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Player sound coming AFTER Power attack


Zolokhan

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So i am modding spears that have a power attack instead of throwing and it works perfect but the player Power attack sound plays after the entire animation is over .

 

The xml looks like this (and it works) : 

<set xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@name='HoldType']/@value">18</set>
    <set xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Class']/@value">DynamicMelee</set>
    <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/requirement[@name='StatCompareCurrent']"/>
    <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Hitmask_override']"/>
    <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Delay']"/>
    <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Throw_strength_default']"/>
    <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Throw_strength_max']"/>
    <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Max_strain_time']"/>
    <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Sound_start']"/>
    <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Explosion.ParticleIndex']"/>
    <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='FlyTime']"/>
    <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Gravity']"/>
    <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='LifeTime']"/>
    <remove xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/effect_group[@name='Throw']"/>
    
    <insertAfter xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']/property[@class='Action1']/property[@name='Class']">
        <property name="Sound_start" value="swoosh"/>
        <property name="Sphere" value="0.15"/>
        <property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
        <property name="UsePowerAttackAnimation" value="true"/>
        
        <property name="UseGrazingHits" value="true"/>
        <property name="GrazeStart" value=".25"/>
        <property name="GrazeEnd" value=".32"/>
        <property name="SwingDegrees" value="10"/>
        <property name="SwingAngle" value="20"/>
        
        <property class="GrazeSounds">
            <property name="Override0" value="organic" param1="metalgrazeorganic"/>
        </property>
    </insertAfter>
    
  The problem is somewhere in the Action1 node but I cannot find where player sounds come into it ... can anyone help?

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