M1cromanagement Posted July 31, 2020 Share Posted July 31, 2020 Hello guys first of all, i hope you have a nice day and a good night, im very act like a noob on this but maybe someone help me out I want creating a new playstyle in 7D2D, so im hardcore creating a new loot xml file... but i need help with following things: adding schematics for 5 items, removing the "master" thing ( i dont want have only one schematic for 5 items) and some @%$*#! arround that... in items.xml file in found this <!-- Scrap Iron Armor --> <item name="armorScrapMaster"> <property name="CreativeMode" value="None"/> <property name="CustomIcon" value="armorScrapHelmet"/> <property name="DisplayType" value="armorHeavy"/> <property name="Material" value="Mmetal"/> <property name="RepairTools" value="resourceRepairKit"/> <property name="DegradationBreaksAfter" value="false"/> <property name="HoldType" value="45"/> <property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/> <property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/> <property name="DescriptionKey" value="armorHeavyGroupDesc"/> <property name="Group" value="Clothing"/> <property name="RepairExpMultiplier" value="10.8"/> <property name="EconomicValue" value="250"/> <property name="ShowQuality" value="true"/> </item> <item name="armorScrapHelmet"> <property name="Extends" value="armorScrapMaster" param1="CustomIcon"/> <property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg"/> <property name="EquipSlot" value="Head"/> <effect_group> <passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/> <passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/> <passive_effect name="PhysicalDamageResist" operation="base_add" value="10.4"/> <passive_effect name="ElementalDamageResist" operation="base_add" value="-1" tags="head,heat,electrical"/> <passive_effect name="DegradationMax" operation="base_set" value="350,700" tier="1,6"/> <passive_effect name="DegradationPerUse" operation="base_set" value="1"/> <passive_effect name="Mobility" operation="perc_add" value="-.06"/> <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/> <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/> <display_value name="dStaminaChangeOT" value="-.9"/> <passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/><display_value name="dNoiseMultiplier" value=".2"/> <passive_effect name="BuffResistance" operation="base_add" value=".1175" tags="buffInfectionCatch,buffInjuryBleeding,buffInjuryStunned01"/><passive_effect name="BuffResistance" operation="base_add" value=".03" tags="buffInfectionCatch"/><passive_effect name="BuffResistance" operation="base_add" value=".01" tags="buffInjuryBleeding"/> </effect_group> <property class="UMA"> <property name="Mesh" value="armor_scrapmetal_helmet"/> <property name="Overlay0" value="armor_scrapmetal_helmet"/> <property name="Layer" value="middle"/> <property name="UISlot" value="Headgear"/> <property name="Mask1" value="Head" param1="inner"/> <property name="Mask3" value="Face" param1="inner"/> <property name="Mask4" value="Face" param1="middle"/> <property name="Mask5" value="Face" param1="outer"/> <property name="Mask7" value="Eyes" param1="inner"/> <property name="Mask8" value="Eyes" param1="middle"/> <property name="Mask9" value="Eyes" param1="outer"/> </property> </item> <item name="armorScrapChest"> <property name="Extends" value="armorScrapMaster" param1="CustomIcon"/> <property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg"/> <property name="EquipSlot" value="Chest"/> <effect_group> <passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/> <passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/> <passive_effect name="PhysicalDamageResist" operation="base_add" value="10.4"/> <passive_effect name="ElementalDamageResist" operation="base_add" value="-1" tags="upperbody,heat,electrical"/> <passive_effect name="DegradationMax" operation="base_set" value="350,700" tier="1,6"/> <passive_effect name="DegradationPerUse" operation="base_set" value="1"/> <passive_effect name="Mobility" operation="perc_add" value="-.06"/> <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/> <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/> <display_value name="dStaminaChangeOT" value="-.9"/> <passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/><display_value name="dNoiseMultiplier" value=".2"/> <passive_effect name="BuffResistance" operation="base_add" value=".1175" tags="buffInfectionCatch,buffInjuryBleeding,buffInjuryStunned01"/><passive_effect name="BuffResistance" operation="base_add" value=".03" tags="buffInfectionCatch"/><passive_effect name="BuffResistance" operation="base_add" value=".01" tags="buffInjuryBleeding"/> </effect_group> <property class="UMA"> <property name="Mesh" value="armor_scrap_metal_chest"/> <property name="Overlay0" value="scrap_metal_armor"/> <property name="Layer" value="2"/> <property name="UISlot" value="ChestArmor"/> </property> </item> <item name="armorScrapGloves"> <property name="Extends" value="armorScrapMaster" param1="CustomIcon"/> <property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg"/> <property name="EquipSlot" value="Hands"/> <effect_group> <passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/> <passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/> <passive_effect name="PhysicalDamageResist" operation="base_add" value="10.4"/> <passive_effect name="ElementalDamageResist" operation="base_add" value="-1" tags="upperbody,heat,electrical"/> <passive_effect name="DegradationMax" operation="base_set" value="350,700" tier="1,6"/> <passive_effect name="DegradationPerUse" operation="base_set" value="1"/> <passive_effect name="Mobility" operation="perc_add" value="-.06"/> <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/> <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/> <display_value name="dStaminaChangeOT" value="-.9"/> <passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/><display_value name="dNoiseMultiplier" value=".2"/> <passive_effect name="BuffResistance" operation="base_add" value=".1175" tags="buffInfectionCatch,buffInjuryBleeding,buffInjuryStunned01"/><passive_effect name="BuffResistance" operation="base_add" value=".03" tags="buffInfectionCatch"/><passive_effect name="BuffResistance" operation="base_add" value=".01" tags="buffInjuryBleeding"/> </effect_group> <property class="UMA"> <property name="Mesh" value="armor_scrap_metal_hands"/> <property name="Overlay0" value="scrap_metal_armor"/> <property name="Layer" value="3"/> <property name="UISlot" value="Gloves"/> </property> </item> <item name="armorScrapLegs"> <property name="Extends" value="armorScrapMaster" param1="CustomIcon"/> <property name="Tags" value="lowerbody,legs,armor,armorLegs,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg"/> <property name="EquipSlot" value="Legs"/> <effect_group> <passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/> <passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/> <passive_effect name="PhysicalDamageResist" operation="base_add" value="10.4"/> <passive_effect name="ElementalDamageResist" operation="base_add" value="-1" tags="lowerbody,heat,electrical"/> <passive_effect name="DegradationMax" operation="base_set" value="350,700" tier="1,6"/> <passive_effect name="DegradationPerUse" operation="base_set" value="1"/> <passive_effect name="Mobility" operation="perc_add" value="-.06"/> <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/> <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/> <display_value name="dStaminaChangeOT" value="-.9"/> <passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/><display_value name="dNoiseMultiplier" value=".2"/> <passive_effect name="BuffResistance" operation="base_add" value=".1175" tags="buffInfectionCatch,buffInjuryBleeding,buffInjuryStunned01"/><passive_effect name="BuffResistance" operation="base_add" value=".03" tags="buffInfectionCatch"/><passive_effect name="BuffResistance" operation="base_add" value=".01" tags="buffInjuryBleeding"/> </effect_group> <property class="UMA"> <property name="Mesh" value="armor_scrap_metal_legs"/> <property name="Overlay0" value="scrap_metal_armor"/> <property name="Layer" value="3"/> <property name="UISlot" value="LegArmor"/> </property> </item> <item name="armorScrapBoots"> <property name="Extends" value="armorScrapMaster" param1="CustomIcon"/> <property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg"/> <property name="EquipSlot" value="Feet"/> <effect_group> <passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/> <passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/> <passive_effect name="PhysicalDamageResist" operation="base_add" value="10.4"/> <passive_effect name="ElementalDamageResist" operation="base_add" value="-1" tags="lowerbody,heat,electrical"/> <passive_effect name="DegradationMax" operation="base_set" value="350,700" tier="1,6"/> <passive_effect name="DegradationPerUse" operation="base_set" value="1"/> <passive_effect name="Mobility" operation="perc_add" value="-.06"/> <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/> <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/> <display_value name="dStaminaChangeOT" value="-.9"/> <passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/><display_value name="dNoiseMultiplier" value=".2"/> <passive_effect name="BuffResistance" operation="base_add" value=".1175" tags="buffInfectionCatch,buffInjuryBleeding,buffInjuryStunned01"/><passive_effect name="BuffResistance" operation="base_add" value=".03" tags="buffInfectionCatch"/><passive_effect name="BuffResistance" operation="base_add" value=".01" tags="buffInjuryBleeding"/> </effect_group> <property class="UMA"> <property name="Mesh" value="armor_scrap_metal_feet"/> <property name="Overlay0" value="armor_scrap_metal_feet"/> <property name="Layer" value="0"/> <property name="UISlot" value="Footwear"/> </property> </item> ------------ <item name="armorScrapHelmetSchematic"> <property name="CreativeMode" value="Player"/> <property name="CustomIcon" value="armorScrapHelmet"/> <property name="Unlocks" value="armorScrapHelmet"/> <effect_group tiered="false"> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorScrapHelmet" operation="set" value="1"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/> </effect_group> </item> <item name="armorScrapChestSchematic"> <property name="CreativeMode" value="Player"/> <property name="CustomIcon" value="armorScrapChest"/> <property name="Unlocks" value="armorScrapChest"/> <effect_group tiered="false"> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorScrapChest" operation="set" value="1"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/> </effect_group> </item> <item name="armorScrapGlovesSchematic"> <property name="CreativeMode" value="Player"/> <property name="CustomIcon" value="armorScrapGloves"/> <property name="Unlocks" value="armorScrapGloves"/> <effect_group tiered="false"> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorScrapGloves" operation="set" value="1"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/> </effect_group> </item> <item name="armorScrapLegsSchematic"> <property name="CreativeMode" value="Player"/> <property name="CustomIcon" value="armorScrapLegs"/> <property name="Unlocks" value="armorScrapLegs"/> <effect_group tiered="false"> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorScrapLegs" operation="set" value="1"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/> </effect_group> </item> <item name="armorScrapBootsSchematic"> <property name="CreativeMode" value="Player"/> <property name="CustomIcon" value="armorScrapBoots"/> <property name="Unlocks" value="armorScrapBoots"/> <effect_group tiered="false"> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorScrapBoots" operation="set" value="1"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/> </effect_group> </item> What i must to do that it can work? Please help me out!:D Well, i found the noob problem, sorry.^^ / closed Link to comment Share on other sites More sharing options...
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