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Bladestorm Games

Bladestorm Games


Fixed a download link issue

STATUS

1) Hey everyone, I am currently very busy IRL and with other projects.
2) Mod is updated for Game Version 1.0 (Experimental / Beta) let me know if encountering bugs

 

Version

• Game Version: 1.0 (Experimental / Beta)

• Mod Version 1.3 (June / 30th / 2024)

https://drive.google.com/file/d/1daRVvO9bRjTA7gWukN8OX3be-Q6MwkqJ/view?usp=drive_link


Intro about the Mod
• This mod adds Rings, which can be socketed into Hand Armor's item modifier slots. 
• Rings have interesting effects / stats. Most Rings have a Description page if the Stats page isnt clear enough.
• You cant equip the same type of Ring (Ring of Agony + another Ring of Agony)
• Mainly focusing was for buffing Melee and Archery but ended up having a bit of everything, except Guns and Explosives. (Some Ring's stats will work with Guns and Explosives, like rings that just have "% Entity Damage")
• Most Rings have "Roll Ranges" where you might find 2 of the same rings, but different values for their Stats. Some Rings have "Roll Pools" where 2 of the same Rings have entire different Stats.
• As of right now, these Rings should be looted from:
    - Chance to loot from Chests, Safes, ZBags.
    - Chance to loot from Hidden Stash, Burried Supplies.
    - Chance to loot from Forge, Workbench.
    - The "Ring of Beginnings" is a Ring you can craft by default.
• Intended to work with Core game, unsure about other major mods' compatibility.
• There may be bugs

• For Multiplayer, I suggest both Server/Host, and Client(s) / User(s) have the mod installed to avoid potential issues.
 

 

Download:
Game Version 1.0 (Experimental / Beta):

https://drive.google.com/file/d/1daRVvO9bRjTA7gWukN8OX3be-Q6MwkqJ/view?usp=drive_link

 

[OLD] A21:

https://drive.google.com/file/d/1MJiet3r0VKIzQl30aCu3GA1Gk7c6JUCR/view?usp=drive_link

 

 

 

Update Log:

Spoiler

Mod Version 1.4 - June / 30th / 2024

    • Updated the mod to be compatible with Game Version 1.0 (Experimental / Beta)
    • Fixed an issue with the Ring of Life Essence where Max HP bonus would be removed while the ring's proc effect was on Cooldown.
    • Loot probability has been unchanged on my end. (Looting Relics may be more rare if the core game’s loot structure has been changed in 1.0 from alpha)



Mod Version 1.3  -  July / 4th / 2023

✔ Added new ring: Ring of Angler
✔ 2 Changes for Ring of Amplification:
        1) Buff duration should be more proper.
        2) Kind of counters the negative water cost of drugs. Still testing this.
✔ 2 Fixes for Ring of Venom:
        1) The T3 Ring no longer applies poison to your self (This effect was code for testing the ring).
        2) Now checks for if the target is a Zombie or Animal to prevent accidental application to friendly targets.
✔ Changed the code for Ring of Gold and Ring of Laborlove (Quantity).
✔ Fixed Ring of Greed's Lockpick Time stat, should now be working.
✔ Slight nerf to Ring of Greed's Lockpick Time stat:
        Before: 20%/30%/40% 
        Now: 20%/25%/30%
✔ Fixed Ring of Reborn's CD to be the intended value.
✔ Fixed Config naming issue (should help the Linux/Unix users).
✔ Fixed missing info for Ring of Storage in localization.txt (now the tooltip should display their name)


• Thx to those who posted bug reports and helped out!

 

 

Version 1.2

• Fixed: Seeker Ring T2, and T3 were not lootable due to a typo.
• Fixed: Mechanism Ring had double the intended values for Attack Speed, Entity Damage.

• Laborlove new varient:
 +25% Faster Craft Time
 
• Seeker new varient:
 +25% Dukes Loot Quantity
 +25% Food Loot Quantity
 +25% Ammo Loot Quantity
 +25% Medical Loot Quantity
 +25% Looting Speed

• Wish new varient:
 +25% Looting Speed
 
• Wish adjusted varient:
 +20% Lockpick Speed (from 60%)

• Greed now has an additional stat:
 +[20/30/40]% Lockpick Speed
 

Added an Uber Ring with 3 varients:
• Ring of Splinter Rain (Wrathful)
    Shoot 2 additional Projectiles with Archery

• Ring of Splinter Rain (Furious)
    +75% Attack Speed with Archery

• Ring of Splinter Rain (Destructive)
    Shoot 4 additional Projectiles with Archery
    -50% Entity Damage
    -75% Attack Speed with Archery


Added a new ring: Ring of Storage
 +[3/4/5/6] Storage Capacity


New Recipes:
• Silver Ring - Crafted: 10 Silver Nuggets
 +5 Health
 +2 Physical Resist
 +1 Explosion Resist
 
• Gold Ring - Crafted: 10 Gold Nuggets
 +15% Dukes
 +15% Harvest

• Diamond Ring - Crafted: 10 Diamond Nuggets
 5% Chance to One-shot ore
 +10% Barter

 

 

Version 1.1

• Added new ring: Ring of Venom
    Hitting an enemy applies [2 to 4] stacks of Poison. This poison lasts 12 seconds and each stack deals low damage over time.

 

• Added new ring: Ring of Demolition (3 Variants)
    V1) 500% Block Damage with Robotic Sledge
    V2) 500% Block Damage with Brawling
    V3) 50% Block Damage (Generic)

 

• Added new ring: Ring of Reborn
    You're recovered to Full Health upon reaching [15/20/25] Health. 10 Minute Cooldown.
    
• Added new ring: Ring of Amplification
    Consumable's Buff Duration increase by [20/30/40]%
    
• Added a new Variant for Ring of Wish
    Consumable's Buff Duration increase by 20%
    
• Fixed a mistake with Brilliance Ring, where the mod tag was set to "Laborlove"
• Fixed the modifier "Chance to one-shot Tree", it now works.
• Fixed a mistake with Wish Ring's "Entity Damage" variant where the Damage Value didnt match the Text Value.

 

 

Preview Images:

(If you see a duplicate ring, double check it, some rings have variants, where the same ring can roll different stats)

(Kept in spoiler because picture size)

Spoiler

Pp1d4Ty.png

 

3Kkzgvs.png

 

ndLIfkB.png

 

jXh1H6U.png

 

yhyakdk.png

 

9Sxug4A.png

 

5wOQlMo.png

Spoiler

ehY7axF.png

 

 

List of all Rings and their Stats / Descriptions:

https://docs.google.com/document/d/1qZlPrJJxtww1mcdTfkVpV6j4mx3SCaeF1bZkL9kpBDg

 

 

Issue/Bug List:

Spoiler

1) Ignite / Bleed / DoT kills seem to have some issue where those kills dont give XP.

2) If Lockpick Timer is at or more than -100%, the timer stays at 0 and wont unlock an object.

3) De-equip your armor, apply desired mods, then re-equip armor. (Buffs granted from mods may fall off if adding / removing mods while an item is equipped)

4) If using archery and you get negative magazine value and are stuck in an animation, swap to a melee weapon, use a Power Attack, and swap back to archery and reload.

5) Never log out with negative magazine value. It may cause issues.

 

 

Conclusion:

Special thanks to those who have answered my questions about modding!
Ring Icons from Path of Exile, some icons adjusted.

If you like this mod, check out my Relics mod:
https://community.7daystodie.com/topic/31681-relics/

If you want to support me, please check out my indie game:
https://store.steampowered.com/app/1186950/Astro_Combat/

 

Bladestorm Games

Bladestorm Games


update mod for game version 1.0

STATUS

1) Hey everyone, I am currently very busy IRL and with other projects.
2) Mod is updated for Game Version 1.0 (Experimental / Beta) let me know if encountering bugs

 

Version

• Game Version: 1.0 (Experimental / Beta)

• Mod Version 1.3 (June / 30th / 2024)

https://drive.google.com/file/d/1MJiet3r0VKIzQl30aCu3GA1Gk7c6JUCR/view?usp=sharing


Intro about the Mod
• This mod adds Rings, which can be socketed into Hand Armor's item modifier slots. 
• Rings have interesting effects / stats. Most Rings have a Description page if the Stats page isnt clear enough.
• You cant equip the same type of Ring (Ring of Agony + another Ring of Agony)
• Mainly focusing was for buffing Melee and Archery but ended up having a bit of everything, except Guns and Explosives. (Some Ring's stats will work with Guns and Explosives, like rings that just have "% Entity Damage")
• Most Rings have "Roll Ranges" where you might find 2 of the same rings, but different values for their Stats. Some Rings have "Roll Pools" where 2 of the same Rings have entire different Stats.
• As of right now, these Rings should be looted from:
    - Chance to loot from Chests, Safes, ZBags.
    - Chance to loot from Hidden Stash, Burried Supplies.
    - Chance to loot from Forge, Workbench.
    - The "Ring of Beginnings" is a Ring you can craft by default.
• Intended to work with Core game, unsure about other major mods' compatibility.
• There may be bugs

• For Multiplayer, I suggest both Server/Host, and Client(s) / User(s) have the mod installed to avoid potential issues.
 

 

Download:
Game Version 1.0 (Experimental / Beta):

https://drive.google.com/file/d/1MJiet3r0VKIzQl30aCu3GA1Gk7c6JUCR/view?usp=sharing
 

A21:

https://drive.google.com/file/d/1MJiet3r0VKIzQl30aCu3GA1Gk7c6JUCR/view?usp=sharing

 

A20:

https://drive.google.com/file/d/1daRVvO9bRjTA7gWukN8OX3be-Q6MwkqJ/view?usp=sharing

 

 

Update Log:

Spoiler

Mod Version 1.4 - June / 30th / 2024

    • Updated the mod to be compatible with Game Version 1.0 (Experimental / Beta)
    • Fixed an issue with the Ring of Life Essence where Max HP bonus would be removed while the ring's proc effect was on Cooldown.
    • Loot probability has been unchanged on my end. (Looting Relics may be more rare if the core game’s loot structure has been changed in 1.0 from alpha)



Mod Version 1.3  -  July / 4th / 2023

✔ Added new ring: Ring of Angler
✔ 2 Changes for Ring of Amplification:
        1) Buff duration should be more proper.
        2) Kind of counters the negative water cost of drugs. Still testing this.
✔ 2 Fixes for Ring of Venom:
        1) The T3 Ring no longer applies poison to your self (This effect was code for testing the ring).
        2) Now checks for if the target is a Zombie or Animal to prevent accidental application to friendly targets.
✔ Changed the code for Ring of Gold and Ring of Laborlove (Quantity).
✔ Fixed Ring of Greed's Lockpick Time stat, should now be working.
✔ Slight nerf to Ring of Greed's Lockpick Time stat:
        Before: 20%/30%/40% 
        Now: 20%/25%/30%
✔ Fixed Ring of Reborn's CD to be the intended value.
✔ Fixed Config naming issue (should help the Linux/Unix users).
✔ Fixed missing info for Ring of Storage in localization.txt (now the tooltip should display their name)


• Thx to those who posted bug reports and helped out!

 

 

Version 1.2

• Fixed: Seeker Ring T2, and T3 were not lootable due to a typo.
• Fixed: Mechanism Ring had double the intended values for Attack Speed, Entity Damage.

• Laborlove new varient:
 +25% Faster Craft Time
 
• Seeker new varient:
 +25% Dukes Loot Quantity
 +25% Food Loot Quantity
 +25% Ammo Loot Quantity
 +25% Medical Loot Quantity
 +25% Looting Speed

• Wish new varient:
 +25% Looting Speed
 
• Wish adjusted varient:
 +20% Lockpick Speed (from 60%)

• Greed now has an additional stat:
 +[20/30/40]% Lockpick Speed
 

Added an Uber Ring with 3 varients:
• Ring of Splinter Rain (Wrathful)
    Shoot 2 additional Projectiles with Archery

• Ring of Splinter Rain (Furious)
    +75% Attack Speed with Archery

• Ring of Splinter Rain (Destructive)
    Shoot 4 additional Projectiles with Archery
    -50% Entity Damage
    -75% Attack Speed with Archery


Added a new ring: Ring of Storage
 +[3/4/5/6] Storage Capacity


New Recipes:
• Silver Ring - Crafted: 10 Silver Nuggets
 +5 Health
 +2 Physical Resist
 +1 Explosion Resist
 
• Gold Ring - Crafted: 10 Gold Nuggets
 +15% Dukes
 +15% Harvest

• Diamond Ring - Crafted: 10 Diamond Nuggets
 5% Chance to One-shot ore
 +10% Barter

 

 

Version 1.1

• Added new ring: Ring of Venom
    Hitting an enemy applies [2 to 4] stacks of Poison. This poison lasts 12 seconds and each stack deals low damage over time.

 

• Added new ring: Ring of Demolition (3 Variants)
    V1) 500% Block Damage with Robotic Sledge
    V2) 500% Block Damage with Brawling
    V3) 50% Block Damage (Generic)

 

• Added new ring: Ring of Reborn
    You're recovered to Full Health upon reaching [15/20/25] Health. 10 Minute Cooldown.
    
• Added new ring: Ring of Amplification
    Consumable's Buff Duration increase by [20/30/40]%
    
• Added a new Variant for Ring of Wish
    Consumable's Buff Duration increase by 20%
    
• Fixed a mistake with Brilliance Ring, where the mod tag was set to "Laborlove"
• Fixed the modifier "Chance to one-shot Tree", it now works.
• Fixed a mistake with Wish Ring's "Entity Damage" variant where the Damage Value didnt match the Text Value.

 

 

Preview Images:

(If you see a duplicate ring, double check it, some rings have variants, where the same ring can roll different stats)

(Kept in spoiler because picture size)

Spoiler

Pp1d4Ty.png

 

3Kkzgvs.png

 

ndLIfkB.png

 

jXh1H6U.png

 

yhyakdk.png

 

9Sxug4A.png

 

5wOQlMo.png

Spoiler

ehY7axF.png

 

 

List of all Rings and their Stats / Descriptions:

https://docs.google.com/document/d/1qZlPrJJxtww1mcdTfkVpV6j4mx3SCaeF1bZkL9kpBDg

 

 

Issue/Bug List:

Spoiler

1) Ignite / Bleed / DoT kills seem to have some issue where those kills dont give XP.

2) If Lockpick Timer is at or more than -100%, the timer stays at 0 and wont unlock an object.

3) De-equip your armor, apply desired mods, then re-equip armor. (Buffs granted from mods may fall off if adding / removing mods while an item is equipped)

4) If using archery and you get negative magazine value and are stuck in an animation, swap to a melee weapon, use a Power Attack, and swap back to archery and reload.

5) Never log out with negative magazine value. It may cause issues.

 

 

Conclusion:

Special thanks to those who have answered my questions about modding!
Ring Icons from Path of Exile, some icons adjusted.

If you like this mod, check out my Relics mod:
https://community.7daystodie.com/topic/31681-relics/

If you want to support me, please check out my indie game:
https://store.steampowered.com/app/1186950/Astro_Combat/

 

Bladestorm Games

Bladestorm Games


Sml Update

STATUS
Hey everyone, I am currently very busy IRL and with other projects.
Awaiting 1.0 Launch, then updating my mods.

 

Version
• Current Version: A21 Mod Version 1.0 (Updated on July / 4th / 2023)

https://drive.google.com/file/d/1MJiet3r0VKIzQl30aCu3GA1Gk7c6JUCR/view?usp=sharing


Intro about the Mod
• This mod adds Rings, which can be socketed into Hand Armor's item modifier slots. 
• Rings have interesting effects / stats. Most Rings have a Description page if the Stats page isnt clear enough.
• You cant equip the same type of Ring (Ring of Agony + another Ring of Agony)
• Mainly focusing was for buffing Melee and Archery but ended up having a bit of everything, except Guns and Explosives. (Some Ring's stats will work with Guns and Explosives, like rings that just have "% Entity Damage")
• Most Rings have "Roll Ranges" where you might find 2 of the same rings, but different values for their Stats. Some Rings have "Roll Pools" where 2 of the same Rings have entire different Stats.
• As of right now, these Rings should be looted from:
    - Chance to loot from Chests, Safes, ZBags.
    - Chance to loot from Hidden Stash, Burried Supplies.
    - Chance to loot from Forge, Workbench.
    - The "Ring of Beginnings" is a Ring you can craft by default.
• Intended to work with Core game, unsure about other major mods' compatibility.
• There may be bugs

• For Multiplayer, I suggest both Server/Host, and Client(s) / User(s) have the mod installed to avoid potential issues.
 

 

Download:

A21:

https://drive.google.com/file/d/1MJiet3r0VKIzQl30aCu3GA1Gk7c6JUCR/view?usp=sharing

 

A20:

https://drive.google.com/file/d/1daRVvO9bRjTA7gWukN8OX3be-Q6MwkqJ/view?usp=sharing

 

 

Update Log:

Spoiler

Version A21 1.0  -  July / 4th / 2023

✔ Added new ring: Ring of Angler
✔ 2 Changes for Ring of Amplification:
        1) Buff duration should be more proper.
        2) Kind of counters the negative water cost of drugs. Still testing this.
✔ 2 Fixes for Ring of Venom:
        1) The T3 Ring no longer applies poison to your self (This effect was code for testing the ring).
        2) Now checks for if the target is a Zombie or Animal to prevent accidental application to friendly targets.
✔ Changed the code for Ring of Gold and Ring of Laborlove (Quantity).
✔ Fixed Ring of Greed's Lockpick Time stat, should now be working.
✔ Slight nerf to Ring of Greed's Lockpick Time stat:
        Before: 20%/30%/40% 
        Now: 20%/25%/30%
✔ Fixed Ring of Reborn's CD to be the intended value.
✔ Fixed Config naming issue (should help the Linux/Unix users).
✔ Fixed missing info for Ring of Storage in localization.txt (now the tooltip should display their name)


• Thx to those who posted bug reports and helped out!

 

 

Version 1.2

• Fixed: Seeker Ring T2, and T3 were not lootable due to a typo.
• Fixed: Mechanism Ring had double the intended values for Attack Speed, Entity Damage.

• Laborlove new varient:
 +25% Faster Craft Time
 
• Seeker new varient:
 +25% Dukes Loot Quantity
 +25% Food Loot Quantity
 +25% Ammo Loot Quantity
 +25% Medical Loot Quantity
 +25% Looting Speed

• Wish new varient:
 +25% Looting Speed
 
• Wish adjusted varient:
 +20% Lockpick Speed (from 60%)

• Greed now has an additional stat:
 +[20/30/40]% Lockpick Speed
 

Added an Uber Ring with 3 varients:
• Ring of Splinter Rain (Wrathful)
    Shoot 2 additional Projectiles with Archery

• Ring of Splinter Rain (Furious)
    +75% Attack Speed with Archery

• Ring of Splinter Rain (Destructive)
    Shoot 4 additional Projectiles with Archery
    -50% Entity Damage
    -75% Attack Speed with Archery


Added a new ring: Ring of Storage
 +[3/4/5/6] Storage Capacity


New Recipes:
• Silver Ring - Crafted: 10 Silver Nuggets
 +5 Health
 +2 Physical Resist
 +1 Explosion Resist
 
• Gold Ring - Crafted: 10 Gold Nuggets
 +15% Dukes
 +15% Harvest

• Diamond Ring - Crafted: 10 Diamond Nuggets
 5% Chance to One-shot ore
 +10% Barter

 

 

Version 1.1

• Added new ring: Ring of Venom
    Hitting an enemy applies [2 to 4] stacks of Poison. This poison lasts 12 seconds and each stack deals low damage over time.

 

• Added new ring: Ring of Demolition (3 Variants)
    V1) 500% Block Damage with Robotic Sledge
    V2) 500% Block Damage with Brawling
    V3) 50% Block Damage (Generic)

 

• Added new ring: Ring of Reborn
    You're recovered to Full Health upon reaching [15/20/25] Health. 10 Minute Cooldown.
    
• Added new ring: Ring of Amplification
    Consumable's Buff Duration increase by [20/30/40]%
    
• Added a new Variant for Ring of Wish
    Consumable's Buff Duration increase by 20%
    
• Fixed a mistake with Brilliance Ring, where the mod tag was set to "Laborlove"
• Fixed the modifier "Chance to one-shot Tree", it now works.
• Fixed a mistake with Wish Ring's "Entity Damage" variant where the Damage Value didnt match the Text Value.

 

 

Preview Images:

(If you see a duplicate ring, double check it, some rings have variants, where the same ring can roll different stats)

(Kept in spoiler because picture size)

Spoiler

Pp1d4Ty.png

 

3Kkzgvs.png

 

ndLIfkB.png

 

jXh1H6U.png

 

yhyakdk.png

 

9Sxug4A.png

 

5wOQlMo.png

Spoiler

ehY7axF.png

 

 

List of all Rings and their Stats / Descriptions:

https://docs.google.com/document/d/1qZlPrJJxtww1mcdTfkVpV6j4mx3SCaeF1bZkL9kpBDg

 

 

Issue/Bug List:

Spoiler

1) Ignite / Bleed / DoT kills seem to have some issue where those kills dont give XP.

2) If Lockpick Timer is at or more than -100%, the timer stays at 0 and wont unlock an object.

3) De-equip your armor, apply desired mods, then re-equip armor. (Buffs granted from mods may fall off if adding / removing mods while an item is equipped)

4) If using archery and you get negative magazine value and are stuck in an animation, swap to a melee weapon, use a Power Attack, and swap back to archery and reload.

5) Never log out with negative magazine value. It may cause issues.

 

 

Conclusion:

Special thanks to those who have answered my questions about modding!
Ring Icons from Path of Exile, some icons adjusted.

If you like this mod, check out my Relics mod:
https://community.7daystodie.com/topic/31681-relics/

If you want to support me, please check out my indie game:
https://store.steampowered.com/app/1186950/Astro_Combat/

 

Bladestorm Games

Bladestorm Games

STATUS
Hey everyone, I am currently very busy IRL and with other projects.
I've made an A21 update. Has fixes.

 

Version
• Current Version: A21 Mod Version 1.0 (Updated on July / 4th / 2023)

https://drive.google.com/file/d/1MJiet3r0VKIzQl30aCu3GA1Gk7c6JUCR/view?usp=sharing


Intro about the Mod
• This mod adds Rings, which can be socketed into Hand Armor's item modifier slots. 
• Rings have interesting effects / stats. Most Rings have a Description page if the Stats page isnt clear enough.
• You cant equip the same type of Ring (Ring of Agony + another Ring of Agony)
• Mainly focusing was for buffing Melee and Archery but ended up having a bit of everything, except Guns and Explosives. (Some Ring's stats will work with Guns and Explosives, like rings that just have "% Entity Damage")
• Most Rings have "Roll Ranges" where you might find 2 of the same rings, but different values for their Stats. Some Rings have "Roll Pools" where 2 of the same Rings have entire different Stats.
• As of right now, these Rings should be looted from:
    - Chance to loot from Chests, Safes, ZBags.
    - Chance to loot from Hidden Stash, Burried Supplies.
    - Chance to loot from Forge, Workbench.
    - The "Ring of Beginnings" is a Ring you can craft by default.
• Intended to work with Core game, unsure about other major mods' compatibility.
• There may be bugs

• For Multiplayer, I suggest both Server/Host, and Client(s) / User(s) have the mod installed to avoid potential issues.
 

 

Download:

A21:

https://drive.google.com/file/d/1MJiet3r0VKIzQl30aCu3GA1Gk7c6JUCR/view?usp=sharing

 

A20:

https://drive.google.com/file/d/1daRVvO9bRjTA7gWukN8OX3be-Q6MwkqJ/view?usp=sharing

 

 

Update Log:

Spoiler

Version A21 1.0  -  July / 4th / 2023

✔ Added new ring: Ring of Angler
✔ 2 Changes for Ring of Amplification:
        1) Buff duration should be more proper.
        2) Kind of counters the negative water cost of drugs. Still testing this.
✔ 2 Fixes for Ring of Venom:
        1) The T3 Ring no longer applies poison to your self (This effect was code for testing the ring).
        2) Now checks for if the target is a Zombie or Animal to prevent accidental application to friendly targets.
✔ Changed the code for Ring of Gold and Ring of Laborlove (Quantity).
✔ Fixed Ring of Greed's Lockpick Time stat, should now be working.
✔ Slight nerf to Ring of Greed's Lockpick Time stat:
        Before: 20%/30%/40% 
        Now: 20%/25%/30%
✔ Fixed Ring of Reborn's CD to be the intended value.
✔ Fixed Config naming issue (should help the Linux/Unix users).
✔ Fixed missing info for Ring of Storage in localization.txt (now the tooltip should display their name)


• Thx to those who posted bug reports and helped out!

 

 

Version 1.2

• Fixed: Seeker Ring T2, and T3 were not lootable due to a typo.
• Fixed: Mechanism Ring had double the intended values for Attack Speed, Entity Damage.

• Laborlove new varient:
 +25% Faster Craft Time
 
• Seeker new varient:
 +25% Dukes Loot Quantity
 +25% Food Loot Quantity
 +25% Ammo Loot Quantity
 +25% Medical Loot Quantity
 +25% Looting Speed

• Wish new varient:
 +25% Looting Speed
 
• Wish adjusted varient:
 +20% Lockpick Speed (from 60%)

• Greed now has an additional stat:
 +[20/30/40]% Lockpick Speed
 

Added an Uber Ring with 3 varients:
• Ring of Splinter Rain (Wrathful)
    Shoot 2 additional Projectiles with Archery

• Ring of Splinter Rain (Furious)
    +75% Attack Speed with Archery

• Ring of Splinter Rain (Destructive)
    Shoot 4 additional Projectiles with Archery
    -50% Entity Damage
    -75% Attack Speed with Archery


Added a new ring: Ring of Storage
 +[3/4/5/6] Storage Capacity


New Recipes:
• Silver Ring - Crafted: 10 Silver Nuggets
 +5 Health
 +2 Physical Resist
 +1 Explosion Resist
 
• Gold Ring - Crafted: 10 Gold Nuggets
 +15% Dukes
 +15% Harvest

• Diamond Ring - Crafted: 10 Diamond Nuggets
 5% Chance to One-shot ore
 +10% Barter

 

 

Version 1.1

• Added new ring: Ring of Venom
    Hitting an enemy applies [2 to 4] stacks of Poison. This poison lasts 12 seconds and each stack deals low damage over time.

 

• Added new ring: Ring of Demolition (3 Variants)
    V1) 500% Block Damage with Robotic Sledge
    V2) 500% Block Damage with Brawling
    V3) 50% Block Damage (Generic)

 

• Added new ring: Ring of Reborn
    You're recovered to Full Health upon reaching [15/20/25] Health. 10 Minute Cooldown.
    
• Added new ring: Ring of Amplification
    Consumable's Buff Duration increase by [20/30/40]%
    
• Added a new Variant for Ring of Wish
    Consumable's Buff Duration increase by 20%
    
• Fixed a mistake with Brilliance Ring, where the mod tag was set to "Laborlove"
• Fixed the modifier "Chance to one-shot Tree", it now works.
• Fixed a mistake with Wish Ring's "Entity Damage" variant where the Damage Value didnt match the Text Value.

 

 

Preview Images:

(If you see a duplicate ring, double check it, some rings have variants, where the same ring can roll different stats)

(Kept in spoiler because picture size)

Spoiler

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9Sxug4A.png

 

5wOQlMo.png

Spoiler

ehY7axF.png

 

 

List of all Rings and their Stats / Descriptions:

https://docs.google.com/document/d/1qZlPrJJxtww1mcdTfkVpV6j4mx3SCaeF1bZkL9kpBDg

 

 

Issue/Bug List:

Spoiler

1) Ignite / Bleed / DoT kills seem to have some issue where those kills dont give XP.

2) If Lockpick Timer is at or more than -100%, the timer stays at 0 and wont unlock an object.

3) De-equip your armor, apply desired mods, then re-equip armor. (Buffs granted from mods may fall off if adding / removing mods while an item is equipped)

4) If using archery and you get negative magazine value and are stuck in an animation, swap to a melee weapon, use a Power Attack, and swap back to archery and reload.

5) Never log out with negative magazine value. It may cause issues.

 

 

Conclusion:

Special thanks to those who have answered my questions about modding!
Ring Icons from Path of Exile, some icons adjusted.

If you like this mod, check out my Relics mod:
https://community.7daystodie.com/topic/31681-relics/

 

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