M1cromanagement Posted August 2, 2020 Share Posted August 2, 2020 <progression> <level max_level="300" exp_to_level="10000" experience_multiplier="1.00" skill_points_per_level="1" clamp_exp_cost_at_level="60"> </level> <attributes min_level="1" max_level="10" base_skill_point_cost="5" cost_multiplier_per_level="1.00"> <attribute name="attPerception" name_key="attPerceptionName" desc_key="attPerceptionDesc" icon="ui_game_symbol_stealth"> <level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements> <level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements> <level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements> <level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements> <level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements> <level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements> <level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements> <level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements> <level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints03"/></level_requirements> <level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints03"/></level_requirements> <effect_group> <requirement name="ItemHasTags" tags="attPerception"/> <passive_effect name="DamageModifier" operation="perc_add" level="2,8" value="0.1,.7" tags="head"/> <passive_effect name="DamageModifier" operation="perc_add" level="9,10" value=".85,1" tags="head"/> <passive_effect name="DismemberChance" operation="base_add" level="2,10" value=".05,.45"/> <effect_description level="1" desc_key="attPerceptionRank01Desc" long_desc_key="attPerceptionRank01LongDesc"/> <effect_description level="2" desc_key="attPerceptionRank02Desc" long_desc_key="attPerceptionRank02LongDesc"/> <effect_description level="3" desc_key="attPerceptionRank03Desc" long_desc_key="attPerceptionRank03LongDesc"/> <effect_description level="4" desc_key="attPerceptionRank04Desc" long_desc_key="attPerceptionRank04LongDesc"/> <effect_description level="5" desc_key="attPerceptionRank05Desc" long_desc_key="attPerceptionRank05LongDesc"/> <effect_description level="6" desc_key="attPerceptionRank06Desc" long_desc_key="attPerceptionRank06LongDesc"/> <effect_description level="7" desc_key="attPerceptionRank07Desc" long_desc_key="attPerceptionRank07LongDesc"/> <effect_description level="8" desc_key="attPerceptionRank08Desc" long_desc_key="attPerceptionRank08LongDesc"/> <effect_description level="9" desc_key="attPerceptionRank09Desc" long_desc_key="attPerceptionRank09LongDesc"/> <effect_description level="10" desc_key="attPerceptionRank10Desc" long_desc_key="attPerceptionRank10LongDesc"/> </effect_group> </attribute> Can i Change the value of cost on example"Lucky Looter" Slim Chance,Pot Luck,Good Fortune,Blessed,Lucky Looter to ? because they are for each one Skillpoint. Link to comment Share on other sites More sharing options...
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