexus.

 

It will remain in this state for Stable beyond any bug updates, or the Preppocalypse Car update (A21 wheel animation to V1.0 type once it's ready).

There is a known issue with custom POIs using player signs, and that has been recognised and accepted in the TFP bugs area.

 

Once the Mod Launcher is ready to accept V1.0 overhauls, it will be added there through Github.

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V1.0 has removed some assets which the Swiss Vetterli rifle was using in A21 for mod attachments. For example, the silencer has been removed and the x8 scope had no texture...

 

Oakraven has kindly shared some custom assets as a replacement. This has been updated to the mod for both Mod Launcher and Nexus downloads.

 

Details:

- The Swiss Vetterli uses a custom scope. This scope remains the same for all 3 mod types. This is becoming a thing for the TFP main weapons as well.

- A custom Silencer with a decorative finish.

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 Here are a couple of YouTube play through streams from Day 1 in the Preppo from some seasoned gamers. They are also added to the Opening Post for players who are new to the whole thing.

 

Hirnsturz is a German speaking streamer who is very active across many game genres. However, this is the beginning video for Preppocalypse Season 2, for V1.0. Hirnsturz predominantly speaking in German but is actually using English localization and switches to English speech from time to time. Regardless, you could simply watch Hirnsturz with no audio and still learn a lot about the dynamics of Preppocalypse. If you see a Hirnsturz POI in the Old West or Wilderness, this is the owner.

And here is BunnyNZ, who is teaming up with her sister iPossum, also for a Season 2 play through. They have spawned into New Zedland and will attempt to survive and thrive. She also has her own POI called Misha's Clothing Store in the commercial area.

 

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Hello arramus!

 

I downloaded the mod today and there seems to be a problem with the 96-slot backpack and 0-Score. When the two are loaded together the backpack UI is blank. I noticed that 0-Score was updated recently, so perhaps something in their update broke the backpack mod. If you need logs or anything from me let me know and I will be happy to upload them later if they would be of any help.

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Testing with the latest version of 0-Score with Preppocalypse, and the full NPC Mod inclusion of 0-XNPCCore, and a couple of Add On Packs, along with the 96 slot expansion was not able to verify this issue.

 

This image shows the inventory slots appearing and working appropriately for 96 slots, with all showing, one locked, and 0-Score crafting from containers allowing the crates to be crafted. The exact mod list is:

 

0-Score (1.0.32.940), 0-XNPCCore, 1-DarkPrepperz, 1-NPCXSpiderColonyExpansionPack, 1-XNPCCore-NoCoreHumanNPCs, V1-Preppocalypse, and V1-Preppocalypse-KHA21-96BBM on a new world in Navezgane.

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Sharing your log will be helpful since it will show what other mods are being used and their interaction.

We can share the log directly on https://pastebin.com/

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Has the folder for the mod 'V1-Preppocalypse-KHA21-96BBM' been renamed to 'Khaine's 96-slot Bigger Backpack Mod for Preppocalypse'?

If that is the case, it is loading before V1-Preppocalypse because of numerical and alphabetical load order. If not, it is showing the description name as the folder name and that is not an intended action.

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The Fish Farm items can be found as follows:

Workbench
- Fish Trap

- Fish Trap Water Collector

- Rope (and also possible to craft in backpack)

- Bait (and also possible to craft in backpack)

 

Forge

- Hooks

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