Vanblam Posted April 22, 2020 Share Posted April 22, 2020 Hey, I extracted all of the 2d_textures using the UABE, I see there are many textures missing from the export (Many many normal maps, metallic maps, and defuse maps). I went back to look and I didn't miss anything so I'm curious if there is a better way to get all the textures? I mainly just need a list of the textures that are associated with their texture ID. Does someone have a list like that? On a side question, what normal map configuration are they using? It looks like the style from Legend of Grimrock where they use the alpha and green channel. I'm guessing this is to improve directional issues when rotating blocks so the normal, well looks normal lol. EDIT: I did find the list of IDs on painting.xml, right in front of my face lol. Link to comment Share on other sites More sharing options...
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