BebeGrO_oT Posted November 26, 2022 Share Posted November 26, 2022 Hi, thanks you for your mods I have a problem with the installation I installed the Mods folder as well as the 2 patches. Or did I make a mistake I also installed Mods and Patches locally. Knowing that I have a server on Nitrado. Here are the Mods I have (without yours) What should I do ? I have to reset the server? Install your Mods? Because I'm totally stuck. Did I make a mistake in the installation? I downloaded the Mods in the Mods folder then I downloaded Patches and I replaced the files directly in the FTP by the Patch files. Is it correct ? thank you for your help Cordially Link to comment Share on other sites More sharing options...
Sergant1000 Posted December 4, 2022 Author Share Posted December 4, 2022 On 11/26/2022 at 4:13 PM, BebeGrO_oT said: Hi, thanks you for your mods I have a problem with the installation What should I do ? I have to reset the server? Install your Mods? Because I'm totally stuck. Did I make a mistake in the installation? I downloaded the Mods in the Mods folder then I downloaded Patches and I replaced the files directly in the FTP by the Patch files. Is it correct ? thank you for your help Cordially Hi. sorry for long answer. The mod must to install a clean game. Because it so not work with other mods/ Link to comment Share on other sites More sharing options...
Ladynajera Posted December 11, 2022 Share Posted December 11, 2022 Can you Generate your own world with Experimental Recipes? Link to comment Share on other sites More sharing options...
Sergant1000 Posted December 18, 2022 Author Share Posted December 18, 2022 Mod updated to version 45.098 Added: text edits to the ExperimentalRecipies block. Birch and maple are returned to world spawn. Recipes with different water have been added to the fuel briquette. Added skill "Search distance", "Collector", "Dendrologist". Added pockets to recipes. Added Materka plant. Added aluminum smelting. Added replacement of a campfire with a campfire container or a campfire station. Roller shutter repair added. Increased inventory by 10 slots. added unlock skill: Chemistry Cabinet, Molecular Furnace, Matter Separator. A group for drawings and books has been added to the creative. Added recipe and consumables for m-60 and SVD. Added division of spare parts into categories in the lathe. Added quality to the drone from the factory tool. Added sulfuric acid recipe. Added limestone to rock formation. Added "materka" model. Changed interaction: "Barley", "Buckwheat", "Rice", "Rye", "Wheat". Added repair of animal farms. Changed: Fixed indestructible spear. Fixed meat pack icon. The maple and birch model has been replaced with pine. Reduced lime drop from rock at iron level. Skills for experience for close-range guns have been corrected. Recipe edits. Fixed unlocking injector 88 and 105 Increased damage of bladed weapons. Reduced the chance of wild plants spawning in the mixed forest. Fixed washcloth. changed the chance of seeds falling from trees. Reduced the requirement for the number of spare parts for car repair to 1, but increased the number of resources for its creation. Edits were made to modules z02BdubsVehiclesForER, z11VehicleMadnessOverhaulForER, The texture of the cassetterite block and rutile has been changed to the texture of hematite. Fixed rabbit and pig stages. fixed the loss of rabbits and piglets. Hay is raised. Fixed the loss of resources from the corral with a cow, pig, rabbit, beehive. Reduced animal growth time. Increased the sale price of packs. Changed durability of roller shutters. Fixed infinite buff from candy. Improved seed recipes. Fixed spamming bug from "zombieWightRadiationShower" in module "z09Snufkin_CustomZombies" Fixed the appearance of cells in the drone, drill turret and drank turret. The name of the sweet potato has been corrected. Fixed endless growth of Sweet Potato. Fixed the quality of the brush and striper. increased damage with iron darts, steel darts, iron blades, steel blades. Fixed interaction with the algae and fish farm. Fixed cow fence model. Zalowpolines: electric trap, fire trap, iron spikes, kiln. Changed the model to a simplified and interaction: "Grapes", "Sugar Cane", "Basil", "Beetroot", "Bell Peppers", "Black Beans". The number of threads in the set has been reduced. The burning of the character from the large and medium furnaces has been removed. Stamina and HP pill recipe unlocked. Increased dart healing. Changed receiving seeds: "Barley", "Buckwheat", "Rice", "Rye", "Wheat". added the ability to insert a green and orange ampoule into the injector 88. Tier 3 candy recipe has been changed. Fixed the landing radius of a random tree seed. Fixed non-collectible cars. Changed the appearance of the chuck, metal and wood carver, at the merchant Reduced HP loss from health pills. Link to comment Share on other sites More sharing options...
Gdi-Boss Posted January 7, 2023 Share Posted January 7, 2023 (edited) hi,i try this mod when install and patch on refresh install load a game and say error ERR XML loader :loading and parshing "traders.xml" failed duplicated trader item group entry with name m5 any know why and when approach to trader cant play,allways say error no instance of a objet..or something like this Edited January 7, 2023 by Gdi-Boss (see edit history) Link to comment Share on other sites More sharing options...
Sergant1000 Posted January 12, 2023 Author Share Posted January 12, 2023 On 1/7/2023 at 11:17 PM, Gdi-Boss said: hi,i try this mod when install and patch on refresh install load a game and say error ERR XML loader :loading and parshing "traders.xml" failed duplicated trader item group entry with name m5 any know why and when approach to trader cant play,allways say error no instance of a objet..or something like this I will fix it/ Link to comment Share on other sites More sharing options...
Tolk Posted January 15, 2023 Share Posted January 15, 2023 Hello, I search since few days and i dont find how un;ock Chemistry Cabinet, Molecular Furnace, Matter Separator Could you help me ?r Link to comment Share on other sites More sharing options...
Sergant1000 Posted January 20, 2023 Author Share Posted January 20, 2023 On 1/15/2023 at 7:49 PM, Tolk said: Hello, I search since few days and i dont find how un;ock Chemistry Cabinet, Molecular Furnace, Matter Separator Could you help me ?r It was blocked. Because the game have bag. Link to comment Share on other sites More sharing options...
Sergant1000 Posted December 27, 2023 Author Share Posted December 27, 2023 Mod udate to version 46.130 for a21 Added: Added damage to the description of incendiary cartridges. Added items for finding ore. Added Vending Machines to replace mod vendors. Added water collector. Added to the stone workbench recipe pool. Added container inflation. When using an item, the player receives a dirty container. Opening a dirty container will yield either a clean container or part of the material from which it consists. Added rainwater. +10 thirst, -20 food, 10% dysentery. Added small and large industrial generators to the game. Added an exchanger for chips in packs. Added localization of Buildings. Added spawning of stones under water. Added blueprints for all weapons. Added categories to the Study Desk. Added the "Lockpick" skill. Added homemade ammunition for all calibers. Added a category to the ammo loader for homemade ammo. Homemade ammunition has been added to all firearms. Added multi-metal knives and Swords. Added mechanical brass knuckles, Dart carbine. Added junk weapon, board with nails and water pipe. Added features to zombies: Fatty, Acid and Ice. Zombie spawn has been rewritten. Added non-spawning zombies. Zombie Cop has been added to the list of regular zombies. Features of shooting and explosion have been replaced by the uniqueness of 10% protection. Zombie Spider has been added to the list of regular zombies while maintaining the uniqueness of the climb. Burning Zombie with Possessed and Radioactive traits removed. Added throwing weapons. A set of clothes has been added to the starter set. Added mod "Ragsy_BathTubBoat_V3" from "Ragsy". Reworked and absorbed into the mod. Added packs of crossbow bolts. Added a unique Vegetable Chowder icon. Added localization and icon for purified water. Added an updated transport system. Transport will be assembled manually. To do this, you will need to create a transport frame, pick it up and place it on the floor. After picking up a “wrench”/“ratchet”/“wrench”, have in your backpack the parts corresponding to the transport, and also RMB on it. At the end, choose transport. Transport when collected is white. In the spawn world, there is a type of transport with an attachment (Repairable). Requires a "wrench"/"ratchet"/"wrench" and spare parts for transport. RMB on it and select a vehicle. Transport when selecting white or rusty colors. In the world, the spawn is a damaged form of transport. A "wrench"/"ratchet"/"wrench" LMB is required to disassemble it. Degrades 2 times. The “Flags” category has been added to the “Table for creating stone decorations”. Added a recipe for boiled crayfish with an iron can. Added lard. Lying branches have been added to biomes. Added a model to the farm and cutting table. Added description of characteristics of washcloth, salve and soap. Added alarm when searching vehicles. Thanks "DarkAoRaidenX" Added new hand weapons from "Undead Legacy". Thanks "Subquake" Added Monobike. Thank you Oakraven MonoBikes. Added DirtBike2. Thanks to Undead Legacy. Added 4 posters. Added frames to paintings with Zombirella. Added localization to character contamination stages. Added recipes for washcloth and soap. Added hints to the log when starting a new game. Added digital display of stamina. The "z05HQ_Vehicles" module has been moved. Absorbed by the mod. Changed: Localization edits. The creation of weapon parts has been removed from the corresponding skills. The color +\- of the food characteristics has changed. The dialogue for quests at the merchant has been changed. Minigun rebalanced. Increased damage of 12x70 cartridges. The growth of Fish and Algae Farms has been corrected. The medicine dart has been fixed. Heals 10 HP and 20 HP simultaneously for 5 seconds. Fixed painkiller dart. Instantly injures by 10 HP and adds 30% armor for 60 seconds. interaction "injector 88" has been changed: LMB interaction on someone, RMB interaction on yourself. The merchant buildings on the NavezganeER map have been replaced with new ones. The model of iron stakes has been changed. The cost of creating containers has been increased. Skills for studying factory weapons have been removed. Creation only through scraps of a drawing or book\drawings The fuel volume of gasoline generators has been changed. Map "NavezganeER" replaced vanilla trading buildings with mod ones. The list of products for sale has been changed. The skills "Dark Buyer" and "Snow Seller" have been changed. Changed the starting value of skills from 1 to 0. The ban on selling items has been removed. The spawn of driftwood underwater has been changed. The spawn of stones and resource boulders in the mixed forest has been increased. Iron ore has been removed from the first stone layer. Melee weapons have been rebalanced. The "Simple Ammo" skill is divided into Arrows and Bolts. The Ammo skill only unlocks homemade ammo. The "Modifications" skill has been removed. The "Robber" skill has been transferred to the agility attribute. The ability to create master keys has been removed; they have been moved to the "Master keys" skill. The "Ammo" skill unlocks all homemade ammunition. Respawn time for cleared territory has been reduced from 4 to 2 days. At night, the number of zombies and the chance of special ones are increased by 2 times. Washcloth interaction and recipe changed. The model of the "Third Weapon Workbench" has been corrected and optimized. Fixed a bug with spawning in buildings. Changed the drop of: junk weapons, regular weapons, bows and crossbows. The amount of resource in silver, gold and diamond ore has been increased. Chowder - Recipe corrected. Characteristics have been changed. The spread of bows and crossbows has been reduced. The loot dropped from vehicles has been changed. Armor strength has been rebalanced. The size of Pin-up posters has been increased. The washcloth has been renamed to a washcloth. Weapon parts have been moved to the gunsmith's table. Additionally: The "Snufkin Custom Zombies" module has been moved to a21. (transferred to standard models) Removed zombies and traders with UMA models. Removed temporary blocks for building blocks. Blocks of flagstone, scrap metal and wet concrete were removed. Removed "Find and Kill" quests Old merchant buildings have been removed. New buildings have been removed. Removed the "Special Goods" skill Fashion bosses E.R. transferred to standard models. The "z04ZT-Paintings_PostersForER" module has been absorbed by the mod. The "z05War3zukPostersForER" module has been absorbed into the mod. The "z06ZombiePinupsForER" module has been absorbed into the mod. The "z03FunwithFlagsForER" module has been absorbed by the mod. The "z01BdubsVehiclesForER" module has been absorbed by the mod. Modules "z07Dk'sModernVehiclePackForER" and "z09VehicleMadnessOverhaulForER". Disabled, will be compiled and integrated into the main mod. The mod has been optimized. Reduced size and faster operation. When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error appears. 1 Link to comment Share on other sites More sharing options...
Replicators Posted December 28, 2023 Share Posted December 28, 2023 This should become a big AIO mod because of how much it adds and changes. Link to comment Share on other sites More sharing options...
Sergant1000 Posted December 29, 2023 Author Share Posted December 29, 2023 it is. but still contain some bugs. And working not on all comps 1 Link to comment Share on other sites More sharing options...
ShiftRed Posted December 30, 2023 Share Posted December 30, 2023 On 12/28/2023 at 2:47 PM, Replicators said: This should become a big AIO mod because of how much it adds and changes. Yes, this is more of an overhaul. I'm playing permadeath and I have died from a rabbit like 5 times at the start. This is tortuous challenge; I like it! 1 Link to comment Share on other sites More sharing options...
Sergant1000 Posted January 2 Author Share Posted January 2 (edited) + Edited January 2 by Sergant1000 (see edit history) Link to comment Share on other sites More sharing options...
Sergant1000 Posted January 12 Author Share Posted January 12 Mod updated to version 46.159 The new version is also available through Modlauncher. Added: added 2 types of ambulance. You can only collect it from a broken car. Added to the list of creatures: sparrow, crow, bat, eagle, seagull. Changed: Text edits. Fixed the inability to assemble a minibike. Additionally: When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error appears. Resources above 100MB have been optimized and repacked. 1 Link to comment Share on other sites More sharing options...
Sergant1000 Posted January 19 Author Share Posted January 19 Mod updated to version 46.166 Changed: The characteristics of the chainsaw have been changed. Fixed inability to open a police car. Fixed the Over Damage bug. Fixed "DirtBike2" frame recipe The blocking of some body kits has been removed. The fire particle in the built-in stove has been corrected. The fire bolt model has been corrected. Additionally: When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error appears. Link to comment Share on other sites More sharing options...
Sergant1000 Posted January 20 Author Share Posted January 20 Mod updated to version 46.174 Changed: Added recipe for creating "Car Spare Parts" Truck assembly has been fixed. Translation corrections. Additionally: When receiving a new task, an error occurs. An error occurs when passing near some buildings. Link to comment Share on other sites More sharing options...
Sergant1000 Posted January 24 Author Share Posted January 24 The mod has been updated to version 46.212 Added: Added Sharklet and Vannakart to the recipe. Added packs of cartridges and their crafting. Added randomness to armor characteristics. Added a recipe for smelting scrap steel. Modified: The cartridge has been fixed. The time for laying bags has been changed. Increased damage of rifles and machine guns. The number of expansion slots has been converted to random. Fixed repair and improvement of iron blocks. Localization edits. Fixed unlock skills for Willy Jeep and Humvee. recipes changed from cauldron to frying pan Repair of finks and swords has been fixed. Removed slots from backpacks. Fixed the interface for melting items in the furnace. Fixed the interface of tools on stoves and bonfires. Besides: An error occurs when obtaining a new task level. An error appears when passing near some buildings. Link to comment Share on other sites More sharing options...
Sergant1000 Posted February 17 Author Share Posted February 17 Mod updated to version 46.258 Added: Added pigment recipe to campfire and potbelly stove. Added various body kits. Added glass and armored glass blocks. Vanilla figures. Added minibike wheel. Added Pistol and Rifle Silencers. Added a model of a tin can, red dot sights, x2 and x4 sights. Added recipe for RGD and GOG grenades. Added sight x2 and x4. Added red dot sights. The sight camera is not installed. Added mod "ZZTong Prefabs" from "ZZTong". adds 177 buildings. Available at Random. Added 40 buildings from various builders. Available at Random. Changed: Reduced the amount of grass in the desert. Localization edits. The coordinates of the weapon attachments have been corrected. Pistols, rifles, shotguns, SMGs, machine guns, machine guns. A model of a silencer for pistols and SMGs has been exhibited. Changed the requirements for the Mule and Cardio perks. Replaced body kit models with mod ones. Minibike assembly error has been fixed. Removed old muffler recipe. The air transport inventory has been revised. Added polymer drops from barriers and blue barrels. Dropping container models have been replaced. Vanilla merchants' vending machines have been replaced with mod ones. The models of bags dropped by strong zombies and bosses have been replaced. Additionally: When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error appears. 1 Link to comment Share on other sites More sharing options...
Sergant1000 Posted March 23 Author Share Posted March 23 Mod updated to version 46.345 Added: Added 33 buildings from various builders. Available at Random. added loss of resources from lamps and chairs. Changed: Text edits. The small stone model has been corrected. Increased the chance of successfully obtaining containers from dirty containers. Glass containers from 30% to 40%. Plastic and iron containers from 30% to 50%. The storage time of regular bags has been increased to 2 hours. Reinforced up to 4x. The spawn of creatures has been rewritten in the old way. Spawning of new animals and zombies is available again. Changes have been made to the "Dendrologist" skill. Increased damage of bombs, grenades, C-4. Additionally: When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error occurs. Link to comment Share on other sites More sharing options...
Sergant1000 Posted March 24 Author Share Posted March 24 Mod updated to version 46.346 Changed turnoffed an immortal animals. Link to comment Share on other sites More sharing options...
Sergant1000 Posted April 7 Author Share Posted April 7 Mod updated to version 46.379 Added: Added Vultures that spit fire and acid. Added resource drops from some blocks. Added a recipe for a nail made from a broken nail. added "Sodium Water" to the cutting table. Removes Acid Debuff. Added icon for baton cover. Warming ointment has been added to remove the debuff from frosty zombies. Changed: The swing time of hoes has been reduced. IRP water addition has been removed. The amount of loot in top chests has been increased. Reduced the chance of shuriken appearing. Increased shuriken damage. Fixed a bug when drinking rainwater. Reworked quest rewards. The storage time of loot bags has been increased. Increased damage from baton coating. Changed the name of zombies from "level" to "mutation". Localization edits. Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 9 Author Share Posted May 9 Mod updated to version 46.521 Added: Added 25% acceleration to asphalt when moving on it. gravel added 10% acceleration when moving on it. Added description for candies. Added "Dekohawk", "Coupe", "Gokart", 2 "Humvees", "ArmoredCobra". Added the "Ingredients" skill. Changed: The swing time of hoes has been reduced. Localization edits. Renamed plastic resources to polymer ones. Corrected polymer insulation group Some candies have been renamed. Corrected MD 500 The ability to use x4 and x8 scopes has been removed for shotguns. For shotguns, the position of the sight x2 has been corrected. Vehicle spawn has been changed. Dropped vanilla resources have been replaced with mod ones. The food system has been reworked. Changed stat parameters to match the complexity of recipes. Redistributed skills. Added damage buffs. Additionally: When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error appears. Link to comment Share on other sites More sharing options...
Sergant1000 Posted August 26 Author Share Posted August 26 )) 1 Link to comment Share on other sites More sharing options...
Sergant1000 Posted September 29 Author Share Posted September 29 Testing of the mod going to end. Release coming soon)) 1 Link to comment Share on other sites More sharing options...
Sergant1000 Posted October 1 Author Share Posted October 1 Mod updated to version 47.000 for game version 1.0 Added: Alcohol mechanics. Alcoholic drinks have been reworked. When drinking alcohol, take precautions. The higher the class, the more damage in close combat. If you drink too much. there will be unpleasant consequences. Fishing mechanics. Reworked. Now it is enough to create a fishing rod. There must be bait in the inventory. LMB on the water and your catches. There is a chance to break the rod. Blood mechanics. Added a blood parameter. Received wounds do not transfer health, but blood. When lost, max HP will decrease, loss of consciousness is possible, with a greater loss - blood death. First aid kits and a blood collection kit have been reworked. Added recipes: glue through a bucket, making solar panels, inspecting a car, processing carrots in rotting vegetables, high-quality low fuel from vegetable oil, vegetable oil from other plants. Added a Shell Catcher. When fired, % of shells are returned. Added a Jump Booster. Increases Jump Height. Does not decrease damage when falling. Added Silver Supplement. Increases Damage against zombies. Added food models from the "Alter_FoodModels" mod. Thanks to "Alter" Added drink models. Added description for Experience Lenses. Added stamina consumption when aiming. Added shortness of breath after diving underwater. Added skill "Diver" increases the time spent underwater. Added unlock recipes: Fried Sweet Potato, Lard, Omelette, Fish with Orange, Baked Vegetables, Pumpkin Cream Soup, Zucchini Fritters, Chicken with Pumpkin, Fish with Pumpkin, Broccoli Cream Soup, Sweet Potato Cream Soup, Banana-Strawberry Pie, Pork with Pineapple, Batatori Cream Soup, Pear Pie, Ginger Pie, Spaghetti with Chicken, Fritters with Fruit, Venison with Pear, Pineapple Cream Soup, Casserole, Dried Meat. Added: "Bikus", "Meat Bikus", "Plucked Grass", "Bronze Key", "Bronze Hammer", "Empty Methane Cylinder". Electric, Fire and Ice Power. Copper Aloe Ointment. Lawman Hat 2. Dark Beer, Vodka, Antipohmelin. 3 buggies. 2 fishing rods. Non-electric gates. Blood-restoring drugs. Added perks and items for the Medium Furnace, transferred under skills. Added a stick drop from overcooked meat. Added an increase in the quality of the white engine, solar panel, methane cylinder and batteries. Weapons added an increase in the amount of resources when crafting from quality. Crossbow added a speed penalty when reloading. Added skills related to stamina loss when using weapons and tools. Added old seed packets, replacing the periodic seed packets that drop randomly: 5, 10 or 20 seeds. Added a gravel layer between the 2nd and 3rd layer of rock. Added stamina restoration to juices. Metabolism skills and slow metabolism. Affects the duration of buffs. Increased the effect of freezing, acids and electricity, but decreased damage. Frozen zombies. added 25% armor. Slow movement debuff applied. Bleeding replaced with Bleeding wounds. Stacks. 1 stack - 1hp / sec. duration 60 sec. depending on the oil. Added a spawn of zombies with a mutation of this quality to the world. A description of the characteristics of traps has been added to the Game Phase. Added the use of additional icons in the recipe list. Added trap containers for existing containers. Combat plants. Added a plant with ice damage. Rebalanced plants. Fixed models and equipment. Reworked the characteristics window in the character menu. Changed: Removed annoying news menu and player nickname in the main menu. Increased experience gain from "Experience Lens 3" from 30% to 40% Removed the increase in time spent underwater from the "Olympic Swimmer" skill. Bug fixed. Double increase in parameters. The recipe for boiled crayfish has been moved to the skill. Fixed the fruits of the Walnut. Removed the starting set of clothes. Removed wigs. Removed armor of the previous version. Removed skills for armor of the previous version. Changed names: "Armored Cobra" to "Ford Mustang Cobra". Set "Priest" to "Preacher". Set "Law Enforcer" to "Lawman". Set "Assassin" to "Warrior". Set "Primitive" to "Scarecrow". "Preacher" and "Lawyer" armor: transferred to the "Cloth armor" class. "Scarecrow", "Farmer", "Miner", "Scavenger", "Botan", "Special Forces" armor: transferred to the "Light armor" class. "Tramp" armor: transferred to the "Medium armor" class. "Warrior" armor: transferred to the "Heavy armor" class. Rebalanced armor features. Changed pouches and pockets. Redefined bags and backpacks as clothing mods. Increased stone durability at a depth of 25-60 blocks. changed the method for obtaining containers when using water/food. Increased the starting inventory size from 10 units to 20 units. For the time of absence of starting clothing. "Fishing rod" has been renamed to "Simple fishing rod". Corps collection with an axe has been fixed. Fixed an error with the apple tree model material. Fixed the description of the "Chef" skill Removed the 11th grip. Replaced the plant fiber icon. Increased the damage of regular weapons. Fixed the display of characteristics and effects for water\food. Changed the beer recipe, Beer for ore search. Fixed the description of the characteristics for medicines. Reworked the system for changing water\food. Reworked: energy drinks, Beer for ore search. Winter biome. "Earth" replaced with "frozen earth". Cannot be upgraded to fertile soil. Desert biome. "Sand" Cannot be upgraded to fertile soil. Increased regeneration for radioactive zombies depending on the level. Increased damage to blocks for acid zombies. Additional: When receiving a new tier of tasks, an error occurs. The wheels of some vehicles do not turn. 1 Link to comment Share on other sites More sharing options...
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