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New armors and Wardrobe system ideas.


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This is just a small list of armors I think it would be cool too see. 


Hazmat: weather protection (Radiation and cold)
set: Light
A old set of hazmat gear armored up and is light enough to wear in the wasteland and be safe from the elements! Be the a exterminator 

Mask: Increase Critical protection and improved infection resistance 

Outfit: Increases damage too Rad zombies/special zombies

 

Gloves: Increase Healing output  

 

Boots: adds extra health to player (based on level base is 10 increase by 5 by each level)

Full set:  Even higher damage to all zombies/freaks even to teammates!

Hazmat (1).jpg

 

Trapper armor: weather: COLD!
set: Mid

Live off Natures animals, Sell your hunted wears, even Hunt the Infected wildlife looks like trade hughs armor but with a few additions 

Hoodie: increase harvest from animals 

Outfit: less damage from wildlife and more damage to wild life by% (also works on zombie animals

Gloves: increase Spear damage and bow damagw

Boots: increase power attack damage by %

Full: increase harvest even more and extra bones! Gives you bonus attack speed with spears


 

Trapper (1).jpg

Desert gear: aka Explorer

 

Being a true raider of pois! A tome raider!!! 

Class: light, cooler

 

Cap: increase cripple damage by 10%

 

Outfit: 3 carry slots, decrease thirst and hunger, food effects last longer

 

Gloves: increase pistol and smgs damage 

 

boots: decrease melee stamina use

 

Bonus: 20% more damage for all 9mm weapons and 20% reload speed

Desert_gear_1.jpg
Peace keeper: A set of old Swat and army gear, are you going to protect the peace?? be the heavy demolisher you always wanted to be!
Class: Heavy: Warm

 

Helmet: Reduced critical on user 

Outfit: take reduced damage when standing still: Increase damage and attack speed for clubs. 

 

Gloves: Increase shotgun and clubs damage. 

Boots: Increases Knockdown on targets!

Bonus: 20% More damage with clubs and shotguns: and chance too knock down targets that attack you.

Peace keeper (1).jpg

Engineer:  a set of old construction equipment reinforce an armored OSHA compliant

 

Class: medium warm. Intelligent 

 

Helmet: increase crafting speed by 10% per level and falling blocks deal less damage 

 

Outfit: increase carry by 1 and increase damage of intelligence weapons. 

 

Gloves: lower durability uses by 5% per level. 

 

Boots: increase attack speed of batons 

 

Bonus: increase robot place capacity by

 1 and chance 35% chance to add a durability too a tool after uses

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Responder armor: A heavy set of firefighter gear, with thick metal. Ready to walk into thr blaze? 

 

Class: Heavy. No weather resistance 

 

Unquie unlock: read fireman's Almanac issue number 4 or 5 (whatever gave you the fire fighter Helmet) 

 

Helmet: Increase damage with 2 handed weapons so axes and hammers! By 10% (not spears) plus rad resistance 

 

Outfit: carry by 2, increase stamina by 5 per level

 

Gloves:  Reduced stamina use 2 handed melee weapons and deal extra damage to targets on fire

 

Boots: safe fall damage and increase stamina regen

 

Bonus: 85% fire, radiation and electric resistance and faster attack speed with 2 handed weapons. 

 

 

Fo76_fireman_uniform.png

Demolisher armor: Do you like blowing things up? Do you like putting 100 holes into zombies!!! Do you like being very heavy!!! This armor Is for you! 

 

Class: Heavy

 

Helmet: Reduced Explosive and ballistic damage

 

Chest: 2% bonus too damage to Explosives and ARs

 

Gloves: increase firerate on guns by 2%

 

Boots: landmines don't detonate after the first step 

 

Bonus: 20% damage with Ars and explosives increase reload speed. 

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Hoarder outfit: often used by Caravans and wandering Traders or borders if you want to transport a lot of stuff in a short amount of time this is for you

 

Class, middle (ironic)

 

Hoodie: plus 4 carry and increase bartering (selling only) 

 

Outfit: plus 4 carry, increase damage damage resistance the more you carry (makes some extra noise) 

 

Gloves: increase carry by 4 and increase damage with knuckles

 

Boots: increase carry by 4, improve duration off effects like beer and roids! 

 

Bonus: all slots open plus a extra inventory line and 20% more damage with knuckles

 

brett-briley-spark-06-bbriley-hoarder-shot-03.jpg

Murader armor: the stronger toughest Mo fo in the wasteland! Made of solid steel! Hope your strong enough to carry it! 

 

Class: Heavy

 

Helmet: increase critical attack damage by 4 

 

Chest: improved damage with m60s and auto shotguns by 2%

 

Gloves: improved knock down and deal bonus damage to Knockdown targets

 

Boots: increase reload speed 

 

Bonus: 15% chance to ignore damage from attackers and 20% more damage with auto shotguns and m60s 

 

7-days-to-die-alpha-21-armor-plate-1024x598.webp

 

Wardrobe system: my guess is the wardrobe system is skins you can place on your armors so I have a list 

 

 

Here's the list! 

 

Basic stuff

Light hats: 

 

Press cap, cowboy hat, cop hat, baseball cap, trucker cap, skull cap, millitary cap, bandana, winter cap, leather cap. Cloth hoodie, bowler hat. 

 

Mid hats: hardhat, light millitary Helmet, gas mask, weilding helmet, classic Biker helmet, bucket with holes, football helmets, hockey mask. 

 

Heavy: Swat helmet, heavy military helmet, bear hat, heavy biker helmet. . Mining helmet with mask

 

Outfits: add in gloves and shoes etc. 

 

Light: business casual, farmer clean, cop uniform, football fan, college uniform, millitary fatigues, casual t-shirt and jeans, shorts and t-shirt, denim outfit, cowboy outfit, Ranger uniform, light biker, punk outfit, jump suit. Hawaiian gear, nurse rags, nerd outfit 

 

Mid: clean biker gear, millitary gear, construction worker gear, hazmat gear, millitary Medic, millitary Grenadier, football gear, cop vest and uniform..

 

Heavy: Swat gear, heavy military gear, heavy biker gear. 

 

 

Now for post war stuff! Skins that bandits wear are NOT armor but if you work with them and or earn challenges, you can unlock them. 

 

 

 

Hats,

Light 

 makeshift gas mask, wolf head Hoodie, leather hoodie with googles; cloth hoodie, bear head hoodie, zombie dog hat, cougar head hoodie, deer head hoodie, hog head hoodie 

 

 

Factions 

 

White river types: balaclava, armored biker helmet, Aviator cap and goggles, cage helmet, metal gas mask. 

 

Cazadors: deer skull helmet, zombie skull helmet, dog skull helmet, bear skull, metal bird mask, metal skull mask, feathers head wrap, Chieftain feather Hood, Tribal metal mask, 

 

Outfits:

 

light and mid : old cloth rags, classic leather armor, merc armor, classic cloth, animal hides, road Leathers, drifter outfit, rag with hoodies, Archer outfit. Bone armor, wooden armor, retrofitted football gear. 

 

Heavy: classic iron, classic steel, spiked metal. 

 

Factions:

Whiteriver: 

 

Grunt outfit, Sargent outfit, lieutenant chosen solder, Prospect, Tail gunner, Road Captain, runner, Treasurers, Chaplain. Road warrior, Grenadier

 

 

Cazadors: Tribal, berserker, warrior, Chieftain, war Chieftain, Overlord, dealer, Grenadier, chairman, mobster, hunter, marked one, assassin, medicine man, shaman

Screenshot_20230918_000723_Chrome.jpg.973cd0099fa32f662dc22d2be4226d8a (1).jpg

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Edited by Adam the Waster (see edit history)
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  • Adam the Waster changed the title to Other armors i want to see!
  • 2 months later...
  • Adam the Waster changed the title to New armors and Wardrobe system ideas.

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