TheGameMaster Posted October 23, 2019 Share Posted October 23, 2019 Hi I'm trying to remove the medicalFirstAidBandage from yeah science perk, but I can't for the life of me get it to work. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
ivailogeimara Posted October 23, 2019 Share Posted October 23, 2019 <config> <set xpath="/progression/perks/perk[@name='perkYeahScience']/effect_group/passive_effect[@name='RecipeTagUnlocked' and @level='2,5']/@tags">medicalPlasterCast,mineCookingPot,rScrapIronPlateMine,ammoGasCan,resourceOil</set> </config> That should do it. As far as I know you can remove part of a element with <remove> tag. And you should probably create Localization.txt in your mod's root(main) folder file with: perkYeahScienceRank2LongDesc,progression,Perk,New,"You're now a professor and are learning practical science. Craft advanced medical items such as plaster casts, cooking pot and pressure plate mines, gasoline & oil. ",,,,, I'm not too sure about the Localization stuff. BTW I'm assuming you know how to create a mod file/folder structure. Link to comment Share on other sites More sharing options...
TheGameMaster Posted October 23, 2019 Author Share Posted October 23, 2019 <config> <set xpath="/progression/perks/perk[@name='perkYeahScience']/effect_group/passive_effect[@name='RecipeTagUnlocked' and @level='2,5']/@tags">medicalPlasterCast,mineCookingPot,rScrapIronPlateMine,ammoGasCan,resourceOil</set> </config> That should do it. As far as I know you can remove part of a element with <remove> tag. And you should probably create Localization.txt in your mod's root(main) folder file with: perkYeahScienceRank2LongDesc,progression,Perk,New,"You're now a professor and are learning practical science. Craft advanced medical items such as plaster casts, cooking pot and pressure plate mines, gasoline & oil. ",,,,, I'm not too sure about the Localization stuff. BTW I'm assuming you know how to create a mod file/folder structure. I'm not sure about the localization either I just opened it up and closed right I looked at it. I did not know I needed to add and @level='2, 5' too. Thanks a bunch. Update: I tried to add the @level='2,5' and your code which none of them worked :/ Link to comment Share on other sites More sharing options...
ivailogeimara Posted October 26, 2019 Share Posted October 26, 2019 I'm not sure about the localization either I just opened it up and closed right I looked at it. I did not know I needed to add and @level='2, 5' too. Thanks a bunch. Update: I tried to add the @level='2,5' and your code which none of them worked :/ With this code: ModName/ModInfo.xml <?xml version="1.0" encoding="UTF-8" ?> <xml> <ModInfo> <Name value="NoFirstAidBandage" /> <Description value="Removes first aid bandage from Yeah Science perk." /> <Author value="FieryRider" /> <Version value="1.0" /> <Website value="http://7daystodie.com" /> </ModInfo> </xml> ModName/Config/items.xml <config> <set xpath="/items/item[@name='medicalFirstAidBandage']/property[@name='UnlockedBy']/@value">medicalFirstAidBandageSchematic</set> </config> ModName/Config/progression.xml <config> <set xpath="/progression/perks/perk[@name='perkYeahScience']/effect_group/passive_effect[@name='RecipeTagUnlocked' and @level='2,5']/@tags">medicalPlasterCast,mineCookingPot,rScrapIronPlateMine,ammoGasCan,resourceOil</set> </config> ModName/Config/Localization.txt Key,Source,Context,Changes,English,French,German,Klingon,Spanish,Polish perkYeahScienceRank2LongDesc,progression,Perk,New,"You're now a professor and are learning practical science. Craft advanced medical items such as plaster casts, cooking pot and pressure plate mines, gasoline & oil. ",,,,, medicalFirstAidBandage is not craftable for me with YeahScience maxed. Just tested it. items.xml part just removes perkYeahScience from UnlockedBy section in the inv/crafting menu. Otherwise it will say it requires perkYeahScience but still won't be able to craft it with the perk learned. Link to comment Share on other sites More sharing options...
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