Jump to content

Request - Challenging End Game Ideas


Recommended Posts

1.    Variable range on wandering horde size, increase with game stage.

2.    Variable wilderness spawn range, perhaps affected by player level.

3.    STORMS - random, mini "horde nights" during the day:  20-90 min; brief environmental warning.  This would start after the 5th (?) HN, then increase frequency.

4.    Variable rare zombie buffs, increase with game stage.  SUBTLE appearance change - make players really pay attention:   armor / heal rate / dmg / lunge affects / knock down.

5.    Vulnerable traders / no building, no loot.  Invest to trade, protect to maintain.  (perhaps the wandering trader version changed to remain within an empty "POI.")

6.    Nerf power tool xp - fast resources is enough.  fast xp as well is op.  E.G. - pick axe takes longer but more xp for a stack of iron vs auger for the same.

7.    Zero item chance for every container except those at the end of a cleared POI.  Decrease zero item chance some with lucky looter.


thanks for considering ( I don't know how to mod ) - I believe any of these changes would help keep the game interesting in its latter stages.

Link to comment
Share on other sites


This topic is now archived and is closed to further replies.

  • Create New...