funk Posted November 30, 2022 Share Posted November 30, 2022 I'm really sick and tired of these very flat looking maps the normal settings in A20 generate. I have been getting somewhat nicer looking maps with setting the sliders of rivers(godawful S shaped) to none, craters, canyons and lakes to high, plains all the way down to zero, hills all the way down and mountians all the way up, but using a 15k map size. This finally adds roads and dirt wilderness roads that can go through and around mountains somewhat, but I want more wilderness POI's to spawn on moutainous areas because I want to leave the flat areas left for cities and towns. Would there be perhaps a height setting for wilderness POI's to spawn at? At least until Teragon gets released. Even with plains all the way down, I still get so much empty flat areas though. RWG in A20 is so uninspiring. Link to comment Share on other sites More sharing options...
paulj_3 Posted December 4, 2022 Share Posted December 4, 2022 (edited) I agree with all of your points, funk, however - (this is just a somewhat-educated guess) mountains in A20 appear to be all made from stamps, and I don't think the various automatic "RWG" road/POI-placement algorithms would work with them. My own solution is to go with an 8k Advanced RWG map, choosing about 70 - 80% hills, and 10% plains and no mountains at all. I then run "Map Toolz" and GIMP to set up the biomes/heightmap as I want them to be, with water around the entire perimeter of the map. I must confess that I've only played with the roads (which works fine over the mountains), but I have no clue how to add or place POI's, but I expect this is entirely possible with the in-game editor. Toolz can do all of the rest, and can even be run several times on the same map until one is satisfied. Good luck! Edited December 4, 2022 by paulj_3 Text changed after experimenting with mountains. (see edit history) Link to comment Share on other sites More sharing options...
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