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Return of the Hordes Mod


ProlificPoultry

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Remember in Alpha 18 when the hordes actually used to be a threat? Or when difficulty actually did something other than make the zombies bullet sponges? Well this mod aims to do exactly those things. The bloodmoon spawns at gamestage 40 and higher have been tweaked such that ferals, radiateds, cops, etc. spawn sooner and in higher quantities. (demos do not spawn sooner, but they may spawn more frequently). This is to match at roughly each gamestage they would spawn at in Alpha 18. The hordes are also double the size when it comes to max alive at all gamestages until they are capped at 64 so no more tiny hordes even  on day 7. Then at higher gamestages the horde becomes all radiated so that's real fun, pretty much like Alpha 18 (think a sea of green). I do not know if this mod works with the endless hordes mod that makes them last all night, though I will possibly add that functionality to this mod at some point. 

 

There is also two surprise guests that have been added to the blood moon spawns and one of them is a real blast ;)

Lastly there is an automatic 2.5x gamestage multiplier so the game will get way harder right off the bat, as if you were playing on insane difficulty in Alpha 18. 

In the future I may release either of the horde or gamestage features as separate mods in case you don't want one or the other. 

 

This mod might tank your performance a bit, so you have been warned.

 

This is version one of the mod so I may also tweak the spawns a bit as I have noticed that there is an unusual high number of radiated spiders at some points. 

 

Special thanks to khzmusik ("Karl Giesing") here on the forums. He was a massive help to the completion of this mod so please show him some love. 

 

Note* this mod will not work with Alpha 20 as far as I know due to the way the entitygroups.xml have been tweaked for alpha 21. Test at your own risk. 

This mod should be server-side since it is an xml mod and not adding any new assets. 
 

Here’s the mod page where you can also download it easier there: https://www.nexusmods.com/7daystodie/mods/2997

 

Download link: https://drive.google.com/drive/folders/1inv_0DXi_SFCUXRZFIFvmr4DTuoIAnc2?usp=drive_link (download the whole Return of the Hordes Folder)

 

I created a page for my mod on https://7daystodiemods.com but it just disappeared so I'm going to have to see about that

 

 

7 Days to Die Screenshot 2023.06.17 - 09.15.09.61.png

7 Days to Die Screenshot 2023.06.17 - 09.17.54.66.png

7 Days to Die Screenshot 2023.06.17 - 09.21.21.18.png

7 Days to Die Screenshot 2023.06.17 - 09.24.24.67.png

7 Days to Die Screenshot 2023.06.17 - 09.24.34.41.png

7 Days to Die Screenshot 2023.06.17 - 09.28.12.61.png

Edited by ProlificPoultry (see edit history)
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On 6/29/2023 at 3:57 AM, MrSamuelAdams said:

This works well... I feel it's overturned a but though. 

 

I was getting a lot of demos and basically all rads in day 14 at game stage 115.

 

Granted it was on insane. But seemed a bit too high. Is there a way to alter it a bit? 

Oh my gosh I’m so sorry. I ended up making another page for the mod on nexus mods and I added versions with lower gamestage multipliers. I’m real sorry again. But if you’re still interested, here’s the page: https://www.nexusmods.com/7daystodie/mods/2997/?tab=posts

 

and I did tweak the spawns a little bit, but only so far as to nerf vultures a little bit since early game I found they were completely ridiculous with their spawn rates

On 6/26/2023 at 1:13 AM, marak said:

This looks good, will test now.  Are you on guppy's discord?

I’m so sorry for the really late response. I am on the discord and I actually tried to get some people there to help me with the mod but no once could so I enlisted the help of khzmusik here on the forums. Btw here’s the nexus mods page with my updated versions if you care https://www.nexusmods.com/7daystodie/mods/2997/?tab=posts

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