VicWint Posted August 31, 2021 Share Posted August 31, 2021 In items.xml, when specifying a piece of armor, you can have UMA properties like <property name="Mask0" value="Head" param1="inner"/> I tried making an armor piece which uses the same mesh as a clothing piece and left out this mask stuff and got some z fighting when wearing both the armor and clothing. And, since my experiments are slow (I have to start a new game each time I change a config file), I thought I should ask about this, to see if anyone can throw me some hints. I have seen four different param values for these masks: "inner" (common) "outer" (common) "middle" (less common) "base" (rare) What do these mask values mean? Link to comment Share on other sites More sharing options...
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