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arramus

arramus


Adding new world

Preppocalypse has been released for A21 and can be found here:

https://github.com/arramus/A21-Preppocalypse and also on the 7D2D Mod Launcher.

 

Permission is not given to redistribute any part of Preppocalypse. This includes as a complete mod, or any of the assets contained within. Redistributing Preppocalypse will cause licensing issues for assets that are paid for, and increases the potential for a file mismatch. For more information, read the TFP Guidelines on Modding Policy.

Optional Mods (96 Slot Inventory, up from current 60, Always Open Trader, and Fast Forge Fill And Empty) can be found here:
https://github.com/arramus/A21-Preppocalypse-Optional-Mods

 

Here is an 8K sample World; Preppo8K02 (updated May 12, 2024). It features a custom biome and 15 Traders of which there is an instance of the 'Trader Preppo-Tech Trio' consisting of Jen, Hugh, and Joel in a multi-Trader compound. Preppo8K02 has only 1 player starting spawn point in the far North West and will offer a greater initial challenge to reach the first Trader.
Preppo8K02 https://www.moddb.com/games/7-days-to-die/addons/preppo8k02

 

Here is a 6K sample World: Preppo6KMay2024. It also features a custom biome that also adds in Burnt Forest as stand alone. There are 12 Traders with 2 instances of 'Trader Preppo-Tech Trio'. It has 1 player starting spawn point in the South. It offers a mellow play through for those who may wish continue playing Preppocalypse during the A22 (1.0) Experimental transition stage.

Preppo6KMay2024 https://www.moddb.com/games/7-days-to-die/addons/preppo6kmay2024


The links show a spoiler of the World biome and trader locations, but not the Cities and POIs.

 

CAUTION:

Updating to a newer version of Preppocalypse or A21 has the potential to cause player saves to corrupt. Before attempting an update, make a backup of your World/Player saves just in case it is necessary to roll back to an earlier version. If you decide to take the risk, lose your player level and skills, but wish to continue anyway, it is possible to use the 'giveselfxp ###' for XP in debugmenu through the console, and any Skills, Perk Books, Crafting Books, etc through the creativemenu. If you don't want to take the risk, stick to your current build until the play through is complete.

 

Here is an introductory video primarily for new players switching from Vanilla to Mods.

 

Here is a nice introductory series of play through streams from BunnyNZ. It's not just decent to introduce Preppocalypse, but the A21 update as well.

 

And from Hirnsturz with narrative in mostly German, although his English is clearly very strong as well as he translates for his viewers.

 

Wy5Go2I.jpg

 

About
Preppocalypse is an expansion for 7 Days to Die, from the perspective of a Prepper. In the context of 7 Days to Die, a Prepper is a survivor who prepared in advance for adverse situations and made it through the initial ‘event’ stage and aftermath. Preppocalypse places the player in the subsequent afterwards.

 

Due to vigilance from before the initial ‘event’, a Prepper already has some features in place. These include increased inventory capacity, enhanced skill potential and choice, and access to other benefits considered helpful for survival.

 

Preppocalypse recognizes a Prepper has an increased chance to thrive. As a tradeoff, in addition to the grunt, feral, and radiated hostile classes, there are ‘others’ out there to provide a more challenging and hostile environment. They will mostly be seen as game stage progresses, but be prepared for some surprises during Horde Night or in the biomes.

 

This expansion builds on the post-apocalyptic theme of 7 Days to Die through an additive approach. As such, the majority of features will be very familiar. Additions are intuitive, enhancing, immersive, in context, supportive, and appropriately more threatening. While there will be periods of extremes, considered choices can restore balance.

 

Players can expect the following:

-    Upgraded default zombies in the biomes, hordes, and Game Stage linked POIs
-    A greater abundance of Prepper style quest POIs (custom and TFP conversions) for A21
-    Additional recipes that accommodate Prepper/Survivalist/Bushcrafter traits
-    Upgraded and custom items to facilitate survival against stronger hostiles
-    Custom questing opportunities

as well as other game play features that are in context with a Prepper’s experience of the afterwards.


This image shows the Quest Note icons that can be found in safes, except for the Zombie Teddy Bear which is an Animal Hunting Quest that appears in the players toolbelt when first joining a World. Track down these special Zombies to earn a completion reward. Preppers are required to eliminate them with specific weapons. In most cases it is with exactly the same weapon they are using. The Soldier carries an Assault Rifle and must be eliminated with an Assault Rifle to rack up kills for the Quest. In the case of the Gliding Spiders and the Nurse, the weapon shows in the icon or Quest requirements. You will be rewarded with 1 Skill for 25 eliminations using the appropriate weapon. More Quests can be found in secure loot.

3VQ7EKY.png

 

This image shows Machete Party Girl. She will appear in POIs as a Prepper's Game Stage increases. She will also appear in the Biomes (with a low chance unless you visit the Wasteland) and Horde Nights. She is tougher than a Radiated Party Girl.

PjYWcDN.jpg

 

Some interactions will be reasonable while others can get tough, especially if a few ranged zombies appear at the same time.

TElL4l6.jpg

 

As a Prepper, the Strengths attribute provides a 'Prepper Strength' Skill for XP, an extra Skill Rank 4 for Cardio, and a few other tweaks here and there.
Having access to 3 Robotic devices at Skill 5 is one of those tweaks.

zcTXFDT.jpg

 

An A20 image, but anyways... There will be such meetings with ever greater chance as a Prepper progresses.

5jzjGbP.png


Credits
arramus takes guardianship of the concept, compilation, and distribution of Preppocalypse.

However, the following community additions and know-how equally add value to the experience.

 

From Z - A:

TFP - Providing the 7 Days base game, as well as the means for the modding community to expand.
Tallman Brad Gaming - The Tallman Brad Gaming Community are known for the Wild West Mod. Influence comes in many forms, and Tallman Brad, Medusa, and other community members will see they have left their mark in one way or another.
Syco54645 - A19 Farming. Brings back seedlings upon harvesting for sustainability and positive returns.
Oakraven - Quality of Life additions such as Bee Hives, Chicken Coops, and the Rock Drill. Oakraven always goes far and beyond to assist mods and overhauls, and it has been a positive partnership on many levels.
KhaineGB - Kind use of lockable and expanded inventory mods, including extra forge slots.
JaxTeller718 - Expanded Wandering Hordes Mod with a little further tweaking here and there.
Haidr'Gna - Invisible Dye mod to assist with hiding armor or clothing.
Guppycur et al - Provides a hub for development and sharing. Too many individuals to mention.
Gazz - Provided the Gazz-MutedAuger for the community to do with as they wish.

EndZ Devs - Thee Legion and May Red for bringing the Preppocalyptic Car from Unity to game.

Darkstardragon - Comprehensive one on one support.
Briston Gaming - Showcasing everything 7 Days to the community (https://www.youtube.com/@BristonGaming).
bdubyah - Template code advice and support.

Compatibility with Other Mods
There are far too many mods in the 7D2D community for a comprehensive overview. Preppocalypse is light, but it is an overhaul in its own right and makes some aggressive changes in a few areas that will not play well with certain mods. However, one area that remains untouched is the vehicles, beyond direct changes to how default vehicles handle. As such, the follow Vehicle Mods have been tested and verified as compatible with Preppocalypse based on the following:
- No console errors on load out.
- Unlocking and progression worked appropriately when testing Vehicle Crafting Skills Books
- Appeared on the Workbench, or in the case of Vehicle Madness, Vehicle Workbench
 

In alphabetical order:
Bdubs Vehicles - https://community.7daystodie.com/topic/11875-a21-bdubyahs-modlets/
Oakraven Monobikes - https://community.7daystodie.com/topic/32157-a21-oakraven-collection/

Vehicle Madness - https://community.7daystodie.com/topic/21143-vehicle-madness-a21-beta-30-ver-4/

Not only are they compatible with Preppocalypse, based on the tests, they are also compatible with each other and all 3 Mods can be used at exactly the same time. Now that is vehicle madness extreme. There will be a couple of things you will notice such as Vehicle Madness icons, and the ability to craft Acorn Flour on the Vehicle Madness Auto Workbench. ^^

arramus

arramus


Adding new world

Preppocalypse has been released for A21 and can be found here:

https://github.com/arramus/A21-Preppocalypse and also on the 7D2D Mod Launcher.

 

Permission is not given to redistribute any part of Preppocalypse. This includes as a complete mod, or any of the assets contained within. Redistributing Preppocalypse will cause licensing issues for assets that are paid for, and increases the potential for a file mismatch. For more information, read the TFP Guidelines on Modding Policy.

Optional Mods (96 Slot Inventory, up from current 60, Always Open Trader, and Fast Forge Fill And Empty) can be found here:
https://github.com/arramus/A21-Preppocalypse-Optional-Mods

 

Here is an 8K sample World; Preppo8K02 (updated Dec 16th, 2023). It features a custom biome and 15 Traders of which there is an instance of the 'Trader Preppo-Tech Trio' consisting of Jen, Hugh, and Joel in a multi-Trader compound. Preppo8K02 has only 1 player starting spawn point in the far North West and will offer a greater initial challenge to reach the first Trader.
Preppo8K02 https://www.moddb.com/games/7-days-to-die/addons/preppo8k02

 

Here is a 6K sample World: Preppo6KMay2024. It also features a custom biome that also adds in Burnt Forest as stand alone. There are 12 Traders with 2 instances of 'Trader Preppo-Tech Trio'. It has 1 player starting spawn point in the South. It offers a mellow play through for those who may wish continue playing Preppocalypse during the A22 (1.0) Experimental transition stage.

Preppo6KMay2024 https://www.moddb.com/games/7-days-to-die/addons/preppo6kmay2024


The links show a spoiler of the World biome and trader locations, but not the Cities and POIs.

 

CAUTION:

Updating to a newer version of Preppocalypse or A21 has the potential to cause player saves to corrupt. Before attempting an update, make a backup of your World/Player saves just in case it is necessary to roll back to an earlier version. If you decide to take the risk, lose your player level and skills, but wish to continue anyway, it is possible to use the 'giveselfxp ###' for XP in debugmenu through the console, and any Skills, Perk Books, Crafting Books, etc through the creativemenu. If you don't want to take the risk, stick to your current build until the play through is complete.

 

Here is an introductory video primarily for new players switching from Vanilla to Mods.

 

Here is a nice introductory series of play through streams from BunnyNZ. It's not just decent to introduce Preppocalypse, but the A21 update as well.

 

And from Hirnsturz with narrative in mostly German, although his English is clearly very strong as well as he translates for his viewers.

 

Wy5Go2I.jpg

 

About
Preppocalypse is an expansion for 7 Days to Die, from the perspective of a Prepper. In the context of 7 Days to Die, a Prepper is a survivor who prepared in advance for adverse situations and made it through the initial ‘event’ stage and aftermath. Preppocalypse places the player in the subsequent afterwards.

 

Due to vigilance from before the initial ‘event’, a Prepper already has some features in place. These include increased inventory capacity, enhanced skill potential and choice, and access to other benefits considered helpful for survival.

 

Preppocalypse recognizes a Prepper has an increased chance to thrive. As a tradeoff, in addition to the grunt, feral, and radiated hostile classes, there are ‘others’ out there to provide a more challenging and hostile environment. They will mostly be seen as game stage progresses, but be prepared for some surprises during Horde Night or in the biomes.

 

This expansion builds on the post-apocalyptic theme of 7 Days to Die through an additive approach. As such, the majority of features will be very familiar. Additions are intuitive, enhancing, immersive, in context, supportive, and appropriately more threatening. While there will be periods of extremes, considered choices can restore balance.

 

Players can expect the following:

-    Upgraded default zombies in the biomes, hordes, and Game Stage linked POIs
-    A greater abundance of Prepper style quest POIs (custom and TFP conversions) for A21
-    Additional recipes that accommodate Prepper/Survivalist/Bushcrafter traits
-    Upgraded and custom items to facilitate survival against stronger hostiles
-    Custom questing opportunities

as well as other game play features that are in context with a Prepper’s experience of the afterwards.


This image shows the Quest Note icons that can be found in safes, except for the Zombie Teddy Bear which is an Animal Hunting Quest that appears in the players toolbelt when first joining a World. Track down these special Zombies to earn a completion reward. Preppers are required to eliminate them with specific weapons. In most cases it is with exactly the same weapon they are using. The Soldier carries an Assault Rifle and must be eliminated with an Assault Rifle to rack up kills for the Quest. In the case of the Gliding Spiders and the Nurse, the weapon shows in the icon or Quest requirements. You will be rewarded with 1 Skill for 25 eliminations using the appropriate weapon. More Quests can be found in secure loot.

3VQ7EKY.png

 

This image shows Machete Party Girl. She will appear in POIs as a Prepper's Game Stage increases. She will also appear in the Biomes (with a low chance unless you visit the Wasteland) and Horde Nights. She is tougher than a Radiated Party Girl.

PjYWcDN.jpg

 

Some interactions will be reasonable while others can get tough, especially if a few ranged zombies appear at the same time.

TElL4l6.jpg

 

As a Prepper, the Strengths attribute provides a 'Prepper Strength' Skill for XP, an extra Skill Rank 4 for Cardio, and a few other tweaks here and there.
Having access to 3 Robotic devices at Skill 5 is one of those tweaks.

zcTXFDT.jpg

 

An A20 image, but anyways... There will be such meetings with ever greater chance as a Prepper progresses.

5jzjGbP.png


Credits
arramus takes guardianship of the concept, compilation, and distribution of Preppocalypse.

However, the following community additions and know-how equally add value to the experience.

 

From Z - A:

TFP - Providing the 7 Days base game, as well as the means for the modding community to expand.
Tallman Brad Gaming - The Tallman Brad Gaming Community are known for the Wild West Mod. Influence comes in many forms, and Tallman Brad, Medusa, and other community members will see they have left their mark in one way or another.
Syco54645 - A19 Farming. Brings back seedlings upon harvesting for sustainability and positive returns.
Oakraven - Quality of Life additions such as Bee Hives, Chicken Coops, and the Rock Drill. Oakraven always goes far and beyond to assist mods and overhauls, and it has been a positive partnership on many levels.
KhaineGB - Kind use of lockable and expanded inventory mods, including extra forge slots.
JaxTeller718 - Expanded Wandering Hordes Mod with a little further tweaking here and there.
Haidr'Gna - Invisible Dye mod to assist with hiding armor or clothing.
Guppycur et al - Provides a hub for development and sharing. Too many individuals to mention.
Gazz - Provided the Gazz-MutedAuger for the community to do with as they wish.

EndZ Devs - Thee Legion and May Red for bringing the Preppocalyptic Car from Unity to game.

Darkstardragon - Comprehensive one on one support.
Briston Gaming - Showcasing everything 7 Days to the community (https://www.youtube.com/@BristonGaming).
bdubyah - Template code advice and support.

Compatibility with Other Mods
There are far too many mods in the 7D2D community for a comprehensive overview. Preppocalypse is light, but it is an overhaul in its own right and makes some aggressive changes in a few areas that will not play well with certain mods. However, one area that remains untouched is the vehicles, beyond direct changes to how default vehicles handle. As such, the follow Vehicle Mods have been tested and verified as compatible with Preppocalypse based on the following:
- No console errors on load out.
- Unlocking and progression worked appropriately when testing Vehicle Crafting Skills Books
- Appeared on the Workbench, or in the case of Vehicle Madness, Vehicle Workbench
 

In alphabetical order:
Bdubs Vehicles - https://community.7daystodie.com/topic/11875-a21-bdubyahs-modlets/
Oakraven Monobikes - https://community.7daystodie.com/topic/32157-a21-oakraven-collection/

Vehicle Madness - https://community.7daystodie.com/topic/21143-vehicle-madness-a21-beta-30-ver-4/

Not only are they compatible with Preppocalypse, based on the tests, they are also compatible with each other and all 3 Mods can be used at exactly the same time. Now that is vehicle madness extreme. There will be a couple of things you will notice such as Vehicle Madness icons, and the ability to craft Acorn Flour on the Vehicle Madness Auto Workbench. ^^

arramus

arramus


Fast Forge Fill And Empty

Preppocalypse has been released for A21 and can be found here:

https://github.com/arramus/A21-Preppocalypse and also on the 7D2D Mod Launcher.

 

Permission is not given to redistribute any part of Preppocalypse. This includes as a complete mod, or any of the assets contained within. Redistributing Preppocalypse will cause licensing issues for assets that are paid for, and increases the potential for a file mismatch. For more information, read the TFP Guidelines on Modding Policy.

Optional Mods (96 Slot Inventory, up from current 60, Always Open Trader, and Fast Forge Fill And Empty) can be found here:
https://github.com/arramus/A21-Preppocalypse-Optional-Mods

 

Here is an of 8K sample World; Preppo8K02 (updated Dec 16th, 2023). It features a custom biome and 15 Traders of which there is an instance of the 'Trader Preppo-Tech Trio' consisting of Jen, Hugh, and Joel in a multi-Trader compound. Preppo8K02 has only 1 player starting spawn point in the far North West and will offer a greater initial challenge to reach the first Trader.

Preppo8K02 https://www.moddb.com/games/7-days-to-die/addons/preppo8k02


A spoiler for anyone who would like a peak of the 'maps'.

 

 

Spoiler

Preppo8K02 with a single starting point in the far North West Pine Forest.

spacer.png

 

CAUTION:

Updating to a newer version of Preppocalypse or A21 has the potential to cause player saves to corrupt. Before attempting an update, make a backup of your World/Player saves just in case it is necessary to roll back to an earlier version. If you decide to take the risk, lose your player level and skills, but wish to continue anyway, it is possible to use the 'giveselfxp ###' for XP in debugmenu through the console, and any Skills, Perk Books, Crafting Books, etc through the creativemenu. If you don't want to take the risk, stick to your current build until the play through is complete.

 

Here is an introductory video primarily for new players switching from Vanilla to Mods.

 

Here is a nice introductory series of play through streams from BunnyNZ. It's not just decent to introduce Preppocalypse, but the A21 update as well.

 

And from Hirnsturz with narrative in mostly German, although his English is clearly very strong as well as he translates for his viewers.

 

Wy5Go2I.jpg

 

About
Preppocalypse is an expansion for 7 Days to Die, from the perspective of a Prepper. In the context of 7 Days to Die, a Prepper is a survivor who prepared in advance for adverse situations and made it through the initial ‘event’ stage and aftermath. Preppocalypse places the player in the subsequent afterwards.

 

Due to vigilance from before the initial ‘event’, a Prepper already has some features in place. These include increased inventory capacity, enhanced skill potential and choice, and access to other benefits considered helpful for survival.

 

Preppocalypse recognizes a Prepper has an increased chance to thrive. As a tradeoff, in addition to the grunt, feral, and radiated hostile classes, there are ‘others’ out there to provide a more challenging and hostile environment. They will mostly be seen as game stage progresses, but be prepared for some surprises during Horde Night or in the biomes.

 

This expansion builds on the post-apocalyptic theme of 7 Days to Die through an additive approach. As such, the majority of features will be very familiar. Additions are intuitive, enhancing, immersive, in context, supportive, and appropriately more threatening. While there will be periods of extremes, considered choices can restore balance.

 

Players can expect the following:

-    Upgraded default zombies in the biomes, hordes, and Game Stage linked POIs
-    A greater abundance of Prepper style quest POIs (custom and TFP conversions) for A21
-    Additional recipes that accommodate Prepper/Survivalist/Bushcrafter traits
-    Upgraded and custom items to facilitate survival against stronger hostiles
-    Custom questing opportunities

as well as other game play features that are in context with a Prepper’s experience of the afterwards.


This image shows the Quest Note icons that can be found in safes, except for the Zombie Teddy Bear which is an Animal Hunting Quest that appears in the players toolbelt when first joining a World. Track down these special Zombies to earn a completion reward. Preppers are required to eliminate them with specific weapons. In most cases it is with exactly the same weapon they are using. The Soldier carries an Assault Rifle and must be eliminated with an Assault Rifle to rack up kills for the Quest. In the case of the Gliding Spiders and the Nurse, the weapon shows in the icon or Quest requirements. You will be rewarded with 1 Skill for 25 eliminations using the appropriate weapon. More Quests can be found in secure loot.

3VQ7EKY.png

 

This image shows Machete Party Girl. She will appear in POIs as a Prepper's Game Stage increases. She will also appear in the Biomes (with a low chance unless you visit the Wasteland) and Horde Nights. She is tougher than a Radiated Party Girl.

PjYWcDN.jpg

 

Some interactions will be reasonable while others can get tough, especially if a few ranged zombies appear at the same time.

TElL4l6.jpg

 

As a Prepper, the Strengths attribute provides a 'Prepper Strength' Skill for XP, an extra Skill Rank 4 for Cardio, and a few other tweaks here and there.
Having access to 3 Robotic devices at Skill 5 is one of those tweaks.

zcTXFDT.jpg

 

An A20 image, but anyways... There will be such meetings with ever greater chance as a Prepper progresses.

5jzjGbP.png


Credits
arramus takes guardianship of the concept, compilation, and distribution of Preppocalypse.

However, the following community additions and know-how equally add value to the experience.

 

From Z - A:

TFP - Providing the 7 Days base game, as well as the means for the modding community to expand.
Tallman Brad Gaming - The Tallman Brad Gaming Community are known for the Wild West Mod. Influence comes in many forms, and Tallman Brad, Medusa, and other community members will see they have left their mark in one way or another.
Syco54645 - A19 Farming. Brings back seedlings upon harvesting for sustainability and positive returns.
Oakraven - Quality of Life additions such as Bee Hives, Chicken Coops, and the Rock Drill. Oakraven always goes far and beyond to assist mods and overhauls, and it has been a positive partnership on many levels.
KhaineGB - Kind use of lockable and expanded inventory mods, including extra forge slots.
JaxTeller718 - Expanded Wandering Hordes Mod with a little further tweaking here and there.
Haidr'Gna - Invisible Dye mod to assist with hiding armor or clothing.
Guppycur et al - Provides a hub for development and sharing. Too many individuals to mention.
Gazz - Provided the Gazz-MutedAuger for the community to do with as they wish.

EndZ Devs - Thee Legion and May Red for bringing the Preppocalyptic Car from Unity to game.

Darkstardragon - Comprehensive one on one support.
Briston Gaming - Showcasing everything 7 Days to the community (https://www.youtube.com/@BristonGaming).
bdubyah - Template code advice and support.

Compatibility with Other Mods
There are far too many mods in the 7D2D community for a comprehensive overview. Preppocalypse is light, but it is an overhaul in its own right and makes some aggressive changes in a few areas that will not play well with certain mods. However, one area that remains untouched is the vehicles, beyond direct changes to how default vehicles handle. As such, the follow Vehicle Mods have been tested and verified as compatible with Preppocalypse based on the following:
- No console errors on load out.
- Unlocking and progression worked appropriately when testing Vehicle Crafting Skills Books
- Appeared on the Workbench, or in the case of Vehicle Madness, Vehicle Workbench
 

In alphabetical order:
Bdubs Vehicles - https://community.7daystodie.com/topic/11875-a21-bdubyahs-modlets/
Oakraven Monobikes - https://community.7daystodie.com/topic/32157-a21-oakraven-collection/

Vehicle Madness - https://community.7daystodie.com/topic/21143-vehicle-madness-a21-beta-30-ver-4/

Not only are they compatible with Preppocalypse, based on the tests, they are also compatible with each other and all 3 Mods can be used at exactly the same time. Now that is vehicle madness extreme. There will be a couple of things you will notice such as Vehicle Madness icons, and the ability to craft Acorn Flour on the Vehicle Madness Auto Workbench. ^^

arramus

arramus


Vid and Credits

Preppocalypse has been released for A21 and can be found here:

https://github.com/arramus/A21-Preppocalypse and also on the 7D2D Mod Launcher.

 

Permission is not given to redistribute any part of Preppocalypse. This includes as a complete mod, or any of the assets contained within. Redistributing Preppocalypse will cause licensing issues for assets that are paid for, and increases the potential for a file mismatch. For more information, read the TFP Guidelines on Modding Policy.

Optional Mods (96 Slot Inventory, up from current 60, and Always Open Trader) can be found here:
https://github.com/arramus/A21-Preppocalypse-Optional-Mods

 

Here is an of 8K sample World; Preppo8K02 (updated Dec 16th, 2023). It features a custom biome and 15 Traders of which there is an instance of the 'Trader Preppo-Tech Trio' consisting of Jen, Hugh, and Joel in a multi-Trader compound. Preppo8K02 has only 1 player starting spawn point in the far North West and will offer a greater initial challenge to reach the first Trader.

Preppo8K02 https://www.moddb.com/games/7-days-to-die/addons/preppo8k02


A spoiler for anyone who would like a peak of the 'maps'.

 

 

Spoiler

Preppo8K02 with a single starting point in the far North West Pine Forest.

spacer.png

 

CAUTION:

Updating to a newer version of Preppocalypse or A21 has the potential to cause player saves to corrupt. Before attempting an update, make a backup of your World/Player saves just in case it is necessary to roll back to an earlier version. If you decide to take the risk, lose your player level and skills, but wish to continue anyway, it is possible to use the 'giveselfxp ###' for XP in debugmenu through the console, and any Skills, Perk Books, Crafting Books, etc through the creativemenu. If you don't want to take the risk, stick to your current build until the play through is complete.

 

Here is an introductory video primarily for new players switching from Vanilla to Mods.

 

Here is a nice introductory series of play through streams from BunnyNZ. It's not just decent to introduce Preppocalypse, but the A21 update as well.

 

And from Hirnsturz with narrative in mostly German, although his English is clearly very strong as well as he translates for his viewers.

 

Wy5Go2I.jpg

 

About
Preppocalypse is an expansion for 7 Days to Die, from the perspective of a Prepper. In the context of 7 Days to Die, a Prepper is a survivor who prepared in advance for adverse situations and made it through the initial ‘event’ stage and aftermath. Preppocalypse places the player in the subsequent afterwards.

 

Due to vigilance from before the initial ‘event’, a Prepper already has some features in place. These include increased inventory capacity, enhanced skill potential and choice, and access to other benefits considered helpful for survival.

 

Preppocalypse recognizes a Prepper has an increased chance to thrive. As a tradeoff, in addition to the grunt, feral, and radiated hostile classes, there are ‘others’ out there to provide a more challenging and hostile environment. They will mostly be seen as game stage progresses, but be prepared for some surprises during Horde Night or in the biomes.

 

This expansion builds on the post-apocalyptic theme of 7 Days to Die through an additive approach. As such, the majority of features will be very familiar. Additions are intuitive, enhancing, immersive, in context, supportive, and appropriately more threatening. While there will be periods of extremes, considered choices can restore balance.

 

Players can expect the following:

-    Upgraded default zombies in the biomes, hordes, and Game Stage linked POIs
-    A greater abundance of Prepper style quest POIs (custom and TFP conversions) for A21
-    Additional recipes that accommodate Prepper/Survivalist/Bushcrafter traits
-    Upgraded and custom items to facilitate survival against stronger hostiles
-    Custom questing opportunities

as well as other game play features that are in context with a Prepper’s experience of the afterwards.


This image shows the Quest Note icons that can be found in safes, except for the Zombie Teddy Bear which is an Animal Hunting Quest that appears in the players toolbelt when first joining a World. Track down these special Zombies to earn a completion reward. Preppers are required to eliminate them with specific weapons. In most cases it is with exactly the same weapon they are using. The Soldier carries an Assault Rifle and must be eliminated with an Assault Rifle to rack up kills for the Quest. In the case of the Gliding Spiders and the Nurse, the weapon shows in the icon or Quest requirements. You will be rewarded with 1 Skill for 25 eliminations using the appropriate weapon. More Quests can be found in secure loot.

3VQ7EKY.png

 

This image shows Machete Party Girl. She will appear in POIs as a Prepper's Game Stage increases. She will also appear in the Biomes (with a low chance unless you visit the Wasteland) and Horde Nights. She is tougher than a Radiated Party Girl.

PjYWcDN.jpg

 

Some interactions will be reasonable while others can get tough, especially if a few ranged zombies appear at the same time.

TElL4l6.jpg

 

As a Prepper, the Strengths attribute provides a 'Prepper Strength' Skill for XP, an extra Skill Rank 4 for Cardio, and a few other tweaks here and there.
Having access to 3 Robotic devices at Skill 5 is one of those tweaks.

zcTXFDT.jpg

 

An A20 image, but anyways... There will be such meetings with ever greater chance as a Prepper progresses.

5jzjGbP.png


Credits
arramus takes guardianship of the concept, compilation, and distribution of Preppocalypse.

However, the following community additions and know-how equally add value to the experience.

 

From Z - A:

TFP - Providing the 7 Days base game, as well as the means for the modding community to expand.
Tallman Brad Gaming - The Tallman Brad Gaming Community are known for the Wild West Mod. Influence comes in many forms, and Tallman Brad, Medusa, and other community members will see they have left their mark in one way or another.
Syco54645 - A19 Farming. Brings back seedlings upon harvesting for sustainability and positive returns.
Oakraven - Quality of Life additions such as Bee Hives, Chicken Coops, and the Rock Drill. Oakraven always goes far and beyond to assist mods and overhauls, and it has been a positive partnership on many levels.
KhaineGB - Kind use of lockable and expanded inventory mods, including extra forge slots.
JaxTeller718 - Expanded Wandering Hordes Mod with a little further tweaking here and there.
Haidr'Gna - Invisible Dye mod to assist with hiding armor or clothing.
Guppycur et al - Provides a hub for development and sharing. Too many individuals to mention.
Gazz - Provided the Gazz-MutedAuger for the community to do with as they wish.

EndZ Devs - Thee Legion and May Red for bringing the Preppocalyptic Car from Unity to game.

Darkstardragon - Comprehensive one on one support.
Briston Gaming - Showcasing everything 7 Days to the community (https://www.youtube.com/@BristonGaming).
bdubyah - Template code advice and support.

Compatibility with Other Mods
There are far too many mods in the 7D2D community for a comprehensive overview. Preppocalypse is light, but it is an overhaul in its own right and makes some aggressive changes in a few areas that will not play well with certain mods. However, one area that remains untouched is the vehicles, beyond direct changes to how default vehicles handle. As such, the follow Vehicle Mods have been tested and verified as compatible with Preppocalypse based on the following:
- No console errors on load out.
- Unlocking and progression worked appropriately when testing Vehicle Crafting Skills Books
- Appeared on the Workbench, or in the case of Vehicle Madness, Vehicle Workbench
 

In alphabetical order:
Bdubs Vehicles - https://community.7daystodie.com/topic/11875-a21-bdubyahs-modlets/
Oakraven Monobikes - https://community.7daystodie.com/topic/32157-a21-oakraven-collection/

Vehicle Madness - https://community.7daystodie.com/topic/21143-vehicle-madness-a21-beta-30-ver-4/

Not only are they compatible with Preppocalypse, based on the tests, they are also compatible with each other and all 3 Mods can be used at exactly the same time. Now that is vehicle madness extreme. There will be a couple of things you will notice such as Vehicle Madness icons, and the ability to craft Acorn Flour on the Vehicle Madness Auto Workbench. ^^

arramus

arramus


Optional Mods

Preppocalypse has been released for A21 and can be found here:

https://github.com/arramus/A21-Preppocalypse and also on the 7D2D Mod Launcher.

 

Permission is not given to redistribute any part of Preppocalypse. This includes as a complete mod, or any of the assets contained within. Redistributing Preppocalypse will cause licensing issues for assets that are paid for, and increases the potential for a file mismatch. For more information, read the TFP Guidelines on Modding Policy.

Optional Mods (96 Slot Inventory, up from current 60, and Always Open Trader) can be found here:
https://github.com/arramus/A21-Preppocalypse-Optional-Mods

 

Here is an of 8K sample World; Preppo8K02 (updated Dec 16th, 2023). It features a custom biome and 15 Traders of which there is an instance of the 'Trader Preppo-Tech Trio' consisting of Jen, Hugh, and Joel in a multi-Trader compound. Preppo8K02 has only 1 player starting spawn point in the far North West and will offer a greater initial challenge to reach the first Trader.

Preppo8K02 https://www.moddb.com/games/7-days-to-die/addons/preppo8k02


A spoiler for anyone who would like a peak of the 'maps'.

 

 

Spoiler

Preppo8K02 with a single starting point in the far North West Pine Forest.

spacer.png

 

CAUTION:

Updating to a newer version of Preppocalypse or A21 has the potential to cause player saves to corrupt. Before attempting an update, make a backup of your World/Player saves just in case it is necessary to roll back to an earlier version. If you decide to take the risk, lose your player level and skills, but wish to continue anyway, it is possible to use the 'giveselfxp ###' for XP in debugmenu through the console, and any Skills, Perk Books, Crafting Books, etc through the creativemenu. If you don't want to take the risk, stick to your current build until the play through is complete.

 

Here is a nice introductory series of play through streams from BunnyNZ. It's not just decent to introduce Preppocalypse, but the A21 update as well.

 

And from Hirnsturz with narrative in mostly German, although his English is clearly very strong as well as he translates for his viewers.

 

Wy5Go2I.jpg

 

About
Preppocalypse is an expansion for 7 Days to Die, from the perspective of a Prepper. In the context of 7 Days to Die, a Prepper is a survivor who prepared in advance for adverse situations and made it through the initial ‘event’ stage and aftermath. Preppocalypse places the player in the subsequent afterwards.

 

Due to vigilance from before the initial ‘event’, a Prepper already has some features in place. These include increased inventory capacity, enhanced skill potential and choice, and access to other benefits considered helpful for survival.

 

Preppocalypse recognizes a Prepper has an increased chance to thrive. As a tradeoff, in addition to the grunt, feral, and radiated hostile classes, there are ‘others’ out there to provide a more challenging and hostile environment. They will mostly be seen as game stage progresses, but be prepared for some surprises during Horde Night or in the biomes.

 

This expansion builds on the post-apocalyptic theme of 7 Days to Die through an additive approach. As such, the majority of features will be very familiar. Additions are intuitive, enhancing, immersive, in context, supportive, and appropriately more threatening. While there will be periods of extremes, considered choices can restore balance.

 

Players can expect the following:

-    Upgraded default zombies in the biomes, hordes, and Game Stage linked POIs
-    A greater abundance of Prepper style quest POIs (custom and TFP conversions) for A21
-    Additional recipes that accommodate Prepper/Survivalist/Bushcrafter traits
-    Upgraded and custom items to facilitate survival against stronger hostiles
-    Custom questing opportunities

as well as other game play features that are in context with a Prepper’s experience of the afterwards.


This image shows the Quest Note icons that can be found in safes, except for the Zombie Teddy Bear which is an Animal Hunting Quest that appears in the players toolbelt when first joining a World. Track down these special Zombies to earn a completion reward. Preppers are required to eliminate them with specific weapons. In most cases it is with exactly the same weapon they are using. The Soldier carries an Assault Rifle and must be eliminated with an Assault Rifle to rack up kills for the Quest. In the case of the Gliding Spiders and the Nurse, the weapon shows in the icon or Quest requirements. You will be rewarded with 1 Skill for 25 eliminations using the appropriate weapon. More Quests can be found in secure loot.

3VQ7EKY.png

 

This image shows Machete Party Girl. She will appear in POIs as a Prepper's Game Stage increases. She will also appear in the Biomes (with a low chance unless you visit the Wasteland) and Horde Nights. She is tougher than a Radiated Party Girl.

PjYWcDN.jpg

 

Some interactions will be reasonable while others can get tough, especially if a few ranged zombies appear at the same time.

TElL4l6.jpg

 

As a Prepper, the Strengths attribute provides a 'Prepper Strength' Skill for XP, an extra Skill Rank 4 for Cardio, and a few other tweaks here and there.
Having access to 3 Robotic devices at Skill 5 is one of those tweaks.

zcTXFDT.jpg

 

An A20 image, but anyways... There will be such meetings with ever greater chance as a Prepper progresses.

5jzjGbP.png


Credits
arramus takes guardianship of the concept, compilation, and distribution of Preppocalypse.

However, the following community additions and know-how equally add value to the experience.

 

From Z - A:

TFP - Providing the 7 Days base game, as well as the means for the modding community to expand.
Tallman Brad Gaming - The Tallman Brad Gaming Community are known for the Wild West Mod. Influence comes in many forms, and Tallman Brad, Medusa, and other community members will see they have left their mark in one way or another.
Syco54645 - A19 Farming. Brings back seedlings upon harvesting for sustainability and positive returns.
Oakraven - Quality of Life additions such as Bee Hives, Chicken Coops, and the Rock Drill. Oakraven always goes far and beyond to assist mods and overhauls, and it has been a positive partnership on many levels.
KhaineGB - Kind use of lockable and expanded inventory mods, including extra forge slots.
JaxTeller718 - Expanded Wandering Hordes Mod with a little further tweaking here and there.
Haidr'Gna - Invisible Dye mod to assist with hiding armor or clothing.
Guppycur et al - Provides a hub for development and sharing. Too many individuals to mention.
Gazz - Provided the Gazz-MutedAuger for the community to do with as they wish.
Darkstardragon - Comprehensive one on one support.
Briston Gaming - Showcasing everything 7 Days to the community (https://www.youtube.com/@BristonGaming).
bdubyah - Template code advice and support.

Compatibility with Other Mods
There are far too many mods in the 7D2D community for a comprehensive overview. Preppocalypse is light, but it is an overhaul in its own right and makes some aggressive changes in a few areas that will not play well with certain mods. However, one area that remains untouched is the vehicles, beyond direct changes to how default vehicles handle. As such, the follow Vehicle Mods have been tested and verified as compatible with Preppocalypse based on the following:
- No console errors on load out.
- Unlocking and progression worked appropriately when testing Vehicle Crafting Skills Books
- Appeared on the Workbench, or in the case of Vehicle Madness, Vehicle Workbench
 

In alphabetical order:
Bdubs Vehicles - https://community.7daystodie.com/topic/11875-a21-bdubyahs-modlets/
Oakraven Monobikes - https://community.7daystodie.com/topic/32157-a21-oakraven-collection/

Vehicle Madness - https://community.7daystodie.com/topic/21143-vehicle-madness-a21-beta-30-ver-4/

Not only are they compatible with Preppocalypse, based on the tests, they are also compatible with each other and all 3 Mods can be used at exactly the same time. Now that is vehicle madness extreme. There will be a couple of things you will notice such as Vehicle Madness icons, and the ability to craft Acorn Flour on the Vehicle Madness Auto Workbench. ^^

arramus

arramus


Optional Mods

Preppocalypse has been released for A21 and can be found here:

https://github.com/arramus/A21-Preppocalypse and also on the 7D2D Mod Launcher.

 

Permission is not given to redistribute any part of Preppocalypse. This includes as a complete mod, or any of the assets contained within. Redistributing Preppocalypse will cause licensing issues for assets that are paid for, and increases the potential for a file mismatch. For more information, read the TFP Guidelines on Modding Policy.

Optional Mods (96 Slot Inventory, up from current 60, and Always Open Trader) can be found here:
https://github.com/arramus/A21-Preppocalypse-Optional-Mods

 

Here is an of 8K sample World; Preppo8K02 (updated Dec 16th, 2023). It features a custom biome and 15 Traders of which there is an instance of the 'Trader Preppo-Tech Trio' consisting of Jen, Hugh, and Joel in a multi-Trader compound. Preppo8K02 has only 1 player starting spawn point in the far North West and will offer a greater initial challenge to reach the first Trader.

Preppo8K02 https://www.moddb.com/games/7-days-to-die/addons/preppo8k02


A spoiler for anyone who would like a peak of the 'maps'.

 

 

Spoiler

Preppo8K02 with a single starting point in the far North West Pine Forest.

spacer.png

 

CAUTION:

Updating to a newer version of Preppocalypse or A21 has the potential to cause player saves to corrupt. Before attempting an update, make a backup of your World/Player saves just in case it is necessary to roll back to an earlier version. If you decide to take the risk, lose your player level and skills, but wish to continue anyway, it is possible to use the 'giveselfxp ###' for XP in debugmenu through the console, and any Skills, Perk Books, Crafting Books, etc through the creativemenu. If you don't want to take the risk, stick to your current build until the play through is complete.

 

Here is a nice introductory series of play through streams from BunnyNZ. It's not just decent to introduce Preppocalypse, but the A21 update as well.

 

And from Hirnsturz with narrative in mostly German, although his English is clearly very strong as well as he translates for his viewers.

 

Wy5Go2I.jpg

 

About
Preppocalypse is an expansion for 7 Days to Die, from the perspective of a Prepper. In the context of 7 Days to Die, a Prepper is a survivor who prepared in advance for adverse situations and made it through the initial ‘event’ stage and aftermath. Preppocalypse places the player in the subsequent afterwards.

 

Due to vigilance from before the initial ‘event’, a Prepper already has some features in place. These include increased inventory capacity, enhanced skill potential and choice, and access to other benefits considered helpful for survival.

 

Preppocalypse recognizes a Prepper has an increased chance to thrive. As a tradeoff, in addition to the grunt, feral, and radiated hostile classes, there are ‘others’ out there to provide a more challenging and hostile environment. They will mostly be seen as game stage progresses, but be prepared for some surprises during Horde Night or in the biomes.

 

This expansion builds on the post-apocalyptic theme of 7 Days to Die through an additive approach. As such, the majority of features will be very familiar. Additions are intuitive, enhancing, immersive, in context, supportive, and appropriately more threatening. While there will be periods of extremes, considered choices can restore balance.

 

Players can expect the following:

-    Upgraded default zombies in the biomes, hordes, and Game Stage linked POIs
-    A greater abundance of Prepper style quest POIs (custom and TFP conversions) for A21
-    Additional recipes that accommodate Prepper/Survivalist/Bushcrafter traits
-    Upgraded and custom items to facilitate survival against stronger hostiles
-    Custom questing opportunities

as well as other game play features that are in context with a Prepper’s experience of the afterwards.


This image shows the Quest Note icons that can be found in safes, except for the Zombie Teddy Bear which is an Animal Hunting Quest that appears in the players toolbelt when first joining a World. Track down these special Zombies to earn a completion reward. Preppers are required to eliminate them with specific weapons. In most cases it is with exactly the same weapon they are using. The Soldier carries an Assault Rifle and must be eliminated with an Assault Rifle to rack up kills for the Quest. In the case of the Gliding Spiders and the Nurse, the weapon shows in the icon or Quest requirements. You will be rewarded with 1 Skill for 25 eliminations using the appropriate weapon. More Quests can be found in secure loot.

3VQ7EKY.png

 

This image shows Machete Party Girl. She will appear in POIs as a Prepper's Game Stage increases. She will also appear in the Biomes (with a low chance unless you visit the Wasteland) and Horde Nights. She is tougher than a Radiated Party Girl.

PjYWcDN.jpg

 

Some interactions will be reasonable while others can get tough, especially if a few ranged zombies appear at the same time.

TElL4l6.jpg

 

As a Prepper, the Strengths attribute provides a 'Prepper Strength' Skill for XP, an extra Skill Rank 4 for Cardio, and a few other tweaks here and there.
Having access to 3 Robotic devices at Skill 5 is one of those tweaks.

zcTXFDT.jpg

 

An A20 image, but anyways... There will be such meetings with ever greater chance as a Prepper progresses.

5jzjGbP.png


Credits
arramus takes guardianship of the concept, compilation, and distribution of Preppocalypse.

However, the following community additions and know-how equally add value to the experience.

 

From Z - A:

TFP - Providing the 7 Days base game, as well as the means for the modding community to expand.
Tallman Brad Gaming - The Tallman Brad Gaming Community are known for the Wild West Mod. Influence comes in many forms, and Tallman Brad, Medusa, and other community members will see they have left their mark in one way or another.
Syco54645 - A19 Farming. Brings back seedlings upon harvesting for sustainability and positive returns.
Oakraven - Quality of Life additions such as Bee Hives, Chicken Coops, and the Rock Drill. Oakraven always goes far and beyond to assist mods and overhauls, and it has been a positive partnership on many levels.
KhaineGB - Kind use of lockable and expanded inventory mods, including extra forge slots.
JaxTeller718 - Expanded Wandering Hordes Mod with a little further tweaking here and there.
Haidr'Gna - Invisible Dye mod to assist with hiding armor or clothing.
Guppycur et al - Provides a hub for development and sharing. Too many individuals to mention.
Gazz - Provided the Gazz-MutedAuger for the community to do with as they wish.
Darkstardragon - Comprehensive one on one support.
Briston Gaming - Showcasing everything 7 Days to the community (https://www.youtube.com/@BristonGaming).
bdubyah - Template code advice and support.

Compatibility with Other Mods
There are far too many mods in the 7D2D community for a comprehensive overview. Preppocalypse is light, but it is an overhaul in its own right and makes some aggressive changes in a few areas that will not play well with certain mods. However, one area that remains untouched is the vehicles, beyond direct changes to how default vehicles handle. As such, the follow Vehicle Mods have been tested and verified as compatible with Preppocalypse based on the following:
- No console errors on load out.
- Unlocking and progression worked appropriately when testing Vehicle Crafting Skills Books
- Appeared on the Workbench, or in the case of Vehicle Madness, Vehicle Workbench
 

In alphabetical order:
Bdubs Vehicles - https://community.7daystodie.com/topic/11875-a21-bdubyahs-modlets/
Oakraven Monobikes - https://community.7daystodie.com/topic/32157-a21-oakraven-collection/

Vehicle Madness - https://community.7daystodie.com/topic/21143-vehicle-madness-a21-beta-30-ver-4/

Not only are they compatible with Preppocalypse, based on the tests, they are also compatible with each other and all 3 Mods can be used at exactly the same time. Now that is vehicle madness extreme. There will be a couple of things you will notice such as Vehicle Madness icons, and the ability to craft Acorn Flour on the Vehicle Madness Auto Workbench. ^^

arramus

arramus


Optional Mods

Preppocalypse has been released for A21 and can be found here:

https://github.com/arramus/A21-Preppocalypse and also on the 7D2D Mod Launcher.

Optional Mods (96 Slot Inventory, up from current 60, and Always Open Trader) can be found here:
https://github.com/arramus/A21-Preppocalypse-Optional-Mods

 

Here is an of 8K sample World; Preppo8K02 (updated Dec 16th, 2023). It features a custom biome and 15 Traders of which there is an instance of the 'Trader Preppo-Tech Trio' consisting of Jen, Hugh, and Joel in a multi-Trader compound. Preppo8K02 has only 1 player starting spawn point in the far North West and will offer a greater initial challenge to reach the first Trader.

Preppo8K02 https://www.moddb.com/games/7-days-to-die/addons/preppo8k02


A spoiler for anyone who would like a peak of the 'maps'.

 

 

Spoiler

Preppo8K02 with a single starting point in the far North West Pine Forest.

spacer.png

 

CAUTION:

Updating to a newer version of Preppocalypse or A21 has the potential to cause player saves to corrupt. Before attempting an update, make a backup of your World/Player saves just in case it is necessary to roll back to an earlier version. If you decide to take the risk, lose your player level and skills, but wish to continue anyway, it is possible to use the 'giveselfxp ###' for XP in debugmenu through the console, and any Skills, Perk Books, Crafting Books, etc through the creativemenu. If you don't want to take the risk, stick to your current build until the play through is complete.

 

Here is a nice introductory series of play through streams from BunnyNZ. It's not just decent to introduce Preppocalypse, but the A21 update as well.

 

And from Hirnsturz with narrative in mostly German, although his English is clearly very strong as well as he translates for his viewers.

 

Wy5Go2I.jpg

 

About
Preppocalypse is an expansion for 7 Days to Die, from the perspective of a Prepper. In the context of 7 Days to Die, a Prepper is a survivor who prepared in advance for adverse situations and made it through the initial ‘event’ stage and aftermath. Preppocalypse places the player in the subsequent afterwards.

 

Due to vigilance from before the initial ‘event’, a Prepper already has some features in place. These include increased inventory capacity, enhanced skill potential and choice, and access to other benefits considered helpful for survival.

 

Preppocalypse recognizes a Prepper has an increased chance to thrive. As a tradeoff, in addition to the grunt, feral, and radiated hostile classes, there are ‘others’ out there to provide a more challenging and hostile environment. They will mostly be seen as game stage progresses, but be prepared for some surprises during Horde Night or in the biomes.

 

This expansion builds on the post-apocalyptic theme of 7 Days to Die through an additive approach. As such, the majority of features will be very familiar. Additions are intuitive, enhancing, immersive, in context, supportive, and appropriately more threatening. While there will be periods of extremes, considered choices can restore balance.

 

Players can expect the following:

-    Upgraded default zombies in the biomes, hordes, and Game Stage linked POIs
-    A greater abundance of Prepper style quest POIs (custom and TFP conversions) for A21
-    Additional recipes that accommodate Prepper/Survivalist/Bushcrafter traits
-    Upgraded and custom items to facilitate survival against stronger hostiles
-    Custom questing opportunities

as well as other game play features that are in context with a Prepper’s experience of the afterwards.


This image shows the Quest Note icons that can be found in safes, except for the Zombie Teddy Bear which is an Animal Hunting Quest that appears in the players toolbelt when first joining a World. Track down these special Zombies to earn a completion reward. Preppers are required to eliminate them with specific weapons. In most cases it is with exactly the same weapon they are using. The Soldier carries an Assault Rifle and must be eliminated with an Assault Rifle to rack up kills for the Quest. In the case of the Gliding Spiders and the Nurse, the weapon shows in the icon or Quest requirements. You will be rewarded with 1 Skill for 25 eliminations using the appropriate weapon. More Quests can be found in secure loot.

3VQ7EKY.png

 

This image shows Machete Party Girl. She will appear in POIs as a Prepper's Game Stage increases. She will also appear in the Biomes (with a low chance unless you visit the Wasteland) and Horde Nights. She is tougher than a Radiated Party Girl.

PjYWcDN.jpg

 

Some interactions will be reasonable while others can get tough, especially if a few ranged zombies appear at the same time.

TElL4l6.jpg

 

As a Prepper, the Strengths attribute provides a 'Prepper Strength' Skill for XP, an extra Skill Rank 4 for Cardio, and a few other tweaks here and there.
Having access to 3 Robotic devices at Skill 5 is one of those tweaks.

zcTXFDT.jpg

 

An A20 image, but anyways... There will be such meetings with ever greater chance as a Prepper progresses.

5jzjGbP.png


Credits
arramus takes guardianship of the concept, compilation, and distribution of Preppocalypse.

However, the following community additions and know-how equally add value to the experience.

 

From Z - A:

TFP - Providing the 7 Days base game, as well as the means for the modding community to expand.
Tallman Brad Gaming - The Tallman Brad Gaming Community are known for the Wild West Mod. Influence comes in many forms, and Tallman Brad, Medusa, and other community members will see they have left their mark in one way or another.
Syco54645 - A19 Farming. Brings back seedlings upon harvesting for sustainability and positive returns.
Oakraven - Quality of Life additions such as Bee Hives, Chicken Coops, and the Rock Drill. Oakraven always goes far and beyond to assist mods and overhauls, and it has been a positive partnership on many levels.
KhaineGB - Kind use of lockable and expanded inventory mods, including extra forge slots.
JaxTeller718 - Expanded Wandering Hordes Mod with a little further tweaking here and there.
Haidr'Gna - Invisible Dye mod to assist with hiding armor or clothing.
Guppycur et al - Provides a hub for development and sharing. Too many individuals to mention.
Gazz - Provided the Gazz-MutedAuger for the community to do with as they wish.
Darkstardragon - Comprehensive one on one support.
Briston Gaming - Showcasing everything 7 Days to the community (https://www.youtube.com/@BristonGaming).
bdubyah - Template code advice and support.

Compatibility with Other Mods
There are far too many mods in the 7D2D community for a comprehensive overview. Preppocalypse is light, but it is an overhaul in its own right and makes some aggressive changes in a few areas that will not play well with certain mods. However, one area that remains untouched is the vehicles, beyond direct changes to how default vehicles handle. As such, the follow Vehicle Mods have been tested and verified as compatible with Preppocalypse based on the following:
- No console errors on load out.
- Unlocking and progression worked appropriately when testing Vehicle Crafting Skills Books
- Appeared on the Workbench, or in the case of Vehicle Madness, Vehicle Workbench
 

In alphabetical order:
Bdubs Vehicles - https://community.7daystodie.com/topic/11875-a21-bdubyahs-modlets/
Oakraven Monobikes - https://community.7daystodie.com/topic/32157-a21-oakraven-collection/

Vehicle Madness - https://community.7daystodie.com/topic/21143-vehicle-madness-a21-beta-30-ver-4/

Not only are they compatible with Preppocalypse, based on the tests, they are also compatible with each other and all 3 Mods can be used at exactly the same time. Now that is vehicle madness extreme. There will be a couple of things you will notice such as Vehicle Madness icons, and the ability to craft Acorn Flour on the Vehicle Madness Auto Workbench. ^^

arramus

arramus


Optional Mods

Preppocalypse has been released for A21 and can be found here:

https://github.com/arramus/A21-Preppocalypse and also on the 7D2D Mod Launcher.

Optional Mods (96 Slot Inventory, up from current 60, and Always Open Trader) can be found here:
https://github.com/arramus/A21-Preppocalypse-Optional-Mods

 

Here are a couple of 8K sample Worlds; Preppo8K01 and Preppo8K02. They feature a custom biome and 16 Traders in Preppo8K01 and 15 in Preppo8K02 of which there are instances of the 'Trader Preppo-Tech Trio' consisting of Jen, Hugh, and Joel in a multi-Trader compound. Preppo8K02 has only 1 player starting spawn point in the far North West and will offer a greater initial challenge to reach the first Trader.

Preppo8K01 https://www.moddb.com/games/7-days-to-die/addons/preppo8k01
Preppo8K02 https://www.moddb.com/games/7-days-to-die/addons/preppo8k02


A spoiler for anyone who would like a peak of the 'maps'.

 

 

Spoiler

Preppo8K01 with multiple starting points in the Pine Forest.
spacer.png


Preppo8K02 with a single starting point in the far North West Pine Forest.

spacer.png

 

CAUTION:

Updating to a newer version of Preppocalypse or A21 has the potential to cause player saves to corrupt. Before attempting an update, make a backup of your World/Player saves just in case it is necessary to roll back to an earlier version. If you decide to take the risk, lose your player level and skills, but wish to continue anyway, it is possible to use the 'giveselfxp ###' for XP in debugmenu through the console, and any Skills, Perk Books, Crafting Books, etc through the creativemenu. If you don't want to take the risk, stick to your current build until the play through is complete.

 

Here is a nice introductory series of play through streams from BunnyNZ. It's not just decent to introduce Preppocalypse, but the A21 update as well.

 

And from Hirnsturz with narrative in mostly German, although his English is clearly very strong as well as he translates for his viewers.

 

Wy5Go2I.jpg

 

About
Preppocalypse is an expansion for 7 Days to Die, from the perspective of a Prepper. In the context of 7 Days to Die, a Prepper is a survivor who prepared in advance for adverse situations and made it through the initial ‘event’ stage and aftermath. Preppocalypse places the player in the subsequent afterwards.

 

Due to vigilance from before the initial ‘event’, a Prepper already has some features in place. These include increased inventory capacity, enhanced skill potential and choice, and access to other benefits considered helpful for survival.

 

Preppocalypse recognizes a Prepper has an increased chance to thrive. As a tradeoff, in addition to the grunt, feral, and radiated hostile classes, there are ‘others’ out there to provide a more challenging and hostile environment. They will mostly be seen as game stage progresses, but be prepared for some surprises during Horde Night or in the biomes.

 

This expansion builds on the post-apocalyptic theme of 7 Days to Die through an additive approach. As such, the majority of features will be very familiar. Additions are intuitive, enhancing, immersive, in context, supportive, and appropriately more threatening. While there will be periods of extremes, considered choices can restore balance.

 

Players can expect the following:

-    Upgraded default zombies in the biomes, hordes, and Game Stage linked POIs
-    A greater abundance of Prepper style quest POIs (custom and TFP conversions) for A21
-    Additional recipes that accommodate Prepper/Survivalist/Bushcrafter traits
-    Upgraded and custom items to facilitate survival against stronger hostiles
-    Custom questing opportunities

as well as other game play features that are in context with a Prepper’s experience of the afterwards.


This image shows the Quest Note icons that can be found in safes, except for the Zombie Teddy Bear which is an Animal Hunting Quest that appears in the players toolbelt when first joining a World. Track down these special Zombies to earn a completion reward. Preppers are required to eliminate them with specific weapons. In most cases it is with exactly the same weapon they are using. The Soldier carries an Assault Rifle and must be eliminated with an Assault Rifle to rack up kills for the Quest. In the case of the Gliding Spiders and the Nurse, the weapon shows in the icon or Quest requirements. You will be rewarded with 1 Skill for 25 eliminations using the appropriate weapon. More Quests can be found in secure loot.

3VQ7EKY.png

 

This image shows Machete Party Girl. She will appear in POIs as a Prepper's Game Stage increases. She will also appear in the Biomes (with a low chance unless you visit the Wasteland) and Horde Nights. She is tougher than a Radiated Party Girl.

PjYWcDN.jpg

 

Some interactions will be reasonable while others can get tough, especially if a few ranged zombies appear at the same time.

TElL4l6.jpg

 

As a Prepper, the Strengths attribute provides a 'Prepper Strength' Skill for XP, an extra Skill Rank 4 for Cardio, and a few other tweaks here and there.
Having access to 3 Robotic devices at Skill 5 is one of those tweaks.

zcTXFDT.jpg

 

An A20 image, but anyways... There will be such meetings with ever greater chance as a Prepper progresses.

5jzjGbP.png


Credits
arramus takes guardianship of the concept, compilation, and distribution of Preppocalypse.

However, the following community additions and know-how equally add value to the experience.

 

From Z - A:

TFP - Providing the 7 Days base game, as well as the means for the modding community to expand.
Tallman Brad Gaming - The Tallman Brad Gaming Community are known for the Wild West Mod. Influence comes in many forms, and Tallman Brad, Medusa, and other community members will see they have left their mark in one way or another.
Syco54645 - A19 Farming. Brings back seedlings upon harvesting for sustainability and positive returns.
Oakraven - Quality of Life additions such as Bee Hives, Chicken Coops, and the Rock Drill. Oakraven always goes far and beyond to assist mods and overhauls, and it has been a positive partnership on many levels.
KhaineGB - Kind use of lockable and expanded inventory mods, including extra forge slots.
JaxTeller718 - Expanded Wandering Hordes Mod with a little further tweaking here and there.
Haidr'Gna - Invisible Dye mod to assist with hiding armor or clothing.
Guppycur et al - Provides a hub for development and sharing. Too many individuals to mention.
Gazz - Provided the Gazz-MutedAuger for the community to do with as they wish.
Darkstardragon - Comprehensive one on one support.
Briston Gaming - Showcasing everything 7 Days to the community (https://www.youtube.com/@BristonGaming).
bdubyah - Template code advice and support.

Compatibility with Other Mods
There are far too many mods in the 7D2D community for a comprehensive overview. Preppocalypse is light, but it is an overhaul in its own right and makes some aggressive changes in a few areas that will not play well with certain mods. However, one area that remains untouched is the vehicles, beyond direct changes to how default vehicles handle. As such, the follow Vehicle Mods have been tested and verified as compatible with Preppocalypse based on the following:
- No console errors on load out.
- Unlocking and progression worked appropriately when testing Vehicle Crafting Skills Books
- Appeared on the Workbench, or in the case of Vehicle Madness, Vehicle Workbench
 

In alphabetical order:
Bdubs Vehicles - https://community.7daystodie.com/topic/11875-a21-bdubyahs-modlets/
Oakraven Monobikes - https://community.7daystodie.com/topic/32157-a21-oakraven-collection/

Vehicle Madness - https://community.7daystodie.com/topic/21143-vehicle-madness-a21-beta-30-ver-4/

Not only are they compatible with Preppocalypse, based on the tests, they are also compatible with each other and all 3 Mods can be used at exactly the same time. Now that is vehicle madness extreme. There will be a couple of things you will notice such as Vehicle Madness icons, and the ability to craft Acorn Flour on the Vehicle Madness Auto Workbench. ^^

arramus

arramus


Preppo8K02

Preppocalypse has been released for A21 and can be found here:

https://github.com/arramus/A21-Preppocalypse and also on the 7D2D Mod Launcher.

 

Here are a couple of 8K sample Worlds; Preppo8K01 and Preppo8K02. They feature a custom biome and 16 Traders in Preppo8K01 and 15 in Preppo8K02 of which there are instances of the 'Trader Preppo-Tech Trio' consisting of Jen, Hugh, and Joel in a multi-Trader compound. Preppo8K02 has only 1 player starting spawn point in the far North West and will offer a greater initial challenge to reach the first Trader.

Preppo8K01 https://www.moddb.com/games/7-days-to-die/addons/preppo8k01
Preppo8K02 https://www.moddb.com/games/7-days-to-die/addons/preppo8k02


A spoiler for anyone who would like a peak of the 'maps'.

 

 

Spoiler

Preppo8K01 with multiple starting points in the Pine Forest.
spacer.png


Preppo8K02 with a single starting point in the far North West Pine Forest.

spacer.png

 

CAUTION:

Updating to a newer version of Preppocalypse or A21 has the potential to cause player saves to corrupt. Before attempting an update, make a backup of your World/Player saves just in case it is necessary to roll back to an earlier version. If you decide to take the risk, lose your player level and skills, but wish to continue anyway, it is possible to use the 'giveselfxp ###' for XP in debugmenu through the console, and any Skills, Perk Books, Crafting Books, etc through the creativemenu. If you don't want to take the risk, stick to your current build until the play through is complete.

 

Here is a nice introductory series of play through streams from BunnyNZ. It's not just decent to introduce Preppocalypse, but the A21 update as well.

 

And from Hirnsturz with narrative in mostly German, although his English is clearly very strong as well as he translates for his viewers.

 

Wy5Go2I.jpg

 

About
Preppocalypse is an expansion for 7 Days to Die, from the perspective of a Prepper. In the context of 7 Days to Die, a Prepper is a survivor who prepared in advance for adverse situations and made it through the initial ‘event’ stage and aftermath. Preppocalypse places the player in the subsequent afterwards.

 

Due to vigilance from before the initial ‘event’, a Prepper already has some features in place. These include increased inventory capacity, enhanced skill potential and choice, and access to other benefits considered helpful for survival.

 

Preppocalypse recognizes a Prepper has an increased chance to thrive. As a tradeoff, in addition to the grunt, feral, and radiated hostile classes, there are ‘others’ out there to provide a more challenging and hostile environment. They will mostly be seen as game stage progresses, but be prepared for some surprises during Horde Night or in the biomes.

 

This expansion builds on the post-apocalyptic theme of 7 Days to Die through an additive approach. As such, the majority of features will be very familiar. Additions are intuitive, enhancing, immersive, in context, supportive, and appropriately more threatening. While there will be periods of extremes, considered choices can restore balance.

 

Players can expect the following:

-    Upgraded default zombies in the biomes, hordes, and Game Stage linked POIs
-    A greater abundance of Prepper style quest POIs (custom and TFP conversions) for A21
-    Additional recipes that accommodate Prepper/Survivalist/Bushcrafter traits
-    Upgraded and custom items to facilitate survival against stronger hostiles
-    Custom questing opportunities

as well as other game play features that are in context with a Prepper’s experience of the afterwards.


This image shows the Quest Note icons that can be found in safes, except for the Zombie Teddy Bear which is an Animal Hunting Quest that appears in the players toolbelt when first joining a World. Track down these special Zombies to earn a completion reward. Preppers are required to eliminate them with specific weapons. In most cases it is with exactly the same weapon they are using. The Soldier carries an Assault Rifle and must be eliminated with an Assault Rifle to rack up kills for the Quest. In the case of the Gliding Spiders and the Nurse, the weapon shows in the icon or Quest requirements. You will be rewarded with 1 Skill for 25 eliminations using the appropriate weapon. More Quests can be found in secure loot.

3VQ7EKY.png

 

This image shows Machete Party Girl. She will appear in POIs as a Prepper's Game Stage increases. She will also appear in the Biomes (with a low chance unless you visit the Wasteland) and Horde Nights. She is tougher than a Radiated Party Girl.

PjYWcDN.jpg

 

Some interactions will be reasonable while others can get tough, especially if a few ranged zombies appear at the same time.

TElL4l6.jpg

 

As a Prepper, the Strengths attribute provides a 'Prepper Strength' Skill for XP, an extra Skill Rank 4 for Cardio, and a few other tweaks here and there.
Having access to 3 Robotic devices at Skill 5 is one of those tweaks.

zcTXFDT.jpg

 

An A20 image, but anyways... There will be such meetings with ever greater chance as a Prepper progresses.

5jzjGbP.png


Credits
arramus takes guardianship of the concept, compilation, and distribution of Preppocalypse.

However, the following community additions and know-how equally add value to the experience.

 

From Z - A:

TFP - Providing the 7 Days base game, as well as the means for the modding community to expand.
Tallman Brad Gaming - The Tallman Brad Gaming Community are known for the Wild West Mod. Influence comes in many forms, and Tallman Brad, Medusa, and other community members will see they have left their mark in one way or another.
Syco54645 - A19 Farming. Brings back seedlings upon harvesting for sustainability and positive returns.
Oakraven - Quality of Life additions such as Bee Hives, Chicken Coops, and the Rock Drill. Oakraven always goes far and beyond to assist mods and overhauls, and it has been a positive partnership on many levels.
KhaineGB - Kind use of lockable and expanded inventory mods, including extra forge slots.
JaxTeller718 - Expanded Wandering Hordes Mod with a little further tweaking here and there.
Haidr'Gna - Invisible Dye mod to assist with hiding armor or clothing.
Guppycur et al - Provides a hub for development and sharing. Too many individuals to mention.
Gazz - Provided the Gazz-MutedAuger for the community to do with as they wish.
Darkstardragon - Comprehensive one on one support.
Briston Gaming - Showcasing everything 7 Days to the community (https://www.youtube.com/@BristonGaming).
bdubyah - Template code advice and support.

Compatibility with Other Mods
There are far too many mods in the 7D2D community for a comprehensive overview. Preppocalypse is light, but it is an overhaul in its own right and makes some aggressive changes in a few areas that will not play well with certain mods. However, one area that remains untouched is the vehicles, beyond direct changes to how default vehicles handle. As such, the follow Vehicle Mods have been tested and verified as compatible with Preppocalypse based on the following:
- No console errors on load out.
- Unlocking and progression worked appropriately when testing Vehicle Crafting Skills Books
- Appeared on the Workbench, or in the case of Vehicle Madness, Vehicle Workbench
 

In alphabetical order:
Bdubs Vehicles - https://community.7daystodie.com/topic/11875-a21-bdubyahs-modlets/
Oakraven Monobikes - https://community.7daystodie.com/topic/32157-a21-oakraven-collection/

Vehicle Madness - https://community.7daystodie.com/topic/21143-vehicle-madness-a21-beta-30-ver-4/

Not only are they compatible with Preppocalypse, based on the tests, they are also compatible with each other and all 3 Mods can be used at exactly the same time. Now that is vehicle madness extreme. There will be a couple of things you will notice such as Vehicle Madness icons, and the ability to craft Acorn Flour on the Vehicle Madness Auto Workbench. ^^

arramus

arramus


Vehicle Mod Compatibility

Preppocalypse has been released for A21 and can be found here:

https://github.com/arramus/A21-Preppocalypse and also on the 7D2D Mod Launcher.

 

Here is an 8K sample World. It features a custom biome and 16 Traders of which there are instances of the 'Trader Preppo-Tech Trio' consisting of Jen, Hugh, and Joel in a multi-Trader compound. https://www.moddb.com/games/7-days-to-die/addons/preppo8k01

 

Spoiler

spacer.png

 

CAUTION:

Updating to a newer version of Preppocalypse or A21 has the potential to cause player saves to corrupt. Before attempting an update, make a backup of your World/Player saves just in case it is necessary to roll back to an earlier version. If you decide to take the risk, lose your player level and skills, but wish to continue anyway, it is possible to use the 'giveselfxp ###' for XP in debugmenu through the console, and any Skills, Perk Books, Crafting Books, etc through the creativemenu. If you don't want to take the risk, stick to your current build until the play through is complete.

 

Here is a nice introductory series of play through streams from BunnyNZ. It's not just decent to introduce Preppocalypse, but the A21 update as well.

 

And from Hirnsturz with narrative in mostly German, although his English is clearly very strong as well as he translates for his viewers.

 

Wy5Go2I.jpg

 

About
Preppocalypse is an expansion for 7 Days to Die, from the perspective of a Prepper. In the context of 7 Days to Die, a Prepper is a survivor who prepared in advance for adverse situations and made it through the initial ‘event’ stage and aftermath. Preppocalypse places the player in the subsequent afterwards.

 

Due to vigilance from before the initial ‘event’, a Prepper already has some features in place. These include increased inventory capacity, enhanced skill potential and choice, and access to other benefits considered helpful for survival.

 

Preppocalypse recognizes a Prepper has an increased chance to thrive. As a tradeoff, in addition to the grunt, feral, and radiated hostile classes, there are ‘others’ out there to provide a more challenging and hostile environment. They will mostly be seen as game stage progresses, but be prepared for some surprises during Horde Night or in the biomes.

 

This expansion builds on the post-apocalyptic theme of 7 Days to Die through an additive approach. As such, the majority of features will be very familiar. Additions are intuitive, enhancing, immersive, in context, supportive, and appropriately more threatening. While there will be periods of extremes, considered choices can restore balance.

 

Players can expect the following:

-    Upgraded default zombies in the biomes, hordes, and Game Stage linked POIs
-    A greater abundance of Prepper style quest POIs (custom and TFP conversions) for A21
-    Additional recipes that accommodate Prepper/Survivalist/Bushcrafter traits
-    Upgraded and custom items to facilitate survival against stronger hostiles
-    Custom questing opportunities

as well as other game play features that are in context with a Prepper’s experience of the afterwards.


This image shows the Quest Note icons that can be found in safes, except for the Zombie Teddy Bear which is an Animal Hunting Quest that appears in the players toolbelt when first joining a World. Track down these special Zombies to earn a completion reward. Preppers are required to eliminate them with specific weapons. In most cases it is with exactly the same weapon they are using. The Soldier carries an Assault Rifle and must be eliminated with an Assault Rifle to rack up kills for the Quest. In the case of the Gliding Spiders and the Nurse, the weapon shows in the icon or Quest requirements. You will be rewarded with 1 Skill for 25 eliminations using the appropriate weapon. More Quests can be found in secure loot.

3VQ7EKY.png

 

This image shows Machete Party Girl. She will appear in POIs as a Prepper's Game Stage increases. She will also appear in the Biomes (with a low chance unless you visit the Wasteland) and Horde Nights. She is tougher than a Radiated Party Girl.

PjYWcDN.jpg

 

Some interactions will be reasonable while others can get tough, especially if a few ranged zombies appear at the same time.

TElL4l6.jpg

 

As a Prepper, the Strengths attribute provides a 'Prepper Strength' Skill for XP, an extra Skill Rank 4 for Cardio, and a few other tweaks here and there.
Having access to 3 Robotic devices at Skill 5 is one of those tweaks.

zcTXFDT.jpg

 

An A20 image, but anyways... There will be such meetings with ever greater chance as a Prepper progresses.

5jzjGbP.png


Credits
arramus takes guardianship of the concept, compilation, and distribution of Preppocalypse.

However, the following community additions and know-how equally add value to the experience.

 

From Z - A:

TFP - Providing the 7 Days base game, as well as the means for the modding community to expand.
Tallman Brad Gaming - The Tallman Brad Gaming Community are known for the Wild West Mod. Influence comes in many forms, and Tallman Brad, Medusa, and other community members will see they have left their mark in one way or another.
Syco54645 - A19 Farming. Brings back seedlings upon harvesting for sustainability and positive returns.
Oakraven - Quality of Life additions such as Bee Hives, Chicken Coops, and the Rock Drill. Oakraven always goes far and beyond to assist mods and overhauls, and it has been a positive partnership on many levels.
KhaineGB - Kind use of lockable and expanded inventory mods, including extra forge slots.
JaxTeller718 - Expanded Wandering Hordes Mod with a little further tweaking here and there.
Haidr'Gna - Invisible Dye mod to assist with hiding armor or clothing.
Guppycur et al - Provides a hub for development and sharing. Too many individuals to mention.
Gazz - Provided the Gazz-MutedAuger for the community to do with as they wish.
Darkstardragon - Comprehensive one on one support.
Briston Gaming - Showcasing everything 7 Days to the community (https://www.youtube.com/@BristonGaming).
bdubyah - Template code advice and support.

Compatibility with Other Mods
There are far too many mods in the 7D2D community for a comprehensive overview. Preppocalypse is light, but it is an overhaul in its own right and makes some aggressive changes in a few areas that will not play well with certain mods. However, one area that remains untouched is the vehicles, beyond direct changes to how default vehicles handle. As such, the follow Vehicle Mods have been tested and verified as compatible with Preppocalypse based on the following:
- No console errors on load out.
- Unlocking and progression worked appropriately when testing Vehicle Crafting Skills Books
- Appeared on the Workbench, or in the case of Vehicle Madness, Vehicle Workbench
 

In alphabetical order:
Bdubs Vehicles - https://community.7daystodie.com/topic/11875-a21-bdubyahs-modlets/
Oakraven Monobikes - https://community.7daystodie.com/topic/32157-a21-oakraven-collection/

Vehicle Madness - https://community.7daystodie.com/topic/21143-vehicle-madness-a21-beta-30-ver-4/

Not only are they compatible with Preppocalypse, based on the tests, they are also compatible with each other and all 3 Mods can be used at exactly the same time. Now that is vehicle madness extreme. There will be a couple of things you will notice such as Vehicle Madness icons, and the ability to craft Acorn Flour on the Vehicle Madness Auto Workbench. ^^

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