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Other armors i want to see!


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This is just a small list of armors I think it would be cool too see. 

 

Operator: stolen millitary gear, a flak jacket  madmaxed up with extra protection, leather, tape, and a nice set of night vision googles... that work

 

Set: heavy 

Weather: mid

 

Buffs:

Helmet: Night vision goggles and 5% bullets resistance 

 

Outfit: 5% projectile protection and explosion resistance, increase stack size of bullets (only) and Grenades/bombs.  Increase. Plus 5% more melee with knifes

 

Gloves: increase roadload speed for ARs, and throwing range for Grenades 

 

Boots: can step on mines for a few seconds longer and increase movement speed when reloading. 

 

Bonus: 5% more explosion damage. And less damage to self. ARS deal 5% more damage and deal 10% more at night. 

 

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Medic set: nurse jumpsuit set with a facemask and a surgeon cap, with medical supplies on a bandolier. A first aid kid on your back and your hip. 

 

Class: mid

Weather: mid/hot

 

buffs:

Cap/mask: gives you and your group 10% less chance of infection and other debuffs and Last not as long. 

 

Outfits: hold extra medical items, 5% damage with batons, higher chance to dismember, increase healing output for you and teammates and increase hp by 5 points

 

Gloves: increase healing speed/output and increase baton attack speed 

 

Boots: don't slow you down on bodies and gain movement speed buff from it. 

 

Fullset: gives you and team healing speed buff, less damage from zombies 5%. Gives you the " inspirational leader perk" if you have it it adds more. 

 

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Wasteland primal hunter: a almost primal suit going back to basics. Wearing bones, lead, Leathers. And you probably stinky of animals guts... wait zombies can't smell.

 

Armor: light

Weather: cold/radioactive 

 

Buffs: 

Hood: animals are less likely to attack you 5% less damage against zombie animals and gives animal tracker perk. 

 

Outfit: spear damage increase 5%. 10% on animals, can hold more meat, hide, bones, and bows deal 5% more damage and have 10% more range

 

Gloves, increase spear attack speed knife attack speed, and increase harvest amount. 

 

Boots: gives stealth bonus in wasteland and snow. Get less effects from zombies animals.  

 

Bonus: no stuns from zombie animals or bleeds, increase bone harvest by 25% bows, spears and knifes deal more damage.  Wildlife is less likely to attack you. 

 

 

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Runner armor: used by runners for whiteriver and other groups. This is for the Aaron boy in you. Wearing a cap, tanktop: jeans, and have a pack on you. 

 

Class light: 

Weather: hot/normal 

 

Buffs: 

Cap: increase bartering by 5% 

 

Outfit: deal 5% more damage with clubs, increases movement speed based on dukes held (max is 10% speed per 3000)

Increase damage with pistols by 5%.  Can hold even more dukes and quest loot (max is 2) 

 

Gloves: reload/mee speed for pistol and clubs is 5% faster and increase looting speed based on dukes (max is 25% per 1000 dukes)

 

Boots: gives increase stamina by 10 points and crawlers can't cripple you. Move faster if crippled. 

 

Bonus: Deal more damage based on dukes (max is 10% per 3000) hold 1 more mission supplies.  And gain bonus amounts from quest. 

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Bouncer armor: 

 

A set of biker gear with a old police vest, a jager spiked biker helmet. With old bdus with old police gear. And scrap 

 

Weather: all around: aside from. Radioactive areas. 

Set: mid

 

Buffs: 

Helmet: increase stamina by 5 points and more stun resistance 

 

Outfit: increase damage with shotguns and hammers by 5% hold more shotguns shells and explosives. Less damage from projectiles. 

 

Gloves: increase shotgun reload speed and hammer stamina and attack speed. Increase dismember with Said weapons 

 

Boots: hammers and shotgund deal more damage when running. 

 

Bonus: standing still with shotguns or hammers give you 50% less damage and 10% more damage. Gives you even less stun effects.  

 

 

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Demolisher: a super heavy set of SWAT riot gear, EOD gear, and scrap. When a needs to get done.  You know who to call. 

 

Set: super heavy

Weather: n/a not very good. 

 

Buffs:

 

Helmet: Increase hp by 5 points, less explosion damage deal 5% and take 5% less when standing still. 

 

Outfit: zombies have a 10% chance to be stuned when hitting you. Increase ammo stack,  bonus damage with hammers and Ars. Take less damage from the front.... giggity 

 

Gloves: hammers throw zombies further with ragdoll, and deal bonus damage with Ar have less recoil

 

Boots: hammers deal more damage the more damage when drunk..... rather then brawler weapons. Move faster when drunk. 

 

Bonus: have a chance to ignore damage from any attack. Gain plus 1 strength and 10 hp. Con. You become even slower (not effected by the adrenaline book) and can't hold as much. 

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Wasteland overlord armor! (You know I has to add it) 

 

A heavy biker set. Too show those zombies or anyone who you are pillaging. Who's boss.

 

Set: very heavy

Weather: radioactive. N/A for everything else.  

 

Buffs: 

Helmet: being drunk blurs vision less and less recoil from Shotguns. 

 

Outfit: zombies take damage when attacking you from behind... (giggity) 

Can hold more drugs and alcohol... brawling weapons and shotguns deal 5% more damage. 

 

Gloves: increase attack speed and firerate for shotguns and knuckles, punching zombies when running will ragdoll them back. 

 

Boots: knuckles and shotguns deal more damage when standing still. And take less damage due to that. 

 

Bonus: Zombies can take damage when attacking you. Being drunk last longer, when you reach 20% hp you gain a rage buff. Deal more damage and take less. Cons: heavy you move slower and stamina is lost faster

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Edited by Adam the Waster (see edit history)
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