Jump to content

Method for AoE Melee Power Attack

Recommended Posts

Hi, I'm working on adding an AoE (Area of Effect) attack for the Machete's Power Attack.


My first plan was to alter the strike/swing hitbox, but I cant seem to figure out a few things (I swear I saw a video that showed the enable/disable of weapon's swing/hitbox)

1) I've looked up Console Commands to see if there is a command to see weapon swings/hitbox, for ease of testing. (Cant find command)

2) I've searched Youtube for a video that shows weapon swings, but cant seem to find it.




So my plan was to mess with a weapon's "MaxRange" and its "SwingDegrees" and "SwingAngle" to see if I can make a 360 degree swing, and use "MaxRange" to increase the range/size of the swing/hitbox. Enabling visual weapon swing/hitbox would help to see what changing those variable's values would do.

So for testing I'm pretty much messing with these values, but not getting a 360 degree attack:

   <set xpath="/items/item[@name='meleeWpnBladeT0BoneKnife']/property[@class='Action1']/property[@name='SwingDegrees']/@value">360</set>
   <set xpath="/items/item[@name='meleeWpnBladeT0BoneKnife']/property[@class='Action1']/property[@name='SwingAngle']/@value">-60</set>
   <set xpath="/items/item[@name='meleeWpnBladeT0BoneKnife']/effect_group[@name='meleeWpnBladeT0BoneKnife']/passive_effect[@name='MaxRange']/@value">5.0</set>




Since I'm having trouble with that method, here is my temporary method:

1) Strike an enemy

2) Apply a buff to enemies around you

3) buff deals damage


Weapon for Testing AoE Buff:

   <append xpath="/items/item[@name='meleeWpnBladeT0BoneKnife']/effect_group[@name='Power Attack']">">
      <triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="selfAOE" range="5" target_tags="zombie,animal" buff="buffProcAoECleave"/>


AoE Buff:

      <buff name="buffProcAoECleave" hidden="true">
      <stack_type value="replace"/>
      <duration value="0.5"/>
            <passive_effect name="HealthChangeOT" operation="base_add" value="-150"/>


This method works, but the only issue is, sometimes this buff isnt applied to some enemies. I feel like it has to due with the Buff's duration being less than 1 second, and how "HealthChangeOT" might work.



So basically from this post I'm hoping to get some advise on how to make Method 1 work, and also why the buff might not always apply from Method 2


Thanks for reading!

Edited by Bladestorm Games (see edit history)
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...