Jump to content

Linux 7DTD Server doesnt startup


trix0

Recommended Posts

Hey Guys,

 

I set up a 7dtd server. Then I was able to connect and after a server restart it no longer works. When starting the server it always gets stuck

 

Quote

Set current directory to /steamcmd/7dtd
Found path: steamcmd/7dtd/7DaysToDieServer.x86_64

 

i have wait 2 hours but nothing happend

 

the output file:

Quote

Mono path[0] = '/home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Managed'
Mono config path = '/home/steam/steamcmd/7dtd/7DaysToDieServer_Data/MonoBleedingEdge/etc'
Preloaded 'libMagick.so'
eac_server.so [x64] :: OnLoad()
Preloaded 'libeac_server.so'
Preloaded 'libeasyanticheat.so'
Preloaded 'libgetrss.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
    libMouseLib.so
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in  0.078 seconds
UnloadTime: 0.536770 ms
2020-11-07T15:51:17 0.001 INF [GSM] Singleton Initialized...
2020-11-07T15:51:17 0.084 INF Awake IsFocused: True
2020-11-07T15:51:17 0.084 INF Awake
2020-11-07T15:51:17 0.235 INF Version: Alpha 19.2 (b4) Compatibility Version: Alpha 19.2, Build: Linux 64 Bit
2020-11-07T15:51:17 0.236 INF System information:
2020-11-07T15:51:17 0.281 INF    OS: Linux 4.15 Ubuntu 18.04 64bit
2020-11-07T15:51:17 0.282 INF    CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz (cores: 6)
2020-11-07T15:51:17 0.282 INF    RAM: 16384 MB
2020-11-07T15:51:17 0.282 INF    GPU: Null Device (128 MB)
2020-11-07T15:51:17 0.283 INF    Graphics API: NULL 1.0 [1.0] (shader level 3.0)
2020-11-07T15:51:17 0.301 INF Last played version: Alpha 19.2
2020-11-07T15:51:17 0.301 INF Local UTC offset: 1 hours
2020-11-07T15:51:17 0.310 INF Command line arguments: ./7DaysToDieServer.x86_64 -logfile ./7DaysToDieServer_Data/output_log__2020-11-07__15-51-16.txt -quit -batchmode -nographics -dedicated -configfile=serverconfig.xml
2020-11-07T15:51:17 0.312 INF Parsing server configfile: /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/../serverconfig.xml
2020-11-07T15:51:17 0.390 INF Parsing server configfile successfully completed
2020-11-07T15:51:17 0.392 INF Starting dedicated server level=Navezgane game name=My Game
2020-11-07T15:51:17 0.392 INF Maximum allowed players: 8
2020-11-07T15:51:17 0.392 INF Game mode: GameModeSurvival
2020-11-07T15:51:17 0.392 INF Dedicated server only build
2020-11-07T15:51:17 0.393 INF Not running in Big Picture Mode, no on-screen keyboard available
2020-11-07T15:51:17 0.394 INF Starting PlayerInputManager...
2020-11-07T15:51:17 0.646 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
2020-11-07T15:51:17 0.669 INF Starting UserProfileManager...
2020-11-07T15:51:17 0.746 INF Occlusion: Awake
2020-11-07T15:51:17 0.748 INF Texture quality is set to 3
2020-11-07T15:51:18 0.805 INF [MODS] No mods folder found
2020-11-07T15:51:18 0.816 INF Loading permissions file at '/home/steam/.local/share/7DaysToDie/Saves/serveradmin.xml'
2020-11-07T15:51:18 0.835 INF Loading permissions file done.
2020-11-07T15:51:18 1.158 INF UMA Overlay loading took 160 ms
2020-11-07T15:51:18 1.161 INF UMA Slot loading took 2 ms
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2020-11-07T15:51:18 1.606 INF WorldStaticData.Init() needed 0.441s
2020-11-07T15:51:18 1.616 INF Started Telnet on 8081
2020-11-07T15:51:18 1.634 INF Awake done in 1550 ms
Fallback handler could not load library /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32
Fallback handler could not load library /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32.so
Fallback handler could not load library /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/Kernel32
Fallback handler could not load library /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32
Fallback handler could not load library /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32.so
Fallback handler could not load library /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32
2020-11-07T15:51:20 3.404 INF [GSM] GameSparks Connected
2020-11-07T15:51:21 4.407 INF NET: Starting server protocols
2020-11-07T15:51:21 4.409 INF [NET] Disabling protocol: SteamNetworking
2020-11-07T15:51:21 4.417 INF NET: LiteNetLib server started
2020-11-07T15:51:21 4.419 INF StartGame
2020-11-07T15:51:21 4.655 INF [GSM] Skipping me
2020-11-07T15:51:21 4.656 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = False
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 7
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.ControlPanelEnabled = False
GamePref.ControlPanelPort = 8080
GamePref.CraftTimer =
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 1
GamePref.DropOnQuit = 0
GamePref.DynamicSpawner =
GamePref.EACEnabled = True
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList =
GamePref.FragLimit = 20
GamePref.GameDifficulty = 2
GamePref.GameGuidClient =
GamePref.GameMode = GameModeSurvival
GamePref.GameName = My Game
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 19.2
GamePref.GameWorld = Navezgane
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 1
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.LastGameResetRevision = 0
GamePref.LastLoadedPrefab =
GamePref.LastLoadedPrefabSize =
GamePref.LastLoadingTipRead = -1
GamePref.LootAbundance = 100
GamePref.LootRespawnDays = 30
GamePref.LootTimer =
GamePref.MatchLength = 10
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 64
GamePref.MaxUncoveredMapChunksPerPlayer = 131072
GamePref.NoGraphicsMode = True
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 0
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGfxAA = 1
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxBrightness = 0.5
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxDynamicMinFPS = 30
GamePref.OptionsGfxDynamicMode = 0
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 65
GamePref.OptionsGfxGrassDistance = 1
GamePref.OptionsGfxLODDistance = 0.5
GamePref.OptionsGfxMotionBlur = 1
GamePref.OptionsGfxObjQuality = 3
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxQualityPreset = 2
GamePref.OptionsGfxReflectQuality = 1
GamePref.OptionsGfxReflectShadows = False
GamePref.OptionsGfxResetRevision = 0
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 1
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 1
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGfxTerrainQuality = 3
GamePref.OptionsGfxTexFilter = 1
GamePref.OptionsGfxTexQuality = 1
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 1
GamePref.OptionsGfxViewDistance = 6
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 0.5
GamePref.OptionsGfxWaterQuality = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsMenuMusicVolumeLevel = 0.7
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMouseSensitivity = 0.5
GamePref.OptionsMusicVolumeLevel = 0.6
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsTempCelsius = False
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsZoomMouseSensitivity = 0.5
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerId =
GamePref.PlayerKillingMode = 3
GamePref.PlayerName = Player
GamePref.PlayerSafeZoneHours = 5
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken =
GamePref.RebuildMap = False
GamePref.SaveGameFolder = /home/steam/.local/share/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription = A 7 Days to Die server
GamePref.ServerDisabledNetworkProtocols = SteamNetworking
GamePref.ServerIP =
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText =
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 8
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = My Game Host
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 2
GamePref.ServerWebsiteURL =
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = True
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 8081
GamePref.TerminalWindowEnabled = True
GamePref.UNUSED_OptionsBloom =
GamePref.UNUSED_OptionsDeferredLighting =
GamePref.UNUSED_OptionsDOF =
GamePref.UNUSED_OptionsFieldOfViewNew =
GamePref.UNUSED_OptionsGamma =
GamePref.UNUSED_OptionsImageEffects =
GamePref.UNUSED_OptionsMotionBlur =
GamePref.UNUSED_OptionsObjectBlur =
GamePref.UNUSED_OptionsReflectionBounces =
GamePref.UNUSED_OptionsReflectionCullList =
GamePref.UNUSED_OptionsReflectionFarClip =
GamePref.UNUSED_OptionsReflectionRefreshMode =
GamePref.UNUSED_OptionsReflectionShadowDistance =
GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
GamePref.UNUSED_OptionsSSAO =
GamePref.UNUSED_OptionsStreamingMipmapsBudget =
GamePref.UNUSED_OptionsSunShafts =
GamePref.UserDataFolder = /home/steam/.local/share/7DaysToDie
GamePref.WorldGenSeed = asdf
GamePref.WorldGenSize = 4096
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 3
GamePref.ZombieFeralMove = 3
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 3
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = False
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CraftTimer =
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow =
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 1
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene =
GameStat.LootTimer =
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow =
GameStat.ShowZombieCounter = False
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2020-11-07T15:51:21 4.756 INF StartAsServer
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2020-11-07T15:51:26 9.623 INF Block IDs with mapping
2020-11-07T15:51:26 9.623 INF BlockIDs from Mapping
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2020-11-07T15:51:30 12.892 INF Item IDs with mapping
2020-11-07T15:51:30 12.893 INF ItemIDs from Mapping
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
HDR Render Texture not supported, disabling HDR on reflection probe.
 
(Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 276)

2020-11-07T15:51:45 27.849 INF createWorld: Navezgane, My Game, GameModeSurvival
2020-11-07T15:51:45 27.850 INF Occlusion: Disabled
2020-11-07T15:51:45 27.906 INF Started thread ChunkRegeneration
2020-11-07T15:51:45 27.906 INF Started thread ChunkCalc
2020-11-07T15:51:45 27.999 INF World.Load: Navezgane
2020-11-07T15:51:45 28.017 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2020-11-07T15:51:49 32.085 INF Started thread GenerateChunks
2020-11-07T15:51:50 33.211 INF Calculating world hashes took 1026 ms (world size 177 MiB)
2020-11-07T15:51:50 33.456 INF Loading dtm raw file took 1319ms
2020-11-07T15:51:50 33.578 INF Biomes image size w= 3072, h = 3072
2020-11-07T15:51:51 33.828 INF Loading and creating biomes took 371ms
2020-11-07T15:51:52 34.903 INF Loading and creating shader control textures took 1075ms
2020-11-07T15:51:53 35.910 INF Loading and parsing of generator took 1006ms
2020-11-07T15:51:53 35.965 INF Started thread SaveChunks /home/steam/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region
2020-11-07T15:51:55 38.269 INF [DECO] read 77258/
2020-11-07T15:51:55 38.393 INF AstarManager Init
2020-11-07T15:51:56 39.124 INF Weather Packages Created FROM BIOMES
2020-11-07T15:51:56 39.125 INF createWorld() done
2020-11-07T15:51:56 39.128 INF Loading players.xml
2020-11-07T15:51:56 39.218 INF Loaded player
2020-11-07T15:51:56 39.269 INF VehicleManager /home/steam/.local/share/7DaysToDie/Saves/Navezgane/My Game/vehicles.dat, loaded 0
2020-11-07T15:51:56 39.788 INF [EAC] Starting EAC server
2020-11-07T15:51:57 39.794 INF [EAC] Log: [EAC Server]  [Info] [15:51:56][Linux][EAC Server] [Info][SetLogCallback] Procedure: 0x403fddc0 LogLevel: Verb.
2020-11-07T15:51:57 39.794 INF [EAC] Log: [EAC Server]  [Info] [15:51:56][Linux][EAC Server] [Info][Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server]  [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server]  [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server]  [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server]  [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server]  [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server]  [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server]  [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server]  [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server]  [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server]  [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server]  [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server]  [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ch EventName: 'game_round_start_v3' Parameters: { gamesessionid (string), map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
2020-11-07T15:51:57 39.953 INF StartGame done
2020-11-07T15:51:57 39.955 INF [Steamworks.NET] GameServer.Init successful
2020-11-07T15:51:57 39.958 INF [Steamworks.NET] Making server public
2020-11-07T15:51:57 40.605 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90140100039578634, public IP=8*.16*.25*.23*
2020-11-07T15:59:29 492.196 INF Preparing quit
2020-11-07T15:59:29 492.197 INF Disconnect
2020-11-07T15:59:29 492.198 INF [NET] ServerShutdown
2020-11-07T15:59:29 492.198 INF NET: Stopping server protocols
2020-11-07T15:59:29 492.211 INF NET: LiteNetLib server stopped
2020-11-07T15:59:29 492.213 INF SaveAndCleanupWorld
2020-11-07T15:59:29 492.236 INF Saving 0 of chunks took 20ms
2020-11-07T15:59:29 492.267 INF [DECO] written 0
2020-11-07T15:59:29 492.269 INF [EAC] Stopping EAC server
2020-11-07T15:59:29 492.269 INF [EAC] Log: [EAC Server]  [Info] [15:59:29][Linux][EAC Server] [Info][Destroy] Called
2020-11-07T15:59:29 492.271 INF [EAC] Stopping EAC scout service
2020-11-07T15:59:29 492.271 INF [Steamworks.NET] Stopping server
2020-11-07T15:59:29 492.576 INF [Steamworks.NET] Exiting Lobby
2020-11-07T15:59:29 492.671 INF AstarManager Cleanup
2020-11-07T15:59:29 492.675 INF World.Unload
2020-11-07T15:59:29 492.686 INF Exited thread GenerateChunks
2020-11-07T15:59:29 492.691 INF Exited thread SaveChunks /home/steam/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region
2020-11-07T15:59:29 492.704 INF World.Cleanup
2020-11-07T15:59:29 492.706 INF Exited thread ChunkRegeneration
2020-11-07T15:59:29 492.712 INF Exited thread ChunkCalc
2020-11-07T15:59:29 492.714 INF VehicleManager saving 0 (0 / 0)
2020-11-07T15:59:29 492.721 INF Persistent GamePrefs saved
2020-11-07T15:59:29 492.728 INF Persistent GamePrefs saved
2020-11-07T15:59:29 492.728 INF Cleanup
2020-11-07T15:59:29 492.772 INF [GSM] GameSparks Disconnected
2020-11-07T15:59:30 492.872 INF Terminating threads
2020-11-07T15:59:30 492.873 INF OnApplicationQuit
2020-11-07T15:59:30 492.873 INF Terminating threads
2020-11-07T15:59:30 492.873 INF OnApplicationQuit
2020-11-07T15:59:30 493.471 INF Terminating threads
2020-11-07T15:59:30 493.471 INF OnApplicationQuit
2020-11-07T15:59:30 493.472 INF Terminating threads
2020-11-07T15:59:30 493.472 INF OnApplicationQuit
Setting up 3 worker threads for Enlighten.
  Thread -> id: 7fc96dee3700 -> priority: 1
  Thread -> id: 7fc96f6e6700 -> priority: 1
  Thread -> id: 7fc96eee5700 -> priority: 1
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

eac_server.so [x64] :: OnUnload()

 

 

when I try to connect from the Client, I get the message that the server is still in the initialization phase....

 

if i start the 7DaysToDieServer.x86_64 there is output:

 

Quote

Set current directory to /home/steam/steamcmd/7dtd
Found path: /home/steam/steamcmd/7dtd/7DaysToDieServer.x86_64
Mono path[0] = '/home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Managed'
Mono config path = '/home/steam/steamcmd/7dtd/7DaysToDieServer_Data/MonoBleedingEdge/etc'
Preloaded 'libMagick.so'
eac_server.so [x64] :: OnLoad()
Preloaded 'libeac_server.so'
Preloaded 'libeasyanticheat.so'
Preloaded 'libgetrss.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
        libMouseLib.so
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in  0.096 seconds
UnloadTime: 0.543240 ms
2020-11-07T17:38:11 0.001 INF [GSM] Singleton Initialized...
2020-11-07T17:38:11 0.082 INF Awake IsFocused: True
2020-11-07T17:38:11 0.082 INF Awake
2020-11-07T17:38:11 0.235 INF Version: Alpha 19.2 (b4) Compatibility Version: Alpha 19.2, Build: Linux 64 Bit
2020-11-07T17:38:11 0.235 INF System information:
2020-11-07T17:38:11 0.283 INF    OS: Linux 4.15 Ubuntu 18.04 64bit
2020-11-07T17:38:11 0.284 INF    CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz (cores: 6)
2020-11-07T17:38:11 0.285 INF    RAM: 16384 MB
2020-11-07T17:38:11 0.285 INF    GPU: Null Device (128 MB)
2020-11-07T17:38:11 0.286 INF    Graphics API: NULL 1.0 [1.0] (shader level 3.0)
2020-11-07T17:38:11 0.305 INF Last played version: Alpha 19.2
2020-11-07T17:38:11 0.306 INF Local UTC offset: 1 hours
2020-11-07T17:38:11 0.311 INF Command line arguments: ./7DaysToDieServer.x86_64
2020-11-07T17:38:11 0.313 ERR ====================================================================================================
2020-11-07T17:38:11 0.313 ERR No server config file loaded ("-configfile=somefile.xml" not given or could not be loaded)
2020-11-07T17:38:11 0.313 ERR ====================================================================================================
2020-11-07T17:38:11 0.313 INF Dedicated server only build
2020-11-07T17:38:11 0.314 INF Not running in Big Picture Mode, no on-screen keyboard available
2020-11-07T17:38:11 0.315 INF Starting PlayerInputManager...
2020-11-07T17:38:12 0.601 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
2020-11-07T17:38:12 0.625 INF Starting UserProfileManager...
2020-11-07T17:38:12 0.706 INF Occlusion: Awake
2020-11-07T17:38:12 0.709 INF Texture quality is set to 3
2020-11-07T17:38:12 0.772 INF [MODS] No mods folder found
2020-11-07T17:38:12 0.785 INF Loading permissions file at '/home/steam/.local/share/7DaysToDie/Saves/serveradmin.xml'
2020-11-07T17:38:12 0.860 INF Loading permissions file done.
2020-11-07T17:38:12 1.207 INF UMA Overlay loading took 172 ms
2020-11-07T17:38:12 1.210 INF UMA Slot loading took 2 ms
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2020-11-07T17:38:13 1.671 INF WorldStaticData.Init() needed 0.457s
2020-11-07T17:38:13 1.681 INF Started Telnet on 8081
2020-11-07T17:38:13 1.698 INF Awake done in 1616 ms
Obtained 10 stack frames.
#0  0x00557aabe31ba7 in (Unknown)
#1  0x00557aabdbe51d in (Unknown)
#2  0x00557aabdbf379 in (Unknown)
#3  0x00557aabdbf697 in (Unknown)
#4  0x00557aabdbc175 in (Unknown)
#5  0x00557aabb0a841 in (Unknown)
#6  0x00557aabda85fe in (Unknown)
#7  0x00557aab6894ee in (Unknown)
#8  0x007f59315a6bf7 in __libc_start_main
#9  0x00557aab699363 in (Unknown)
Abgebrochen

 

 

Edited by trix0 (see edit history)
Link to comment
Share on other sites

  • 11 months later...

First start of server, depending on hardware can take LOOONG time.
Before it starts - it must read a map.

And on first start Map does not exist yet.(unless you use default map of some kind)

Hence, server needs to BUILD map, and on weaker server it WILL take long time.

I have had 4 core VM(ryzen 3950+) with 4 gigs of ram dedicated to VM, took me like 15 minutes or so to generate said map.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...