Knightmare1978 Posted January 26, 2019 Share Posted January 26, 2019 Hello, I have been trying for a couple of hours to determine which parameters, and in which XML, control vehicle block damage...I'm wanting to remove this so that vehicles no longer damage my base or anything like that...I'll even take if I have to remove it from damaging anything even zombies if need be...I don't really use my vehicles as a weapon anyways... Any help would be appreciated... Link to comment Share on other sites More sharing options...
UbberN00ber Posted January 26, 2019 Share Posted January 26, 2019 in the entitnclasses.xlm edit the block damage to "0" from "100" <entity_class name="vehicle4x4Truck"> <property name="Tags" value="vehicle"/> <property name="Class" value="EntityVJeep"/> <property name="Parent" value="Cars"/> <property name="Prefab" value="/Entities/Vehicles/jeep_Prefab"/> <property name="ModelType" value="Standard"/> <property name="SurfaceCategory" value="metal"/> <property name="IgnoreTrigger" value="true"/> <property name="LootListAlive" value="79"/> <property name="IsEnemyEntity" value="false"/> <property name="Explosion.ParticleIndex" value="6"/> <property name="Explosion.RadiusBlocks" value="5"/> <property name="Explosion.RadiusEntities" value="5"/> <property name="Explosion.BlockDamage" value="100"/> <property name="Explosion.EntityDamage" value="100"/> <property name="RotateToGround" value="true"/> <property name="Faction" value="none"/> <property name="MapIcon" value="ui_game_symbol_4x4"/> </entity_class> Link to comment Share on other sites More sharing options...
Knightmare1978 Posted January 26, 2019 Author Share Posted January 26, 2019 Yeah, I already tried that I changed that parameter around several times...Still can just damage blocks as I drive into them...I think that parameter is block damage if the vehicle explodes... Thanks for trying to help though. Link to comment Share on other sites More sharing options...
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