Adam the Waster Posted March 29 Share Posted March 29 (edited) This is just a small list of armors I think it would be cool too see. Hazmat: weather protection (Radiation and cold) set: Light A old set of hazmat gear armored up and is light enough to wear in the wasteland and be safe from the elements! Be the a exterminator Mask: Increase Critical protection and improved infection resistance Outfit: Increases damage too Rad zombies/special zombies Gloves: Increase Healing output Boots: adds extra health to player (based on level base is 10 increase by 5 by each level) Full set: Even higher damage to all zombies/freaks even to teammates! Trapper armor: weather: COLD! set: Mid Live off Natures animals, Sell your hunted wears, even Hunt the Infected wildlife looks like trade hughs armor but with a few additions Hoodie: increase harvest from animals Outfit: less damage from wildlife and more damage to wild life by% (also works on zombie animals Gloves: increase Spear damage and bow damagw Boots: increase power attack damage by % Full: increase harvest even more and extra bones! Gives you bonus attack speed with spears Desert gear: aka Explorer Being a true raider of pois! A tome raider!!! Class: light, cooler Cap: increase cripple damage by 10% Outfit: 3 carry slots, decrease thirst and hunger, food effects last longer Gloves: increase pistol and smgs damage boots: decrease melee stamina use Bonus: 20% more damage for all 9mm weapons and 20% reload speed Peace keeper: A set of old Swat and army gear, are you going to protect the peace?? be the heavy demolisher you always wanted to be! Class: Heavy: Warm Helmet: Reduced critical on user Outfit: take reduced damage when standing still: Increase damage and attack speed for clubs. Gloves: Increase shotgun and clubs damage. Boots: Increases Knockdown on targets! Bonus: 20% More damage with clubs and shotguns: and chance too knock down targets that attack you. Engineer: a set of old construction equipment reinforce an armored OSHA compliant Class: medium warm. Intelligent Helmet: increase crafting speed by 10% per level and falling blocks deal less damage Outfit: increase carry by 1 and increase damage of intelligence weapons. Gloves: lower durability uses by 5% per level. Boots: increase attack speed of batons Bonus: increase robot place capacity by 1 and chance 35% chance to add a durability too a tool after uses. Responder armor: A heavy set of firefighter gear, with thick metal. Ready to walk into thr blaze? Class: Heavy. No weather resistance Unquie unlock: read fireman's Almanac issue number 4 or 5 (whatever gave you the fire fighter Helmet) Helmet: Increase damage with 2 handed weapons so axes and hammers! By 10% (not spears) plus rad resistance Outfit: carry by 2, increase stamina by 5 per level Gloves: Reduced stamina use 2 handed melee weapons and deal extra damage to targets on fire Boots: safe fall damage and increase stamina regen Bonus: 85% fire, radiation and electric resistance and faster attack speed with 2 handed weapons. Demolisher armor: Do you like blowing things up? Do you like putting 100 holes into zombies!!! Do you like being very heavy!!! This armor Is for you! Class: Heavy Helmet: Reduced Explosive and ballistic damage Chest: 2% bonus too damage to Explosives and ARs Gloves: increase firerate on guns by 2% Boots: landmines don't detonate after the first step Bonus: 20% damage with Ars and explosives increase reload speed. Hoarder outfit: often used by Caravans and wandering Traders or borders if you want to transport a lot of stuff in a short amount of time this is for you Class, middle (ironic) Hoodie: plus 4 carry and increase bartering (selling only) Outfit: plus 4 carry, increase damage damage resistance the more you carry (makes some extra noise) Gloves: increase carry by 4 and increase damage with knuckles Boots: increase carry by 4, improve duration off effects like beer and roids! Bonus: all slots open plus a extra inventory line and 20% more damage with knuckles Murader armor: the stronger toughest Mo fo in the wasteland! Made of solid steel! Hope your strong enough to carry it! Class: Heavy Helmet: increase critical attack damage by 4 Chest: improved damage with m60s and auto shotguns by 2% Gloves: improved knock down and deal bonus damage to Knockdown targets Boots: increase reload speed Bonus: 15% chance to ignore damage from attackers and 20% more damage with auto shotguns and m60s Wardrobe system: my guess is the wardrobe system is skins you can place on your armors so I have a list Here's the list! Basic stuff Light hats: Press cap, cowboy hat, cop hat, baseball cap, trucker cap, skull cap, millitary cap, bandana, winter cap, leather cap. Cloth hoodie, bowler hat. Mid hats: hardhat, light millitary Helmet, gas mask, weilding helmet, classic Biker helmet, bucket with holes, football helmets, hockey mask. Heavy: Swat helmet, heavy military helmet, bear hat, heavy biker helmet. . Mining helmet with mask Outfits: add in gloves and shoes etc. Light: business casual, farmer clean, cop uniform, football fan, college uniform, millitary fatigues, casual t-shirt and jeans, shorts and t-shirt, denim outfit, cowboy outfit, Ranger uniform, light biker, punk outfit, jump suit. Hawaiian gear, nurse rags, nerd outfit Mid: clean biker gear, millitary gear, construction worker gear, hazmat gear, millitary Medic, millitary Grenadier, football gear, cop vest and uniform.. Heavy: Swat gear, heavy military gear, heavy biker gear. Now for post war stuff! Skins that bandits wear are NOT armor but if you work with them and or earn challenges, you can unlock them. Hats, Light makeshift gas mask, wolf head Hoodie, leather hoodie with googles; cloth hoodie, bear head hoodie, zombie dog hat, cougar head hoodie, deer head hoodie, hog head hoodie Factions White river types: balaclava, armored biker helmet, Aviator cap and goggles, cage helmet, metal gas mask. Cazadors: deer skull helmet, zombie skull helmet, dog skull helmet, bear skull, metal bird mask, metal skull mask, feathers head wrap, Chieftain feather Hood, Tribal metal mask, Outfits: light and mid : old cloth rags, classic leather armor, merc armor, classic cloth, animal hides, road Leathers, drifter outfit, rag with hoodies, Archer outfit. Bone armor, wooden armor, retrofitted football gear. Heavy: classic iron, classic steel, spiked metal. Factions: Whiteriver: Grunt outfit, Sargent outfit, lieutenant chosen solder, Prospect, Tail gunner, Road Captain, runner, Treasurers, Chaplain. Road warrior, Grenadier Cazadors: Tribal, berserker, warrior, Chieftain, war Chieftain, Overlord, dealer, Grenadier, chairman, mobster, hunter, marked one, assassin, medicine man, shaman Edited Saturday at 05:38 PM by Adam the Waster (see edit history) 1 Link to comment Share on other sites More sharing options...
Adam the Waster Posted June 14 Author Share Posted June 14 I'll update 1 Link to comment Share on other sites More sharing options...
Adam the Waster Posted Saturday at 05:39 PM Author Share Posted Saturday at 05:39 PM Updated add wardrobe system and new armors 1 Link to comment Share on other sites More sharing options...
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