zocElectrode Posted February 15, 2019 Share Posted February 15, 2019 What is the proper xml setup to get meleeHandPlayer to apply the same explosive effect we see repeatedly on items throughout the xmls? <property name="Explosion.BlockDamage" value="10"/> <property name="Explosion.EntityDamage" value="110"/> <property name="Explosion.ParticleIndex" value="1"/> <property name="Explosion.RadiusBlocks" value="3"/> <property name="Explosion.RadiusEntities" value="5"/> <property name="Explosion.DamageBonus.stone" value="0.1"/> <property name="Explosion.DamageBonus.metal" value="0.05"/> <property name="Explosion.DamageBonus.earth" value="0"/> <property name="Explosion.DamageBonus.wood" value="0.5"/> <property name="Explosion.DamageBonus.water" value="0"/> <property name="Explosion.BlastPower" value="150"/> Seen above is pipebomb's explosive values. I was not successful in simply moving them into the meleeHandPlayer item. Would it be attainable via buff? Thanks! Link to comment Share on other sites More sharing options...
YuriBengala Posted February 17, 2019 Share Posted February 17, 2019 Hmm you want to apply the Destruction the bomb does to the blocks to Player's hand, or only the particles? Link to comment Share on other sites More sharing options...
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