M1cromanagement Posted September 11, 2020 Share Posted September 11, 2020 Hey guys can anyone help me with this Buff? it stuck on 15 min on the duration display <buff name="buffStaminaMax25" name_key="buffStaminaMax25" description_key="buffStaminaMax25Desc" icon="ui_game_symbol_coffee"> <stack_type value="replace"/><duration value="0"/> <display_value value=".buffStaminaMax25Display"/><display_value_format value="time"/> <effect_group> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffStaminaMax25Duration" operation="subtract" value="@$MetabolismDuration"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStaminaMax25Display" operation="set" value="@$buffStaminaMax25Duration"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStaminaMax25Display" operation="divide" value="@$MetabolismDuration"/> </effect_group> <effect_group> <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStaminaMax25"> <requirement name="CVarCompare" cvar="$buffStaminaMax25Duration" operation="LTE" value="0"/> </triggered_effect> <triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar=".buffStaminaMax25Display" operation="set" value="0"/> <triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$buffStaminaMax25Duration" operation="set" value="0"/> </effect_group> <effect_group> <passive_effect name="StaminaMax" operation="base_add" value="25"/> </effect_group> </buff> - <item name="foodCanStaminaMax"> <property name="Tags" value="food"/> <property name="HoldType" value="31"/> <property name="DisplayType" value="foodCanStaminaMax"/> <property name="CustomIcon" value="foodCanStaminaMax"/> <property name="Meshfile" value="#Other/Items?Misc/parcelPrefab.prefab"/> <property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/> <property name="Material" value="Mmetal"/> <property name="Weight" value="5"/> <property name="EconomicValue" value="60"/> <property name="UnlockedBy" value="perkMasterChef,foodCanStaminaMaxSchematic"/> <property name="Stacknumber" value="10"/> <!-- STK food --> <property class="Action0"> <property name="Class" value="Eat"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Sound_start" value="player_eating"/> <property name="Create_item" value="toolCookingPot"/> </property> <property name="Group" value="Food/Cooking,CFFood/Cooking"/> <effect_group tiered="false" name="Food Tier 2"> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="5"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/> <display_value name="dStaminaMax" value="25"/> <display_value name="dDuration" value="900"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStaminaMax25Duration" operation="add" value="0.09"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStaminaMax25Duration" operation="set" value="0.45"> <requirement name="CVarCompare" cvar="$buffStaminaMax25Duration" operation="GT" value="0.45"/></triggered_effect> <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffStaminaMax25"/> </effect_group> </item> Link to comment Share on other sites More sharing options...
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