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Experimental Recipes


Sergant1000

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Even with the +ER map that came with the mod and the map I made with the official 7TDT map auto-creation, I get a lot of errors on both the server and client side when I finish the initial quest and head to the trader.

server side LOG
 

Particle System is trying to spawn on a mesh with zero surface area
 
(Filename: C:\buildslave\unity\build\Modules\ParticleSystem\Modules\ShapeModule.cpp Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area
 
(Filename: C:\buildslave\unity\build\Modules\ParticleSystem\Modules\ShapeModule.cpp Line: 1682)
It goes on forever.


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  • 2 weeks later...
  • 4 weeks later...

The appearance of copper ore is too similar to ordinary stone, and bronze ore is difficult to find. Since copper ore and bronze ore are used instead of iron as basic resources, it should be easy to find, instead of spending a lot of time searching for these basic ores. If the ore can be find on the surface just like other ores(iron,lead, coal) will be much helper

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Hi all. mod  the version 43.000 is out for a20

 

Added:
Added quality class display for items
Armature, iron corner strips, steel plate.
Added prefabs with copper and tin to the surface.
Added unknown seeds that grow into a random plant when planted.
Added no wired box.
Adapted vanilla weapons.
Added chainsaw turret.
Added candies with boosts for the chef.
Updated colors.
Added death penalty. Decreasing hp, stamina, damage: by blocks, by zombies.
New model: winchester M1912, Injector105S, gL-06.
Added combat plants for the farmer.
Added m40a5m rifle.
Added sight for uzi.
Added a passive skill to fists.
Added a passive skill that increases the damage of all hand weapons.
Added a passive skill that increases the damage of all firearms.
Rocket launcher, grenade launcher and flamethrower, united in the "Special" class.
Added module "zPE_GG_CustomObjectsForER" from "GoodlyGear"
In the creative menu, groups with mod items and blocks have been added. Removed vanilla groups.

 

Changed:
Reduced the chance of unique zombies spawning.
Wrench quality class changed to "Advanced Tools"
Changes to the description of items and perks.
Fixed drop of grain from plants.
Cleaned up loot.
Changed boss loot.
Removed remnants of a19.
Removed trees from the desert.
Removed some items and blocks.
Reworked food: items, recipes, skills.
Fixed incendiary ammo.
Traders have been changed.
Changed the chance and size of the reward for the quest.
Fixed quest spawn.
Fixed the position of the sight on the firearm.
Fixed position of models: Colt Python, Colt Navi, benelli M3 S90, benelli XM1014, iMI Galil, mg 42, lsat, m 202a1, mk1S MGL, culprits.
Increased stamina cost for sledgehammers.
Changed the view of the "skill" category.
Some skills have been changed.
Part of the group of skills from the profession are divided into classes, for ease of search.
Various text edits.
Fixed passive skills.
Zombie blanks are hidden in the spawn menu.
Changed the display of Stamina, hunger and water in the HUD.
Decreased wood burning time.

 

Additionally:
Added mod: Minigun
Added mod: HQ_Vehicles
Some of the buildings have been updated. removed identical and obsolete. Huge thanks to Dragon.
Mod UltimateVehiclesForER is partially disabled.
Removed mods due to inoperability:
Snufkin_CustomVehiclesForER
Snufkin_CustomWeaponsForER

Edited by Sergant1000 (see edit history)
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Mod updated to version 43.016


Added:
Recipes for obtaining overcooked fish without butchering have been added to the campfire.

 

Changed:
Fixed DMS bug. Thank you "n2n1".
NavezganeER map. Jen's shop has been replaced with a shop with 4 merchants. (Change for new game only)
NavezganeER map. The Rekt Shop has been replaced with a shop with 2 merchants. (Change only for the new game)
Fixed a bug with parsing wooden items.
fixed localization of zBdubsVehiclesForER module
Bandage recipe changed.
The creation of various armor has been moved to the "Armor maker" skill.
fixed a set of water with a plastic bottle.
Fixed fist weapon damage.
corrected the level of perks "Way of Faith"
fixed blueprint parsing for 5.45x39mm cartridge
increased the yield of resources from butchered fish.
Fixed shooting from the sawn-off and right.

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Mod updated to version 43.052
Added:
Added: bronze brass knuckles, gypsum, medical splint.
Start screen logo changed.

Changed:
The recipe for overcooked fish in the fire has been changed.
Removed an error when hovering over the main skill of the class.
changes have been made to the localization.
Added water waste when using fried beetles.
Changed leg fracture. When jumping -10hp.
Changed hand fracture. Reload and attack speed reduced by 50%
Changed splint placement on legs and arms. The speed depends on the applied tire.
Stick tire - 25% speed reduction
Bone Bus - 15% speed reduction
Medical splint - 5% speed reduction
the recipe for the applied gypsum has been changed.

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Mod updated to version 43.108
Added:
Added farm table.
Added mushrooms
Added a recipe for slicing mushrooms on the kitchen table.
Added the Calorie Spreader perk. Reduces the loss of food during action, when pumping from 5% to 50%

Changed:
changes have been made to the localization.
Composter moved to wooden workbench
Fixed bug with covelitu material.
Changed the use of mushrooms.
recipes with mushrooms have been changed.
fish cutting recipe changed.
Increased the number of hit points for the dead body of animals.
reduced loss of food during actions.
Increased water consumption during actions.
Increased knife damage on corpses.
Metabolism perk has been changed. Reduces permanent food loss while leveling from 5% to 25%
Passive skills have been optimized.
Fixed pumping passive skills.
In recipes, Angled Iron Strips have been replaced with Iron Strips.

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Mod updated to version 43.140
Added:
Added recipe for Auger Auger and Jackhammer Chisel.
Added burn time for engine oil.
Added a recipe for an engine oil torch.
Added: female snake, snake egg, chicken egg.
Added Serpentarium similar to chicken coop. Obtaining snake meat, eggs and skin.
Added Insectarium similar to the chicken coop. Obtaining protein and spider eggs.
"Killing Set" is divided into "Killing Kit 1" and "Killing Kit 2", the second set will be used for Farming 2.0

 

Changed:
changes have been made to the localization.
Fixed skill "Mechanic's Spare Parts"
fixed infection treatment with herbal antibiotics and honey tincture.
fixed stack of oil products.
Stump burning time has been changed.
fixed animation for ratchet wrench and wrench.
Fixed pig and boar behavior.
Combat plants moved to a separate category.
egg renamed to bird egg, icon changed.
Chicken coop recipe changed.
Changed drop from chicken egg to chicken egg
Changed chicken coop model.
Changed work with the Chicken Coop. A cell is created. A chicken egg is placed. A grown chicken, either kill it or feed it. Big chicken, either kill it and get more meat, or feed it. Chicken with eggs, pick up the eggs. Return to Big Chicken
chicken coop loot changed.
Changed bird nest loot.
Fixed flagstone breaking into steel block.
glove range changed from 2 to 1.5 blocks
increased expenditure of stamina gloves in accordance with the shooting gallery.
Updated pen for the Cow.

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Mod updated to version 43.151
Added:
Added fuel briquette
Added to the merchant for sale: serpentarium, insectarium, chicken coop.

Changed:
Rebalanced resource burning.
Increased the amount of ammo for the merchant.
Changed the loot of zombie bosses.
Increased mod gain for base stats.
The merchant was managed by selling a hare and a pig.
Fixed parsing of cement in mechanical parts.
Mechanical parts have been removed from the Mechanic perk.
Removed iron gears, brass insert and smd board under Mechanic perk.
Increased loot from treasure chests.

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Mod updated to version 44.250
Added:
Added unlocking flour, cheese, and vinegar to the Chef perk.
Added a description of the Penalty.
Added zombie Vulture (Hunter) - doubled movement speed.
Added a new mod "Vehicle Madness Overhaul" from "Ragsy" and "ActiniumTiger", contains a new vehicle.
Spare parts for transport compartments in the "Transport Spare Parts" classification
Added mod "Compo Pack 48 Complete". Adapted in "zCompoPack" module
Added reload penalty.
Added "Run and Shoot" skill


Changed:
Edits have been made to the discovery.
Fixed "zPE_GG_CustomObjectsForER" module recipes
fixed resource in hemp.
Removed "scrap metal" from some items.
the "Ultimate Vehicles For ER" module has been cut out of fashion.
Fixed loot bug in "Bdubs Vehicles For ER" module
Fixed crafting error in module "Bdubs Vehicles For ER"
Removed error when repairing\installing transport.
Updated vehicle inventory in "Bdubs Vehicles For ER" module
Increased the amount of cooking salt from halite.
Fixed a bug when firing from the "Deaf Zombies" firearm.
Changed recipe "weapons table 3"
Fuel briquette was removed from the "basic" category
mod "Vehicle Madness Overhaul" converted to mod into module "zVehicleMadnessOverhaulForER"
Autogyro crafting has been moved to a metal workbench
Fixed wrong height "Broom"
Broom and upgraded Broom cool down for 10 minutes after the explosion to explode.

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Mod updated to version 44.266
Added:
Added unlocking of flour, cheese and vinegar in the "Chef" perk.
Added a description of the Penalty.
Added zombie Vulture (Hunter) - doubled movement speed.
Added a new mod "Vehicle Madness Overhaul" from "Ragsy" and "ActiniumTiger", contains a new vehicle.
Spare parts for transport are separated into the category "Vehicle Spare Parts"
Added mod "Compo Pack 48 Complete". Adapted to "zCompoPack" module
Added reload penalty.
Added "Run and Shoot" skill
Added ratchet and wrench unlock to the "Tools" skill
Added name of growth stages for pig and hare
Updated module "Bdubs Vehicles For ER". added transport.
Added stage name to fruit trees.
Optimized tree code.

 

Changed:
changes have been made to the localization.
Fixed "zPE_GG_CustomObjectsForER" module recipes
fixed resource in hemp.
Removed "scrap metal" from some items.
the module "Ultimate Vehicles For ER" was cut from the mod.
Fixed loot bug in "Bdubs Vehicles For ER" module
Fixed crafting error in "Bdubs Vehicles For ER" module
Removed error when repairing\installing transport.
Updated vehicle inventory in "Bdubs Vehicles For ER" module
Increased the amount of cooking salt from halite.
Fixed a bug when using the "Deaf Zombies" firearm.
Changed recipe "weapons table 3"
Fuel briquette was removed from the "basic" category
mod "Vehicle Madness Overhaul" converted to mod into module "zVehicleMadnessOverhaulForER"
Autogyro crafting has been moved to the metal workbench
Fixed wrong height "Broom"
Broom and improved Broom cool down for 10 minutes after the explosion for the next explosion.
Fixed bug with non-burning fuel in oil refinery.
Fixed BRDM-2 desert.

 

Additionally:

Before the installation, delete the folder "Mods"

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Mod updated to version 44.301
Added:
Added silver and gold scrap metal recipe.
Added buff to juices. Increases movement speed by 5%.

 

Changed:
Fixed seeds in packages.
reduced seed price.
Increased fruit price
Increased the chance of Rutile, Silver, and Gold spawning in a destroyed biome.
Removed electrical parts.
Fixed bug with leather windings.
Improved lift operation.
Increased water addition to juices.

 

Additionally:
the hdd is died, some of the information on the work done was lost.

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Mod updated to version 44.325
Added:
Added recipes for yeast.
Black pepper added to the drop.
Added oil, buckwheat and buckwheat.
Added new icons.
Flask added to loot.
Added Rabbit Cage and Pig Pen.

 

Changed:
changes have been made to the localization.
Cooking recipes have been changed.
Updated the Bird's Nest, Rabbit and Pig rearing model.
Updated rabbit model.
Changed rabbit and pig.

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Mod updated to version 44.409
Added:
Added snake nests to the desert in place of birds.
Added recipe for gas and charcoal grills. Stove alternative.
Updated and converted for a20 module "Snufkin_CustomVehicles". Disabled "PeNa1979Express" added "CatfishBlimp".
Added 10 hats. (Does not appear in the character menu)
Updated module "Snufkin_CustomZombies" to a20 . Added new zombies and adapted to the existing system.
A plastic bag with meat has been added to the loot. When opened, some good or rotten meat will drop out.

 

Changed:
changes have been made to the localization.
Fixed gear unlock.
Fixed a bug when selecting Shepherd's Pie.
Fixed the display of characteristics for porridge and fried meat.
Wheat seed recipe corrected.
Fixed the disappearance of the flask when taking water.
Reduced the number of olives for vegetable oil.
The Butcher skill has been reworked. Opens after pumping a knife, increases the collection of resources for a knife and other tools.
Corrected material for blocks made of cobblestone, concrete, Reinforced Concrete.
The flagstone and brick upgrade has been removed for the nail gun.
Changed the recipe and group of a simple grenade for a grenade launcher.
Removed pickup from paintings with a hidden safe
Fixed interaction with Geist and zombieScarecrow
Increased drop rate for books and blueprints.
Webs have been added to the insectarium.

 

Additionally:
Updated readme file.

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  • 1 month later...

Mod updated to version 45.003


Added:
Integrated items from the "Vehicle Madness Overhaul" mod.
Added aluminum.
Added leveling to old zombie bosses.
Added "Camel Man" skill. Increases the maximum amount of water.
Added "Boundless Stomach" skill. Increases the maximum amount of food.
Added 7.62x54 and 8x50 ammo to recipes and skill.
Added an alternate recipe for the Nutdriver.
"Jackhammer" is included in the unlock skill.
Shepherd's Pie unlock added.
Added butter to refrigerator loot.
Added hints to the loading screen.
The Crossbow Magazine Extender has been added to the weapon table.
Added a switch made from scrap.
Added the ability to loot Rotten Meat from a corpse.
Gunpowder crafting has been added to workbenches.
Added a trap with titanium blades.
Added Engineer class. Moved mechanical turrets and drone.
Added farmable grass.
Added watering can for watering plants.
Added random tree seed.
Added new dishes.
Added algae to water bodies.
Pine Forest Biome Replaced with Mixed Forest biome.
Mushrooms in the "Mixed Forest" have been replaced with random ones.
Random plants have been added to the Mixed Forest.
Birch and maple are restored.
Added fish and algae farm.
Added "Zombie Pinups" mod by "Xyth". Redesigned and renamed to "z14ZombiePinupsForER" module
Added posters from the mod "War3zuk" converted to the module "z15War3zukPostersForER"
Ammo sorting added: 762x54mm, 8x50mm.
Added an increase in the collection of stumps when pumping a skill.
Added Poisonous Blueberries to harvest from farmed and wild blueberries.
Added "filtered water" does not give disinteria. Unlocked at level 7 "Cocktail Master".
Returned Bucket of Acid.
Sulfur ore has been added to the rock.
Added a recipe for obtaining sulfur powder from sulfur ore in Millstone.
Needle Crafting has been added to the Wooden Workbench.
Crafting Sewing Kits has been added to the armor collection table.
Added Golden Tooth and Golden Ring to zombie loot.
Added Roll of Cloth.
Increased the amount of oil in the desert.
Seeds of oak, pine, birch and maple, added to the merchant.
Restored the ability to extract sap from birch.
Added the ability to harvest maple syrup.

Changed:
changes have been made to the localization.
Corrected repair of colts.
meat boxes are disabled.
Fixed a bug when hovering over the solar panel.
The "z02BdubsVehiclesForER" module has been updated for the new Repairable Vehicle system
The "Vehicle Madness Overhaul" mod has been completely rewritten for the new transport system.
Removed vanilla resources
Changed the night of the Blood Moon. 5 waves + boss.
Zombie bosses of the module "z09Snufkin_CustomZombies" have been updated for the new Night of the Blood Moon.
Fixed "z04FunwithFlagsForER" module recipes
Increased the cost of the "Special Goods" skill
The skill "tools" is divided into 4 skills.
Item quality upgrade has been reworked. Items of the 6th level can only be found.
Removed the ability to sell sticks and sharpened sticks.
Removed Survivor Tips from "7DaysFan".
Updated loading screen tooltips.
Fixed rye bread recipe.
Increased time to create an oil product.
Fixed T-pose "Guardian"
Stamina gain from Dexterity has been adjusted.
Changes have been made to passive skills.
Replaced vanilla grill grate with mod one.
Mechanical turrets set to "Factory Tools" quality
Electric turrets set to "Advanced Tools" quality
The fence and iron stakes have been moved to the stone workbench.
Increased the damage of the trap with wooden stakes. up to 20 units
Increased the damage of the trap with iron stakes. up to 30 units
Increased damage to Iron Stakes. up to 50 units
Fence and barbed wire. Recipe changed, damage increased to 10.
Fixed getting resources when parsing the transport module "z05HQ_Vehicles"
rewritten chances and spawn groups of various vehicles in the world and between modules.
Lemon and lime have been moved to the tree class.
Changed the quantity and assortment of Merchant Bob's goods. Fixed a special item.
Farming has been changed.(read description)
Reduced amount of nitrate for fertilizer.
Modified mechanical turret ammo recipe.
Salt recipe changed.
Changed seed recipes
Changed the cost of skills "Alloys"
Changed the creation time for Smelting Mixture.
Fixed the stage of the Chicken Coop after gathering.
Increased sickle durability.
Fixed the destruction of Rusted Spikes.
Changed physical interaction: Iron spikes, rusty spikes, fire trap, electric trap.
Fixed a group of plates with an inscription.
Reduced the growth time of Spiders in the Insectarium by 2 hours.
Reduced wrought iron repair.
Perception bonus fixed.
Fixed Scout skill.
The study of weapons in skills are divided into separate subjects.
Batteries set the time of work in workbenches.
Fixed model of the Weapon Workbench.
Updated fishing.
burn time rebalanced.
Increased the amount of extracted clay
Reduced the number of resources to upgrade building blocks per transition when upgraded.
"Pills for endurance" - reduced loss of HP.
text edits
Corrected paint recipe.
Fixed description of grenade damage (does not show damage by level)
Fixed jackhammer repair.
Changed skill "Healing Factor" does not work if food is less than 25%
Wolfberry has been renamed to Poison Blueberry.
Removed acid effect from fire zombie shots.
Repair copies changed to stripes.
Changed recipe for fuel briquettes
Fixed interaction "Shelf with materials".
Fixed the quest for the juggernaut.
Added texture to sickle and chipper.
Perk "Electrical Equipment" corrected the description of the requirements
Changed ingot creation time
Armor penalties fixed.
Adjusted the improvement of the hatch from scrap metal to steel.
Fixed loot when butchering a pig.
Armor fixed.
Fixed adding Vod and food.
Increased the stack of veda, buckets of water, buckets of acid.
rebalanced physical armor protection.
Rebalanced armor skill.
Fixed vanilla zombie spawn bug.
Fixed spawning issue for the vanilla zombie backpack.
The flashlight is thrown into the "Tools" group.
Fishing changed. The catch does not need to be placed as a block.
Improved interaction with plants.
Optimized plant models.
Blueberry Compote has been renamed to Compote.
Cold Blueberry Compote has been renamed to Cold Compote.
Expanded compote recipe for all fruits.
fixed snow biome.


Additionally:
The Repairable Vehicle system has been changed. There will be 2 types of car skeletons in the world, either simply broken or being repaired. Once repaired, the vehicle becomes a pickup and can be picked up and deployed like a normal moving vehicle.

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Mod updated to version 45.033
Added:
After player death, action with 50% water/food speed.
Smell enabled.
Added the ability to raise pictures of the block "War3zukPostersForER"
Returned to the assembly of the z12CompoPack module. Updated.
Added variable transport for crates. replaces the usual one. The size is set to 10x11.
Added new dishes. Temporarily blocked.

Changed:
Fixed drop of spores from mushrooms.
Corrected the definition of requirements for the "Butcher" qualification.
Fixed yucca model.
Damaged resource drops from windows.
text corrections in the ExperimentalRecipies block.
text recommendations in the z02BdubsVehiclesForER block.
Fixed the sound of opening / closing transport.
Increased acid stack.
Increased food gain from nigirishi and makizushi.
Removed unnecessary recipes for cooking fish.
Reduced amount of oil for frying.
Improved skill level "Transport".
Increased the number of grenades dropped.
Thirst debuff fixed.
Reduced thirst debuff activation 1 from 50% to 30%.
Reduced Thirst 2 debuff activation from 40% to 20%.
Changed hunger debuff. maximum health.
Stamina bar color changed to yellow.
Removed the brightness of the display of indicators.
rewritten "War3zukPostersForER" block, optimized.
The item "Meat in the package" has been changed.
Corrected the model of the electric club.
"Electro baton" removed non-breakability.

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