trix0 Posted November 7, 2020 Share Posted November 7, 2020 (edited) Hey Guys, I set up a 7dtd server. Then I was able to connect and after a server restart it no longer works. When starting the server it always gets stuck Quote Set current directory to /steamcmd/7dtd Found path: steamcmd/7dtd/7DaysToDieServer.x86_64 i have wait 2 hours but nothing happend the output file: Quote Mono path[0] = '/home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Managed' Mono config path = '/home/steam/steamcmd/7dtd/7DaysToDieServer_Data/MonoBleedingEdge/etc' Preloaded 'libMagick.so' eac_server.so [x64] :: OnLoad() Preloaded 'libeac_server.so' Preloaded 'libeasyanticheat.so' Preloaded 'libgetrss.so' Preloaded 'libsteam_api.so' Preloaded 'steamclient.so' Unable to preload the following plugins: libMouseLib.so Initialize engine version: 2019.2.17f1 (8e603399ca02) [XR] Discovering subsystems at path /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Completed reload, in 0.078 seconds UnloadTime: 0.536770 ms 2020-11-07T15:51:17 0.001 INF [GSM] Singleton Initialized... 2020-11-07T15:51:17 0.084 INF Awake IsFocused: True 2020-11-07T15:51:17 0.084 INF Awake 2020-11-07T15:51:17 0.235 INF Version: Alpha 19.2 (b4) Compatibility Version: Alpha 19.2, Build: Linux 64 Bit 2020-11-07T15:51:17 0.236 INF System information: 2020-11-07T15:51:17 0.281 INF OS: Linux 4.15 Ubuntu 18.04 64bit 2020-11-07T15:51:17 0.282 INF CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz (cores: 6) 2020-11-07T15:51:17 0.282 INF RAM: 16384 MB 2020-11-07T15:51:17 0.282 INF GPU: Null Device (128 MB) 2020-11-07T15:51:17 0.283 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0) 2020-11-07T15:51:17 0.301 INF Last played version: Alpha 19.2 2020-11-07T15:51:17 0.301 INF Local UTC offset: 1 hours 2020-11-07T15:51:17 0.310 INF Command line arguments: ./7DaysToDieServer.x86_64 -logfile ./7DaysToDieServer_Data/output_log__2020-11-07__15-51-16.txt -quit -batchmode -nographics -dedicated -configfile=serverconfig.xml 2020-11-07T15:51:17 0.312 INF Parsing server configfile: /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/../serverconfig.xml 2020-11-07T15:51:17 0.390 INF Parsing server configfile successfully completed 2020-11-07T15:51:17 0.392 INF Starting dedicated server level=Navezgane game name=My Game 2020-11-07T15:51:17 0.392 INF Maximum allowed players: 8 2020-11-07T15:51:17 0.392 INF Game mode: GameModeSurvival 2020-11-07T15:51:17 0.392 INF Dedicated server only build 2020-11-07T15:51:17 0.393 INF Not running in Big Picture Mode, no on-screen keyboard available 2020-11-07T15:51:17 0.394 INF Starting PlayerInputManager... 2020-11-07T15:51:17 0.646 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False) 2020-11-07T15:51:17 0.669 INF Starting UserProfileManager... 2020-11-07T15:51:17 0.746 INF Occlusion: Awake 2020-11-07T15:51:17 0.748 INF Texture quality is set to 3 2020-11-07T15:51:18 0.805 INF [MODS] No mods folder found 2020-11-07T15:51:18 0.816 INF Loading permissions file at '/home/steam/.local/share/7DaysToDie/Saves/serveradmin.xml' 2020-11-07T15:51:18 0.835 INF Loading permissions file done. 2020-11-07T15:51:18 1.158 INF UMA Overlay loading took 160 ms 2020-11-07T15:51:18 1.161 INF UMA Slot loading took 2 ms WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2020-11-07T15:51:18 1.606 INF WorldStaticData.Init() needed 0.441s 2020-11-07T15:51:18 1.616 INF Started Telnet on 8081 2020-11-07T15:51:18 1.634 INF Awake done in 1550 ms Fallback handler could not load library /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32 Fallback handler could not load library /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32.so Fallback handler could not load library /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/Kernel32 Fallback handler could not load library /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32 Fallback handler could not load library /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32.so Fallback handler could not load library /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32 2020-11-07T15:51:20 3.404 INF [GSM] GameSparks Connected 2020-11-07T15:51:21 4.407 INF NET: Starting server protocols 2020-11-07T15:51:21 4.409 INF [NET] Disabling protocol: SteamNetworking 2020-11-07T15:51:21 4.417 INF NET: LiteNetLib server started 2020-11-07T15:51:21 4.419 INF StartGame 2020-11-07T15:51:21 4.655 INF [GSM] Skipping me 2020-11-07T15:51:21 4.656 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AirDropMarker = False GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 60 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 1 GamePref.DropOnQuit = 0 GamePref.DynamicSpawner = GamePref.EACEnabled = True GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 2 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = My Game GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 19.2 GamePref.GameWorld = Navezgane GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.LastGameResetRevision = 0 GamePref.LastLoadedPrefab = GamePref.LastLoadedPrefabSize = GamePref.LastLoadingTipRead = -1 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 30 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 131072 GamePref.NoGraphicsMode = True GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 0 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = True GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 1 GamePref.OptionsGfxBloom = True GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = False GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 65 GamePref.OptionsGfxGrassDistance = 1 GamePref.OptionsGfxLODDistance = 0.5 GamePref.OptionsGfxMotionBlur = 1 GamePref.OptionsGfxObjQuality = 3 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 2 GamePref.OptionsGfxReflectQuality = 1 GamePref.OptionsGfxReflectShadows = False GamePref.OptionsGfxResetRevision = 0 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 1 GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 1 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = True GamePref.OptionsGfxTerrainQuality = 3 GamePref.OptionsGfxTexFilter = 1 GamePref.OptionsGfxTexQuality = 1 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 1 GamePref.OptionsGfxViewDistance = 6 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 0.5 GamePref.OptionsGfxWaterQuality = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMouseSensitivity = 0.5 GamePref.OptionsMusicVolumeLevel = 0.6 GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerMale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsTempCelsius = False GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsZoomMouseSensitivity = 0.5 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = False GamePref.PlayerAutologin = False GamePref.PlayerId = GamePref.PlayerKillingMode = 3 GamePref.PlayerName = Player GamePref.PlayerSafeZoneHours = 5 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.RebuildMap = False GamePref.SaveGameFolder = /home/steam/.local/share/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = A 7 Days to Die server GamePref.ServerDisabledNetworkProtocols = SteamNetworking GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 8 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = My Game Host GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 2 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = True GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 8081 GamePref.TerminalWindowEnabled = True GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDeferredLighting = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsImageEffects = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UserDataFolder = /home/steam/.local/share/7DaysToDie GamePref.WorldGenSeed = asdf GamePref.WorldGenSize = 4096 GamePref.XPMultiplier = 100 GamePref.ZombieBMMove = 3 GamePref.ZombieFeralMove = 3 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 3 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = False GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.ShowZombieCounter = False GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2020-11-07T15:51:21 4.756 INF StartAsServer WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Game/Cloth' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2020-11-07T15:51:26 9.623 INF Block IDs with mapping 2020-11-07T15:51:26 9.623 INF BlockIDs from Mapping WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2020-11-07T15:51:30 12.892 INF Item IDs with mapping 2020-11-07T15:51:30 12.893 INF ItemIDs from Mapping WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader. HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 276) 2020-11-07T15:51:45 27.849 INF createWorld: Navezgane, My Game, GameModeSurvival 2020-11-07T15:51:45 27.850 INF Occlusion: Disabled 2020-11-07T15:51:45 27.906 INF Started thread ChunkRegeneration 2020-11-07T15:51:45 27.906 INF Started thread ChunkCalc 2020-11-07T15:51:45 27.999 INF World.Load: Navezgane 2020-11-07T15:51:45 28.017 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2020-11-07T15:51:49 32.085 INF Started thread GenerateChunks 2020-11-07T15:51:50 33.211 INF Calculating world hashes took 1026 ms (world size 177 MiB) 2020-11-07T15:51:50 33.456 INF Loading dtm raw file took 1319ms 2020-11-07T15:51:50 33.578 INF Biomes image size w= 3072, h = 3072 2020-11-07T15:51:51 33.828 INF Loading and creating biomes took 371ms 2020-11-07T15:51:52 34.903 INF Loading and creating shader control textures took 1075ms 2020-11-07T15:51:53 35.910 INF Loading and parsing of generator took 1006ms 2020-11-07T15:51:53 35.965 INF Started thread SaveChunks /home/steam/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region 2020-11-07T15:51:55 38.269 INF [DECO] read 77258/ 2020-11-07T15:51:55 38.393 INF AstarManager Init 2020-11-07T15:51:56 39.124 INF Weather Packages Created FROM BIOMES 2020-11-07T15:51:56 39.125 INF createWorld() done 2020-11-07T15:51:56 39.128 INF Loading players.xml 2020-11-07T15:51:56 39.218 INF Loaded player 2020-11-07T15:51:56 39.269 INF VehicleManager /home/steam/.local/share/7DaysToDie/Saves/Navezgane/My Game/vehicles.dat, loaded 0 2020-11-07T15:51:56 39.788 INF [EAC] Starting EAC server 2020-11-07T15:51:57 39.794 INF [EAC] Log: [EAC Server] [Info] [15:51:56][Linux][EAC Server] [Info][SetLogCallback] Procedure: 0x403fddc0 LogLevel: Verb. 2020-11-07T15:51:57 39.794 INF [EAC] Log: [EAC Server] [Info] [15:51:56][Linux][EAC Server] [Info][Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60. 2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }. 2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }. 2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }. 2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }. 2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }. 2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }. 2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }. 2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }. 2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }. 2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }. 2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }. 2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ch EventName: 'game_round_start_v3' Parameters: { gamesessionid (string), map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }. 2020-11-07T15:51:57 39.953 INF StartGame done 2020-11-07T15:51:57 39.955 INF [Steamworks.NET] GameServer.Init successful 2020-11-07T15:51:57 39.958 INF [Steamworks.NET] Making server public 2020-11-07T15:51:57 40.605 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90140100039578634, public IP=8*.16*.25*.23* 2020-11-07T15:59:29 492.196 INF Preparing quit 2020-11-07T15:59:29 492.197 INF Disconnect 2020-11-07T15:59:29 492.198 INF [NET] ServerShutdown 2020-11-07T15:59:29 492.198 INF NET: Stopping server protocols 2020-11-07T15:59:29 492.211 INF NET: LiteNetLib server stopped 2020-11-07T15:59:29 492.213 INF SaveAndCleanupWorld 2020-11-07T15:59:29 492.236 INF Saving 0 of chunks took 20ms 2020-11-07T15:59:29 492.267 INF [DECO] written 0 2020-11-07T15:59:29 492.269 INF [EAC] Stopping EAC server 2020-11-07T15:59:29 492.269 INF [EAC] Log: [EAC Server] [Info] [15:59:29][Linux][EAC Server] [Info][Destroy] Called 2020-11-07T15:59:29 492.271 INF [EAC] Stopping EAC scout service 2020-11-07T15:59:29 492.271 INF [Steamworks.NET] Stopping server 2020-11-07T15:59:29 492.576 INF [Steamworks.NET] Exiting Lobby 2020-11-07T15:59:29 492.671 INF AstarManager Cleanup 2020-11-07T15:59:29 492.675 INF World.Unload 2020-11-07T15:59:29 492.686 INF Exited thread GenerateChunks 2020-11-07T15:59:29 492.691 INF Exited thread SaveChunks /home/steam/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region 2020-11-07T15:59:29 492.704 INF World.Cleanup 2020-11-07T15:59:29 492.706 INF Exited thread ChunkRegeneration 2020-11-07T15:59:29 492.712 INF Exited thread ChunkCalc 2020-11-07T15:59:29 492.714 INF VehicleManager saving 0 (0 / 0) 2020-11-07T15:59:29 492.721 INF Persistent GamePrefs saved 2020-11-07T15:59:29 492.728 INF Persistent GamePrefs saved 2020-11-07T15:59:29 492.728 INF Cleanup 2020-11-07T15:59:29 492.772 INF [GSM] GameSparks Disconnected 2020-11-07T15:59:30 492.872 INF Terminating threads 2020-11-07T15:59:30 492.873 INF OnApplicationQuit 2020-11-07T15:59:30 492.873 INF Terminating threads 2020-11-07T15:59:30 492.873 INF OnApplicationQuit 2020-11-07T15:59:30 493.471 INF Terminating threads 2020-11-07T15:59:30 493.471 INF OnApplicationQuit 2020-11-07T15:59:30 493.472 INF Terminating threads 2020-11-07T15:59:30 493.472 INF OnApplicationQuit Setting up 3 worker threads for Enlighten. Thread -> id: 7fc96dee3700 -> priority: 1 Thread -> id: 7fc96f6e6700 -> priority: 1 Thread -> id: 7fc96eee5700 -> priority: 1 GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) eac_server.so [x64] :: OnUnload() when I try to connect from the Client, I get the message that the server is still in the initialization phase.... if i start the 7DaysToDieServer.x86_64 there is output: Quote Set current directory to /home/steam/steamcmd/7dtd Found path: /home/steam/steamcmd/7dtd/7DaysToDieServer.x86_64 Mono path[0] = '/home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Managed' Mono config path = '/home/steam/steamcmd/7dtd/7DaysToDieServer_Data/MonoBleedingEdge/etc' Preloaded 'libMagick.so' eac_server.so [x64] :: OnLoad() Preloaded 'libeac_server.so' Preloaded 'libeasyanticheat.so' Preloaded 'libgetrss.so' Preloaded 'libsteam_api.so' Preloaded 'steamclient.so' Unable to preload the following plugins: libMouseLib.so Initialize engine version: 2019.2.17f1 (8e603399ca02) [XR] Discovering subsystems at path /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Completed reload, in 0.096 seconds UnloadTime: 0.543240 ms 2020-11-07T17:38:11 0.001 INF [GSM] Singleton Initialized... 2020-11-07T17:38:11 0.082 INF Awake IsFocused: True 2020-11-07T17:38:11 0.082 INF Awake 2020-11-07T17:38:11 0.235 INF Version: Alpha 19.2 (b4) Compatibility Version: Alpha 19.2, Build: Linux 64 Bit 2020-11-07T17:38:11 0.235 INF System information: 2020-11-07T17:38:11 0.283 INF OS: Linux 4.15 Ubuntu 18.04 64bit 2020-11-07T17:38:11 0.284 INF CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz (cores: 6) 2020-11-07T17:38:11 0.285 INF RAM: 16384 MB 2020-11-07T17:38:11 0.285 INF GPU: Null Device (128 MB) 2020-11-07T17:38:11 0.286 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0) 2020-11-07T17:38:11 0.305 INF Last played version: Alpha 19.2 2020-11-07T17:38:11 0.306 INF Local UTC offset: 1 hours 2020-11-07T17:38:11 0.311 INF Command line arguments: ./7DaysToDieServer.x86_64 2020-11-07T17:38:11 0.313 ERR ==================================================================================================== 2020-11-07T17:38:11 0.313 ERR No server config file loaded ("-configfile=somefile.xml" not given or could not be loaded) 2020-11-07T17:38:11 0.313 ERR ==================================================================================================== 2020-11-07T17:38:11 0.313 INF Dedicated server only build 2020-11-07T17:38:11 0.314 INF Not running in Big Picture Mode, no on-screen keyboard available 2020-11-07T17:38:11 0.315 INF Starting PlayerInputManager... 2020-11-07T17:38:12 0.601 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False) 2020-11-07T17:38:12 0.625 INF Starting UserProfileManager... 2020-11-07T17:38:12 0.706 INF Occlusion: Awake 2020-11-07T17:38:12 0.709 INF Texture quality is set to 3 2020-11-07T17:38:12 0.772 INF [MODS] No mods folder found 2020-11-07T17:38:12 0.785 INF Loading permissions file at '/home/steam/.local/share/7DaysToDie/Saves/serveradmin.xml' 2020-11-07T17:38:12 0.860 INF Loading permissions file done. 2020-11-07T17:38:12 1.207 INF UMA Overlay loading took 172 ms 2020-11-07T17:38:12 1.210 INF UMA Slot loading took 2 ms WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2020-11-07T17:38:13 1.671 INF WorldStaticData.Init() needed 0.457s 2020-11-07T17:38:13 1.681 INF Started Telnet on 8081 2020-11-07T17:38:13 1.698 INF Awake done in 1616 ms Obtained 10 stack frames. #0 0x00557aabe31ba7 in (Unknown) #1 0x00557aabdbe51d in (Unknown) #2 0x00557aabdbf379 in (Unknown) #3 0x00557aabdbf697 in (Unknown) #4 0x00557aabdbc175 in (Unknown) #5 0x00557aabb0a841 in (Unknown) #6 0x00557aabda85fe in (Unknown) #7 0x00557aab6894ee in (Unknown) #8 0x007f59315a6bf7 in __libc_start_main #9 0x00557aab699363 in (Unknown) Abgebrochen Edited November 7, 2020 by trix0 (see edit history) Link to comment Share on other sites More sharing options...
trix0 Posted November 7, 2020 Author Share Posted November 7, 2020 okay after the 3 reinstall the server, its start 1 Link to comment Share on other sites More sharing options...
dimko Posted October 30, 2021 Share Posted October 30, 2021 First start of server, depending on hardware can take LOOONG time. Before it starts - it must read a map. And on first start Map does not exist yet.(unless you use default map of some kind) Hence, server needs to BUILD map, and on weaker server it WILL take long time. I have had 4 core VM(ryzen 3950+) with 4 gigs of ram dedicated to VM, took me like 15 minutes or so to generate said map. Link to comment Share on other sites More sharing options...
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