John Black Posted August 1, 2021 Share Posted August 1, 2021 from gamestages.xml gameStage = ( playerLevel + daysSurvived ) * difficultyBonus A simple change to allow for more flexibility in difficulty scaling would be to add and expose another two attributes namely - levelModifier and daysModifier gameStage = ( (playerLevel * levelModifier) + (daysSurvived * daysModifier) ) * difficultyBonus Link to comment Share on other sites More sharing options...
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