Adam the Waster Posted March 29 Share Posted March 29 (edited) This is just a small list of armors I think it would be cool too see. Operator: stolen millitary gear, a flak jacket madmaxed up with extra protection, leather, tape, and a nice set of night vision googles... that work Set: heavy Weather: mid Buffs: Helmet: Night vision goggles and 5% bullets resistance Outfit: 5% projectile protection and explosion resistance, increase stack size of bullets (only) and Grenades/bombs. Increase. Plus 5% more melee with knifes Gloves: increase roadload speed for ARs, and throwing range for Grenades Boots: can step on mines for a few seconds longer and increase movement speed when reloading. Bonus: 5% more explosion damage. And less damage to self. ARS deal 5% more damage and deal 10% more at night. Medic set: nurse jumpsuit set with a facemask and a surgeon cap, with medical supplies on a bandolier. A first aid kid on your back and your hip. Class: mid Weather: mid/hot buffs: Cap/mask: gives you and your group 10% less chance of infection and other debuffs and Last not as long. Outfits: hold extra medical items, 5% damage with batons, higher chance to dismember, increase healing output for you and teammates and increase hp by 5 points Gloves: increase healing speed/output and increase baton attack speed Boots: don't slow you down on bodies and gain movement speed buff from it. Fullset: gives you and team healing speed buff, less damage from zombies 5%. Gives you the " inspirational leader perk" if you have it it adds more. Wasteland primal hunter: a almost primal suit going back to basics. Wearing bones, lead, Leathers. And you probably stinky of animals guts... wait zombies can't smell. Armor: light Weather: cold/radioactive Buffs: Hood: animals are less likely to attack you 5% less damage against zombie animals and gives animal tracker perk. Outfit: spear damage increase 5%. 10% on animals, can hold more meat, hide, bones, and bows deal 5% more damage and have 10% more range Gloves, increase spear attack speed knife attack speed, and increase harvest amount. Boots: gives stealth bonus in wasteland and snow. Get less effects from zombies animals. Bonus: no stuns from zombie animals or bleeds, increase bone harvest by 25% bows, spears and knifes deal more damage. Wildlife is less likely to attack you. Runner armor: used by runners for whiteriver and other groups. This is for the Aaron boy in you. Wearing a cap, tanktop: jeans, and have a pack on you. Class light: Weather: hot/normal Buffs: Cap: increase bartering by 5% Outfit: deal 5% more damage with clubs, increases movement speed based on dukes held (max is 10% speed per 3000) Increase damage with pistols by 5%. Can hold even more dukes and quest loot (max is 2) Gloves: reload/mee speed for pistol and clubs is 5% faster and increase looting speed based on dukes (max is 25% per 1000 dukes) Boots: gives increase stamina by 10 points and crawlers can't cripple you. Move faster if crippled. Bonus: Deal more damage based on dukes (max is 10% per 3000) hold 1 more mission supplies. And gain bonus amounts from quest. Bouncer armor: A set of biker gear with a old police vest, a jager spiked biker helmet. With old bdus with old police gear. And scrap Weather: all around: aside from. Radioactive areas. Set: mid Buffs: Helmet: increase stamina by 5 points and more stun resistance Outfit: increase damage with shotguns and hammers by 5% hold more shotguns shells and explosives. Less damage from projectiles. Gloves: increase shotgun reload speed and hammer stamina and attack speed. Increase dismember with Said weapons Boots: hammers and shotgund deal more damage when running. Bonus: standing still with shotguns or hammers give you 50% less damage and 10% more damage. Gives you even less stun effects. Demolisher: a super heavy set of SWAT riot gear, EOD gear, and scrap. When a needs to get done. You know who to call. Set: super heavy Weather: n/a not very good. Buffs: Helmet: Increase hp by 5 points, less explosion damage deal 5% and take 5% less when standing still. Outfit: zombies have a 10% chance to be stuned when hitting you. Increase ammo stack, bonus damage with hammers and Ars. Take less damage from the front.... giggity Gloves: hammers throw zombies further with ragdoll, and deal bonus damage with Ar have less recoil Boots: hammers deal more damage the more damage when drunk..... rather then brawler weapons. Move faster when drunk. Bonus: have a chance to ignore damage from any attack. Gain plus 1 strength and 10 hp. Con. You become even slower (not effected by the adrenaline book) and can't hold as much. Wasteland overlord armor! (You know I has to add it) A heavy biker set. Too show those zombies or anyone who you are pillaging. Who's boss. Set: very heavy Weather: radioactive. N/A for everything else. Buffs: Helmet: being drunk blurs vision less and less recoil from Shotguns. Outfit: zombies take damage when attacking you from behind... (giggity) Can hold more drugs and alcohol... brawling weapons and shotguns deal 5% more damage. Gloves: increase attack speed and firerate for shotguns and knuckles, punching zombies when running will ragdoll them back. Boots: knuckles and shotguns deal more damage when standing still. And take less damage due to that. Bonus: Zombies can take damage when attacking you. Being drunk last longer, when you reach 20% hp you gain a rage buff. Deal more damage and take less. Cons: heavy you move slower and stamina is lost faster Edited March 29 by Adam the Waster (see edit history) Link to comment Share on other sites More sharing options...
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