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Qanon

Suggestion Food / Zombie health

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Posted (edited)

Let's jump directly to day 30-40 you have in meanwhile everything...you have 4 full chest with raw meat, vegetables, cooked food, water and tea's.

So you actually done you don't need to go out hunt you even don't need to harvest your vegetables anymore...you have so much of everything that is enough until you start a new game.

 

Suggestion:

  1. Rotting Food/ Food Poisoning: The idea is that the food starts to rott. Example: All food starts slowly to rott let's say after 14 - 21 days you get now food poisoning. On day 30 food has become (usless) or could be used for farm plots. In a food system like this food poisoning would make sense. This would prevent you from food hoarding and force you to stay busy.
  2. RandomZombie Health: Imagine Zombie are a while in the world and the had fights with humans, bears, dogs other zombies and so on...wouldn't it make sense to spawn zombies with random health let's say something between 30% and 100% health. Now when you encouter zombies you might kill a hard zombie that spawned with 30% health with 1 or 2 strikes...that would be very exicting...this would add some variety to the game.

 

Thanks for reading

Best regards 

 

Edited by Qanon (see edit history)

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