ilyabakhlin Posted September 11, 2021 Share Posted September 11, 2021 Hello, survivors. I'm trying to create a new public server for people to play, and after nearly 48 hours of a non-stopping game server running, it went down. The last lines in the log files are the following: steam@ns31452676:~/Steam/logs/7DoA$ tail -n 16 ./output_log__2021-09-08__03-23-54.txt 2021-09-10T23:54:17 246621.799 INF Entity zombieSteveFeral 6466 killed by Ilya Bakhlin 2193 2021-09-10T23:54:24 246629.432 INF Entity zombieJanitorRadiated 6468 killed by Ilya Bakhlin 2193 2021-09-10T23:54:29 246634.566 INF Entity zombieSoldierFeral 6467 killed by Ilya Bakhlin 2193 2021-09-10T23:54:33 246637.962 INF Time: 4108.25m FPS: 36.14 Heap: 4892.1MB Max: 5580.8MB Chunks: 269 CGO: 23 Ply: 1 Zom: 2 Ent: 7 (220) Items: 0 CO: 1 RSS: 6559.7MB 2021-09-10T23:55:03 246667.965 INF Time: 4108.75m FPS: 29.21 Heap: 4897.1MB Max: 5580.8MB Chunks: 269 CGO: 15 Ply: 1 Zom: 1 Ent: 3 (220) Items: 0 CO: 1 RSS: 6559.7MB 2021-09-10T23:55:15 246680.282 WRN [EAC] Log: [EAC Server] [Warning] [23:55:15][Linux][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 2021-09-10T23:55:19 246683.839 INF Entity zombieMoeFeral 6465 killed by Ilya Bakhlin 2193 2021-09-10T23:55:30 246695.480 INF VehicleManager saving 3 (1 / 2) 2021-09-10T23:55:33 246698.000 INF Time: 4109.25m FPS: 28.76 Heap: 4902.8MB Max: 5580.8MB Chunks: 269 CGO: 12 Ply: 1 Zom: 0 Ent: 3 (220) Items: 0 CO: 1 RSS: 6559.7MB 2021-09-10T23:56:03 246728.001 INF Time: 4109.75m FPS: 28.30 Heap: 4907.1MB Max: 5580.8MB Chunks: 269 CGO: 14 Ply: 1 Zom: 0 Ent: 2 (220) Items: 0 CO: 1 RSS: 6561.7MB 2021-09-10T23:57:15 246800.282 WRN [EAC] Log: [EAC Server] [Warning] [23:57:15][Linux][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 2021-09-10T23:58:04 246849.513 INF [EAC] Log: [EAC Server] [Info] [23:58:04][Linux][EAC Server] [Info][QueueClientUpdate] Client: 0x1f Session: 31 Status: Client Violation Message: Connection timed out. ../common/pipes.cpp (770) : Assertion Failed: fatal stalled cross-thread pipe ../common/pipes.cpp (770) : Fatal assert failed: ../common/pipes.cpp, line 770. Application exiting. _ExitOnFatalAssert I don't know what has happened precisely. Any clarification is welcome. Link to comment Share on other sites More sharing options...
SylenThunder Posted September 11, 2021 Share Posted September 11, 2021 48 hours without shutting down? That's not something you want to do. If you're running Windows, you should be restarting every 8-12 hours. Vanilla with supported player count will stay up longer without issues. Modded or unsupported player counts need to decrease that. If you're on Linux, you can go 24 hours. A heavy overhaul modded server can do about 12-16 hours. Link to comment Share on other sites More sharing options...
ilyabakhlin Posted September 11, 2021 Author Share Posted September 11, 2021 40 minutes ago, SylenThunder said: 48 hours without shutting down? That's not something you want to do. If you're running Windows, you should be restarting every 8-12 hours. Vanilla with supported player count will stay up longer without issues. Modded or unsupported player counts need to decrease that. If you're on Linux, you can go 24 hours. A heavy overhaul modded server can do about 12-16 hours. Yes, I'm aware the server needs a periodic restart. Clean the memory, backup everything, rotate the logs, etc. Basic administration stuff. However, I was testing the server's stability: how much time it can run without restarting. And, as we can see, there's something in the code causing a fatal error. I think this could point to a potential bug the developers should fix. Link to comment Share on other sites More sharing options...
SylenThunder Posted September 11, 2021 Share Posted September 11, 2021 1 hour ago, ilyabakhlin said: how much time it can run without restarting I answered this above. In order to give you more specific information I'd need more details on your server. 1 hour ago, ilyabakhlin said: I think this could point to a potential bug the developers should fix. Then you should submit a proper bug report in the correct location. Link to comment Share on other sites More sharing options...
ilyabakhlin Posted September 11, 2021 Author Share Posted September 11, 2021 (edited) 3 hours ago, SylenThunder said: Then you should submit a proper bug report in the correct location. Will do. Edited September 11, 2021 by ilyabakhlin (see edit history) Link to comment Share on other sites More sharing options...
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