wolfbain5 Posted July 6 Share Posted July 6 (edited) test these out for yourselves, let me know what you think <configs> <append xpath="/rwgmixer/township[@name='town']/property[@name='biomes']/@value">,forest</append> <append xpath="/rwgmixer/township[@name='citybig']/property[@name='biomes']/@value">,desert,burntforest</append> <append xpath="/rwgmixer/prefab_spawn_adjust[@partial_name='trader_jen']/@biomeTags">,desert,snow</append> <append xpath="/rwgmixer/prefab_spawn_adjust[@partial_name='trader_bob']/@biomeTags">,burntforest,snow</append> <append xpath="/rwgmixer/prefab_spawn_adjust[@partial_name='trader_hugh']/@biomeTags">,desert,wasteland</append> <append xpath="/rwgmixer/prefab_spawn_adjust[@partial_name='trader_joel']/@biomeTags">,desert,snow</append> </configs> this in practice so far allows for some trader dithering through the biomes while keeping progression mostly in tact. should allow for the center biome to be almost any. and <configs> <remove xpath="//biome[@name='pine_forest']"/> <remove xpath="//biome[@name='burnt_forest']"/> <remove xpath="//biome[@name='desert']"/> <remove xpath="//biome[@name='snow']"/> <remove xpath="//biome[@name='wasteland']"/> <append xpath="/spawning"> <biome name="pine_forest"> <spawn maxcount="3" respawndelay="2.9" time="Day" entitygroup="ZombiesAll" notags="commercial,industrial,downtown" /> <spawn maxcount="5" respawndelay="3.3" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" /> <spawn maxcount="2" respawndelay="0.3" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" /> <spawn maxcount="3" respawndelay="0.15" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" /> <spawn maxcount="3" respawndelay="0.3" time="Day" entitygroup="ZombiesForestDowntown" tags="downtown" /> <spawn maxcount="3" respawndelay="0.1" time="Night" entitygroup="ZombiesForestDowntownNight" tags="downtown" /> <spawn maxcount="3" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" /> <spawn maxcount="4" respawndelay="1" time="Night" entitygroup="WildGameForestNight" spawnDeadChance="0" /> <spawn maxcount="2" respawndelay="3.2" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" /> </biome> <!-- *** BURNT_FOREST_SPAWNS --> <biome name="burnt_forest"> <spawn maxcount="3" respawndelay="2.8" time="Day" entitygroup="ZombiesBurntForest" /> <spawn maxcount="5" respawndelay="3.2" time="Night" entitygroup="ZombiesNight" /> <spawn maxcount="3" respawndelay="0.25" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" /> <spawn maxcount="4" respawndelay="0.15" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" /> <spawn maxcount="3" respawndelay="0.15" time="Day" entitygroup="ZombiesDowntown" tags="downtown" /> <spawn maxcount="4" respawndelay="0.1" time="Night" entitygroup="ZombiesDowntown" tags="downtown" /> <spawn maxcount="2" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" /> <spawn maxcount="1" respawndelay="1.1" time="Any" entitygroup="EnemyAnimalsBurntForestAny" spawnDeadChance="0" /> <spawn maxcount="3" respawndelay="1" time="Night" entitygroup="WildGameForestNight" spawnDeadChance="0" /> <spawn maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsBurntForestNight" spawnDeadChance="0" /> </biome> <!-- *** DESERT_SPAWNS --> <biome name="desert"> <spawn maxcount="3" respawndelay="2.7" time="Any" entitygroup="ZombiesAll" notags="commercial,industrial,downtown" /> <spawn maxcount="5" respawndelay="2.1" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" /> <spawn maxcount="3" respawndelay="0.2" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" /> <spawn maxcount="3" respawndelay="0.1" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" /> <spawn maxcount="3" respawndelay="0.2" time="Day" entitygroup="ZombiesDowntown" tags="downtown" /> <spawn maxcount="4" respawndelay="0.09" time="Night" entitygroup="ZombiesDowntown" tags="downtown" /> <spawn maxcount="2" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" /> <spawn maxcount="2" respawndelay="3.5" time="Any" entitygroup="EnemyAnimalsDesert" spawnDeadChance="0" /> <spawn maxcount="4" respawndelay="3.5" time="Night" entitygroup="EnemyAnimalsDesertNight" spawnDeadChance="0" /> </biome> <!-- *** SNOW_SPAWNS --> <biome name="snow"> <spawn maxcount="2" respawndelay="2.6" time="Any" entitygroup="SnowZombies" notags="downtown" /> <spawn maxcount="4" respawndelay="1.7" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" /> <spawn maxcount="4" respawndelay="0.09" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" /> <spawn maxcount="4" respawndelay="0.06" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" /> <spawn maxcount="4" respawndelay="0.07" time="Day" entitygroup="ZombiesDowntown" tags="downtown" /> <spawn maxcount="4" respawndelay="0.04" time="Night" entitygroup="ZombiesDowntown" tags="downtown" /> <spawn maxcount="2" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" /> <spawn maxcount="2" respawndelay="1" time="Night" entitygroup="WildGameStagNight" spawnDeadChance="0" /> <spawn maxcount="2" respawndelay="3.1" time="Any" entitygroup="EnemyAnimalsSnow" spawnDeadChance="0" /> <spawn maxcount="3" respawndelay="3.1" time="Night" entitygroup="EnemyAnimalsSnowNight" spawnDeadChance="0" /> </biome> <!-- *** WASTELAND_SPAWNS --> <biome name="wasteland"> <spawn maxcount="3" respawndelay="0.3" time="Day" entitygroup="ZombiesWasteland" notags="commercial,industrial,downtown" /> <spawn maxcount="4" respawndelay="0.001" time="Night" entitygroup="ZombiesWastelandNight" notags="commercial,industrial,downtown" /> <spawn maxcount="4" respawndelay="0.033" time="Day" entitygroup="ZombiesWasteland" tags="commercial,industrial" notags="downtown" /> <spawn maxcount="4" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandNight" tags="commercial,industrial" notags="downtown" /> <spawn maxcount="4" respawndelay="0.0167" time="Day" entitygroup="ZombiesWastelandDowntown" tags="downtown" /> <spawn maxcount="4" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandDowntown" tags="downtown" /> <spawn maxcount="2" respawndelay="0.3" time="Any" entitygroup="EnemyAnimalsWasteland" spawnDeadChance="0" /> <spawn maxcount="2" respawndelay="1" time="Night" entitygroup="WildGameStagNight" spawnDeadChance="0" /> <spawn maxcount="3" respawndelay="1" time="Night" entitygroup="EnemyAnimalsWastelandNight" spawnDeadChance="0" /> </biome> </append> </configs> in sp I have tested this and the wilderness doesnt feel as empty without causing lag issues, should work for more players without swamping servers. Edited July 6 by wolfbain5 (see edit history) Link to comment Share on other sites More sharing options...
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