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Adding / Editing / Removing Items/Schematics


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Hello guys first of all, i hope you have a nice day and a good night, im very act like a noob on this but maybe someone help me out :D
I want creating a new playstyle in 7D2D, so im hardcore creating a new loot xml file...

 

but i need help with following things:

adding schematics for 5 items,

removing the "master" thing ( i dont want have only one schematic for 5 items)

and some @%$*#! arround that... in items.xml file in found this

<!-- Scrap Iron Armor -->
<item name="armorScrapMaster">
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="armorScrapHelmet"/>
	<property name="DisplayType" value="armorHeavy"/>
	<property name="Material" value="Mmetal"/>
	<property name="RepairTools" value="resourceRepairKit"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="HoldType" value="45"/>
	<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
	<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
	<property name="DescriptionKey" value="armorHeavyGroupDesc"/>
	<property name="Group" value="Clothing"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="250"/>
	<property name="ShowQuality" value="true"/>
</item>

<item name="armorScrapHelmet">
	<property name="Extends" value="armorScrapMaster" param1="CustomIcon"/>
	<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg"/>
	<property name="EquipSlot" value="Head"/>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="10.4"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-1" tags="head,heat,electrical"/>
		<passive_effect name="DegradationMax" operation="base_set" value="350,700" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1"/>

		<passive_effect name="Mobility" operation="perc_add" value="-.06"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/><display_value name="dNoiseMultiplier" value=".2"/>
		<passive_effect name="BuffResistance" operation="base_add" value=".1175" tags="buffInfectionCatch,buffInjuryBleeding,buffInjuryStunned01"/><passive_effect name="BuffResistance" operation="base_add" value=".03" tags="buffInfectionCatch"/><passive_effect name="BuffResistance" operation="base_add" value=".01" tags="buffInjuryBleeding"/>
	</effect_group>

	<property class="UMA">
		<property name="Mesh" value="armor_scrapmetal_helmet"/>
		<property name="Overlay0" value="armor_scrapmetal_helmet"/>
		<property name="Layer" value="middle"/>
		<property name="UISlot" value="Headgear"/>
		<property name="Mask1" value="Head" param1="inner"/>
		<property name="Mask3" value="Face" param1="inner"/>
		<property name="Mask4" value="Face" param1="middle"/>
		<property name="Mask5" value="Face" param1="outer"/>
		<property name="Mask7" value="Eyes" param1="inner"/>
		<property name="Mask8" value="Eyes" param1="middle"/>
		<property name="Mask9" value="Eyes" param1="outer"/>
	</property>

</item>

<item name="armorScrapChest">
	<property name="Extends" value="armorScrapMaster" param1="CustomIcon"/>
	<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg"/>
	<property name="EquipSlot" value="Chest"/>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="10.4"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-1" tags="upperbody,heat,electrical"/>
		<passive_effect name="DegradationMax" operation="base_set" value="350,700" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1"/>

		<passive_effect name="Mobility" operation="perc_add" value="-.06"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/><display_value name="dNoiseMultiplier" value=".2"/>
		<passive_effect name="BuffResistance" operation="base_add" value=".1175" tags="buffInfectionCatch,buffInjuryBleeding,buffInjuryStunned01"/><passive_effect name="BuffResistance" operation="base_add" value=".03" tags="buffInfectionCatch"/><passive_effect name="BuffResistance" operation="base_add" value=".01" tags="buffInjuryBleeding"/>
	</effect_group>
	<property class="UMA">
		<property name="Mesh" value="armor_scrap_metal_chest"/>
		<property name="Overlay0" value="scrap_metal_armor"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="ChestArmor"/>
	</property>
</item>

<item name="armorScrapGloves">
	<property name="Extends" value="armorScrapMaster" param1="CustomIcon"/>
	<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg"/>
	<property name="EquipSlot" value="Hands"/>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="10.4"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-1" tags="upperbody,heat,electrical"/>
		<passive_effect name="DegradationMax" operation="base_set" value="350,700" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1"/>

		<passive_effect name="Mobility" operation="perc_add" value="-.06"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/><display_value name="dNoiseMultiplier" value=".2"/>
		<passive_effect name="BuffResistance" operation="base_add" value=".1175" tags="buffInfectionCatch,buffInjuryBleeding,buffInjuryStunned01"/><passive_effect name="BuffResistance" operation="base_add" value=".03" tags="buffInfectionCatch"/><passive_effect name="BuffResistance" operation="base_add" value=".01" tags="buffInjuryBleeding"/>
	</effect_group>
	<property class="UMA">
		<property name="Mesh" value="armor_scrap_metal_hands"/>
		<property name="Overlay0" value="scrap_metal_armor"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="Gloves"/>
	</property>
</item>

<item name="armorScrapLegs">
	<property name="Extends" value="armorScrapMaster" param1="CustomIcon"/>
	<property name="Tags" value="lowerbody,legs,armor,armorLegs,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg"/>
	<property name="EquipSlot" value="Legs"/>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="10.4"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-1" tags="lowerbody,heat,electrical"/>
		<passive_effect name="DegradationMax" operation="base_set" value="350,700" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1"/>

		<passive_effect name="Mobility" operation="perc_add" value="-.06"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/><display_value name="dNoiseMultiplier" value=".2"/>
		<passive_effect name="BuffResistance" operation="base_add" value=".1175" tags="buffInfectionCatch,buffInjuryBleeding,buffInjuryStunned01"/><passive_effect name="BuffResistance" operation="base_add" value=".03" tags="buffInfectionCatch"/><passive_effect name="BuffResistance" operation="base_add" value=".01" tags="buffInjuryBleeding"/>
	</effect_group>
	<property class="UMA">
		<property name="Mesh" value="armor_scrap_metal_legs"/>
		<property name="Overlay0" value="scrap_metal_armor"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="LegArmor"/>
	</property>
</item>

<item name="armorScrapBoots">
	<property name="Extends" value="armorScrapMaster" param1="CustomIcon"/>
	<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg"/>
	<property name="EquipSlot" value="Feet"/>
	<effect_group>
		<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
		<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		<passive_effect name="PhysicalDamageResist" operation="base_add" value="10.4"/>
		<passive_effect name="ElementalDamageResist" operation="base_add" value="-1" tags="lowerbody,heat,electrical"/>
		<passive_effect name="DegradationMax" operation="base_set" value="350,700" tier="1,6"/>
		<passive_effect name="DegradationPerUse" operation="base_set" value="1"/>

		<passive_effect name="Mobility" operation="perc_add" value="-.06"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
		<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
		<display_value name="dStaminaChangeOT" value="-.9"/>
		<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/><display_value name="dNoiseMultiplier" value=".2"/>
		<passive_effect name="BuffResistance" operation="base_add" value=".1175" tags="buffInfectionCatch,buffInjuryBleeding,buffInjuryStunned01"/><passive_effect name="BuffResistance" operation="base_add" value=".03" tags="buffInfectionCatch"/><passive_effect name="BuffResistance" operation="base_add" value=".01" tags="buffInjuryBleeding"/>
	</effect_group>
	<property class="UMA">
		<property name="Mesh" value="armor_scrap_metal_feet"/>
		<property name="Overlay0" value="armor_scrap_metal_feet"/>
		<property name="Layer" value="0"/>
		<property name="UISlot" value="Footwear"/>
	</property>
</item>

------------

<item name="armorScrapHelmetSchematic">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="armorScrapHelmet"/>
	<property name="Unlocks" value="armorScrapHelmet"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorScrapHelmet" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="armorScrapChestSchematic">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="armorScrapChest"/>
	<property name="Unlocks" value="armorScrapChest"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorScrapChest" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="armorScrapGlovesSchematic">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="armorScrapGloves"/>
	<property name="Unlocks" value="armorScrapGloves"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorScrapGloves" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="armorScrapLegsSchematic">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="armorScrapLegs"/>
	<property name="Unlocks" value="armorScrapLegs"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorScrapLegs" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

<item name="armorScrapBootsSchematic">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="armorScrapBoots"/>
	<property name="Unlocks" value="armorScrapBoots"/>
	<effect_group tiered="false">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorScrapBoots" operation="set" value="1"/>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
	</effect_group>
</item>

 

 What i must to do that it can work? Please help me out!:D

 

Well, i found the noob problem, sorry.^^ / closed

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