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Higher Cost on Skills?Not the 10 level attributes


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<progression>
<level max_level="300" exp_to_level="10000" experience_multiplier="1.00" skill_points_per_level="1" clamp_exp_cost_at_level="60">
</level>

<attributes min_level="1" max_level="10" base_skill_point_cost="5" cost_multiplier_per_level="1.00"> 

	<attribute name="attPerception" name_key="attPerceptionName" desc_key="attPerceptionDesc" icon="ui_game_symbol_stealth">
		<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>
		<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>
		<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>
		<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>
		<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>
		<level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements>
		<level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements>
		<level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements>
		<level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints03"/></level_requirements>
		<level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints03"/></level_requirements>
		<effect_group>
			<requirement name="ItemHasTags" tags="attPerception"/>
				<passive_effect name="DamageModifier" operation="perc_add" level="2,8" value="0.1,.7" tags="head"/>
				<passive_effect name="DamageModifier" operation="perc_add" level="9,10" value=".85,1" tags="head"/>
				<passive_effect name="DismemberChance" operation="base_add" level="2,10" value=".05,.45"/>

			<effect_description level="1"  desc_key="attPerceptionRank01Desc" long_desc_key="attPerceptionRank01LongDesc"/>
			<effect_description level="2"  desc_key="attPerceptionRank02Desc" long_desc_key="attPerceptionRank02LongDesc"/>
			<effect_description level="3"  desc_key="attPerceptionRank03Desc" long_desc_key="attPerceptionRank03LongDesc"/>
			<effect_description level="4"  desc_key="attPerceptionRank04Desc" long_desc_key="attPerceptionRank04LongDesc"/>
			<effect_description level="5"  desc_key="attPerceptionRank05Desc" long_desc_key="attPerceptionRank05LongDesc"/>
			<effect_description level="6"  desc_key="attPerceptionRank06Desc" long_desc_key="attPerceptionRank06LongDesc"/>
			<effect_description level="7"  desc_key="attPerceptionRank07Desc" long_desc_key="attPerceptionRank07LongDesc"/>
			<effect_description level="8"  desc_key="attPerceptionRank08Desc" long_desc_key="attPerceptionRank08LongDesc"/>
			<effect_description level="9"  desc_key="attPerceptionRank09Desc" long_desc_key="attPerceptionRank09LongDesc"/>
			<effect_description level="10" desc_key="attPerceptionRank10Desc" long_desc_key="attPerceptionRank10LongDesc"/>
		</effect_group>
	</attribute>


Can i Change the value of cost on example"Lucky Looter" Slim Chance,Pot Luck,Good Fortune,Blessed,Lucky Looter to ? because they are for each one Skillpoint.

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