Zolokhan Posted December 24, 2021 Share Posted December 24, 2021 So i am modding spears that have a power attack instead of throwing and it works perfect but the player Power attack sound plays after the entire animation is over . The xml looks like this (and it works) : <set xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@name='HoldType']/@value">18</set> <set xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Class']/@value">DynamicMelee</set> <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/requirement[@name='StatCompareCurrent']"/> <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Hitmask_override']"/> <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Delay']"/> <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Throw_strength_default']"/> <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Throw_strength_max']"/> <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Max_strain_time']"/> <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Sound_start']"/> <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Explosion.ParticleIndex']"/> <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='FlyTime']"/> <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Gravity']"/> <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='LifeTime']"/> <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/effect_group[@name='Throw']"/> <insertAfter xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Class']"> <property name="Sound_start" value="swoosh"/> <property name="Sphere" value="0.15"/> <property name="ToolCategory.harvestingTools" value=".5" param1="1"/> <property name="UsePowerAttackAnimation" value="true"/> <property name="UseGrazingHits" value="true"/> <property name="GrazeStart" value=".25"/> <property name="GrazeEnd" value=".32"/> <property name="SwingDegrees" value="10"/> <property name="SwingAngle" value="20"/> <property class="GrazeSounds"> <property name="Override0" value="organic" param1="metalgrazeorganic"/> </property> </insertAfter> The problem is somewhere in the Action1 node but I cannot find where player sounds come into it ... can anyone help? Link to comment Share on other sites More sharing options...
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