wolfbain5 Posted July 8 Share Posted July 8 (edited) <recipe name="foodSteakAndPotato" count="1" craft_area="campfire" craft_tool="toolCookingGrill" tags="perkMasterChef,learnable"> <ingredient name="foodRawMeat" count="5"/> <ingredient name="foodCropPotato" count="2"/> <ingredient name="foodCropMushrooms" count="2"/> <ingredient name="resourceAnimalFat" count="1"/> <effect_group> <passive_effect name="CraftingIngredientCount" level="1,3" operation="base_add" value="-1,-2" tags="foodRawMeat"/> </effect_group> </recipe> <recipe name="plantedPumpkin1" count="1" craft_time="1" tags="perkLivingOffTheLand,learnable"> <ingredient name="foodCropPumpkin" count="5"/> <effect_group> <passive_effect name="CraftingIngredientCount" level="3" operation="base_add" value="-1" tags="foodCropPumpkin"/> </effect_group> </recipe> using the food recipe as a basis, do you think this could work for farming? tho I am not sure if I will also need progression edits Edited July 8 by wolfbain5 (see edit history) Link to comment Share on other sites More sharing options...
wolfbain5 Posted July 9 Author Share Posted July 9 thank you bdubyah <append xpath="/recipes/recipe[starts-with(@name, 'planted')]/@tags">,perkLivingOffTheLandCrafting</append> <append xpath="/recipes/recipe[@name='plantedPumpkin1']"> <effect_group> <passive_effect name="CraftingIngredientCount" level="1,2,3" operation="base_add" value="0,0,-1" tags="foodCropPumpkin"/> </effect_group> </append> this works well and can be applied to all crops Link to comment Share on other sites More sharing options...
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