Jump to content

Edit History

Please note that revisions older than 365 days are pruned and will no longer show here
meganoth

meganoth

28 minutes ago, Larry_Flynt said:

@faatal
Something i always thought would be nice to have/fun:
The possibility to carry chars over from one server to the next with the current gear (global variables). Would open the possibility to create own storylines within "smaller" maps and if you reach the goal for one map you will be moved (or can choose to proceed) to the next one.

Would need some kind of triggers and global variables to store in between transitions.

 

The character data is stored on the server! It would need a lot of effort to make that possible.

* Either move that data permanently to clients (like Enshrouded does it) which would be a big redesign and make it easier for cheaters to manipulate on online servers.

* Or add code to dynamically move player data to clients and back to other servers once logged in (lots of additional programming work and almost the same problem as 1).

* Or make it possible between linked servers on the same machine (which would make it a very limited feature only a handful of servers could use).

 

The last option may be possible even today if you don't need both servers to run at the same time. Just let two savegames share the player data.

 

 

 

meganoth

meganoth

25 minutes ago, Larry_Flynt said:

@faatal
Something i always thought would be nice to have/fun:
The possibility to carry chars over from one server to the next with the current gear (global variables). Would open the possibility to create own storylines within "smaller" maps and if you reach the goal for one map you will be moved (or can choose to proceed) to the next one.

Would need some kind of triggers and global variables to store in between transitions.

 

The character data is stored on the server! It would need a lot of effort to make that possible.

* Either move that data permanently to clients (like Enshrouded does it) which would be a big redesign and make it easier for cheaters to manipulate on online servers.

* Or add code to dynamically move player data to clients and back to other servers once logged in (lots of additional programming work and almost the same problem as 1).

* Or make it possible between linked servers on the same machine (which would make it a feature only a handful of servers could use).

 

The last option may be possible even today if you don't need both servers to run at the same time. Just let two savegames share the player data.

 

 

 

meganoth

meganoth

23 minutes ago, Larry_Flynt said:

@faatal
Something i always thought would be nice to have/fun:
The possibility to carry chars over from one server to the next with the current gear (global variables). Would open the possibility to create own storylines within "smaller" maps and if you reach the goal for one map you will be moved (or can choose to proceed) to the next one.

Would need some kind of triggers and global variables to store in between transitions.

 

The character data is stored on the server! It would need a lot of effort to make that possible.

* Either move that data permanently to clients (like Enshrouded does it) which would be a big redesign and make it easier for cheaters to manipulate on online servers.

* Or add code to dynamically move player data to clients and back to other servers once logged in (lots of additional programming work and almost the same problem as 1).

* Or make it possible between linked servers on the same machine (which would make it a feature only a handful of servers could use).

 

 

meganoth

meganoth

23 minutes ago, Larry_Flynt said:

@faatal
Something i always thought would be nice to have/fun:
The possibility to carry chars over from one server to the next with the current gear (global variables). Would open the possibility to create own storylines within "smaller" maps and if you reach the goal for one map you will be moved (or can choose to proceed) to the next one.

Would need some kind of triggers and global variables to store in between transitions.

 

The character data is stored on the server! It would need a lot of effort to make that possible.

* Either move that data permanently to clients (like Enshrouded does it) which would make it easier for cheaters to manipulate on online servers.

* Or add code to dynamically move player data to clients and back to other servers once logged in (lots of additional programming work and almost the same problem as 1).

* Or make it possible between linked servers on the same machine (which would make it a feature only a handful of servers could use).

 

 

meganoth

meganoth

14 minutes ago, Larry_Flynt said:

@faatal
Something i always thought would be nice to have/fun:
The possibility to carry chars over from one server to the next with the current gear (global variables). Would open the possibility to create own storylines within "smaller" maps and if you reach the goal for one map you will be moved (or can choose to proceed) to the next one.

Would need some kind of triggers and global variables to store in between transitions.

 

The character data is stored on the server! It would need a lot of effort to make that possible.

* Either move that data permanently to clients (like Enshrouded does it) which would make it easier for cheaters to manipulate on online servers.

* Or add code to move player data to clients and back to other servers once logged in (lots of additional programming work and almost the same problem as 1).

* Or make it possible between linked servers on the same machine (which would make it a feature only a handful of servers could use).

 

 

×
×
  • Create New...