Lord Pickle Posted August 29 Share Posted August 29 (edited) Thanks @arramus for the mod. EDIT: I found the answer. In order to remove zombies from this mod, edit entitygroups.xml. Remove every line that contains a particular zombies name (It will be a lot of lines). ORIGINAL QUESTION: If I want to remove all gun zombies, can I simply remove them from Localization.txt or do I need to remove every reference to them in entitygroups.xml? Edited August 29 by Lord Pickle (see edit history) Link to comment Share on other sites More sharing options...
arramus Posted August 29 Author Share Posted August 29 Localization.txt governs the names we see when using the Health Bar mod which shows their name and HP. The entitygroups.xml is the file which governs their appearances in the biomes and horde night. Just adding in case the question about the purpose of the Localization file ever arises again and that allows it to be searched. Link to comment Share on other sites More sharing options...
Dersu 9500 Posted September 3 Share Posted September 3 Hello! and thanks for your mod. If I delete all zombies entrys for BIOME_ALL_ZOMBIES_GROUP BIOME_ZOMBIES_NIGHT_GROUP BIOME_ZOMBIES_FOREST_DOWNTOWN_GROUP BIOME_ZOMBIES_FOREST_DOWNTOWN_NIGHT_GROUP BIOME_ZOMBIES_DOWNTOWN_GROUP and just keep WASTELAND_GROUPS Are does Zombies spawn only in Wasteland Biome? please look there a example: https://imgur.com/a/sUBVMd4 Link to comment Share on other sites More sharing options...
arramus Posted September 3 Author Share Posted September 3 Delete the whole group, and not just the zombie entries of the group. There is no need for empty groups. That will allow only the remaining groups for 'Wasteland' to spawn. Link to comment Share on other sites More sharing options...
Dersu 9500 Posted September 3 Share Posted September 3 8 hours ago, arramus said: Delete the whole group, and not just the zombie entries of the group. There is no need for empty groups. That will allow only the remaining groups for 'Wasteland' to spawn. Thank you! Link to comment Share on other sites More sharing options...
Lord Pickle Posted September 5 Share Posted September 5 Here is the entitygroups.xml file with all ranged zombies removed (except molotov): https://drive.google.com/file/d/18xbB92NcZvUKx0F4g6WEq2TIz-e2dUno/view?usp=sharing Link to comment Share on other sites More sharing options...
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